Multi-Dimensional Evaluation of an Educational Board Game Using Real-Time Diagnostic Procedure Scaffolding: Analysis of Learners' Learning Effectiveness, Flow, Anxiety, and Emotion
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| Title: | Multi-Dimensional Evaluation of an Educational Board Game Using Real-Time Diagnostic Procedure Scaffolding: Analysis of Learners' Learning Effectiveness, Flow, Anxiety, and Emotion |
|---|---|
| Language: | English |
| Authors: | Yu-Cheng Lin, Huei-Tse Hou (ORCID |
| Source: | Educational Psychology. 2023 43(8):874-894. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Postsecondary Education |
| Descriptors: | Scaffolding (Teaching Technique), Game Based Learning, Instructional Effectiveness, Learning Experience, Student Motivation, Foreign Countries, Postsecondary Education, Technology Uses in Education, Multimedia Instruction |
| Geographic Terms: | Taiwan |
| DOI: | 10.1080/01443410.2023.2259139 |
| ISSN: | 0144-3410 1469-5820 |
| Abstract: | The research objective of this study is to understand the effects of different types of learning scaffolding on learning effectiveness, flow, anxiety, motivation, and emotions. The research design was to divide the 96 students into three groups: mobile scaffolding game-based learning group, general game-based learning group, and video learning group, and the data collection method was convenience sampling. In terms of data analysis, the paired sample t-test and ANCOVA were used for within-group and between-group analyses for learning effectiveness and anxiety respectively. The independent sample t-test was used for between-group comparisons of flow, and the two-way mixed ANOVA was used for the comparison of motivation and emotion in the three stages of learning. The results showed that the two game-based learning groups had positive effects on learning effectiveness, flow, and learning anxiety due to the assistance of the scaffolding, while also increasing their positive emotion and decreasing their negative emotion during and after the game. Besides, the mobile scaffolding game-based learning group, with the addition of the dynamic evaluation procedure scaffolding, could enhance learning motivation during the game more than the general game-based learning group, and with the advantage of real-time evaluation, it could reduce the teaching burden of teachers. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1402996 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1402996 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Multi-Dimensional Evaluation of an Educational Board Game Using Real-Time Diagnostic Procedure Scaffolding: Analysis of Learners' Learning Effectiveness, Flow, Anxiety, and Emotion – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yu-Cheng+Lin%22">Yu-Cheng Lin</searchLink><br /><searchLink fieldCode="AR" term="%22Huei-Tse+Hou%22">Huei-Tse Hou</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-1783-8830">0000-0003-1783-8830</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Educational+Psychology%22"><i>Educational Psychology</i></searchLink>. 2023 43(8):874-894. – Name: Avail Label: Availability Group: Avail Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Scaffolding+%28Teaching+Technique%29%22">Scaffolding (Teaching Technique)</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Experience%22">Learning Experience</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+Instruction%22">Multimedia Instruction</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1080/01443410.2023.2259139 – Name: ISSN Label: ISSN Group: ISSN Data: 0144-3410<br />1469-5820 – Name: Abstract Label: Abstract Group: Ab Data: The research objective of this study is to understand the effects of different types of learning scaffolding on learning effectiveness, flow, anxiety, motivation, and emotions. The research design was to divide the 96 students into three groups: mobile scaffolding game-based learning group, general game-based learning group, and video learning group, and the data collection method was convenience sampling. In terms of data analysis, the paired sample t-test and ANCOVA were used for within-group and between-group analyses for learning effectiveness and anxiety respectively. The independent sample t-test was used for between-group comparisons of flow, and the two-way mixed ANOVA was used for the comparison of motivation and emotion in the three stages of learning. The results showed that the two game-based learning groups had positive effects on learning effectiveness, flow, and learning anxiety due to the assistance of the scaffolding, while also increasing their positive emotion and decreasing their negative emotion during and after the game. Besides, the mobile scaffolding game-based learning group, with the addition of the dynamic evaluation procedure scaffolding, could enhance learning motivation during the game more than the general game-based learning group, and with the advantage of real-time evaluation, it could reduce the teaching burden of teachers. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1402996 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1402996 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/01443410.2023.2259139 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 StartPage: 874 Subjects: – SubjectFull: Scaffolding (Teaching Technique) Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Learning Experience Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Postsecondary Education Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Multimedia Instruction Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: Multi-Dimensional Evaluation of an Educational Board Game Using Real-Time Diagnostic Procedure Scaffolding: Analysis of Learners' Learning Effectiveness, Flow, Anxiety, and Emotion Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yu-Cheng Lin – PersonEntity: Name: NameFull: Huei-Tse Hou IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 0144-3410 – Type: issn-electronic Value: 1469-5820 Numbering: – Type: volume Value: 43 – Type: issue Value: 8 Titles: – TitleFull: Educational Psychology Type: main |
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