Gao, F., & Izadpanah, S. (2023). The Relationship between Computer Games and Computer Self-Efficacy with Academic Engagement: The Mediating Role of Students' Creativity. Education and Information Technologies, 28(11), 14229. https://doi.org/10.1007/s10639-023-11757-x
Chicago Style (17th ed.) CitationGao, Fengyan, and Siros Izadpanah. "The Relationship Between Computer Games and Computer Self-Efficacy with Academic Engagement: The Mediating Role of Students' Creativity." Education and Information Technologies 28, no. 11 (2023): 14229. https://doi.org/10.1007/s10639-023-11757-x.
MLA (9th ed.) CitationGao, Fengyan, and Siros Izadpanah. "The Relationship Between Computer Games and Computer Self-Efficacy with Academic Engagement: The Mediating Role of Students' Creativity." Education and Information Technologies, vol. 28, no. 11, 2023, p. 14229, https://doi.org/10.1007/s10639-023-11757-x.