Determinants of Students' Adoption of Virtual Reality-Based Learning Systems: An Individual Difference Perspective

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Bibliographic Details
Title: Determinants of Students' Adoption of Virtual Reality-Based Learning Systems: An Individual Difference Perspective
Language: English
Authors: Yu-Min Wang (ORCID 0000-0002-2096-6801), Wan-Ching Chiu, Hsin-Hui Lin, Yi-Shun Wang (ORCID 0000-0002-0161-5520), Yu-Yin Wang, I-Fan Chen
Source: Innovations in Education and Teaching International. 2024 61(1):143-153.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 11
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: College Students, Computer Simulation, Human Body, Pain, Equipment Utilization, Vision, Personality Traits, Physiology, Educational Technology
DOI: 10.1080/14703297.2022.2098512
ISSN: 1470-3297
1470-3300
Abstract: This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the partial least squares structural equation method (PLS-SEM). The results indicate that extraversion and neuroticism positively affect perceived usefulness, conscientiousness negatively influences usefulness, and agreeableness and neuroticism have positive effects on perceived enjoyment. Furthermore, this study finds that musculoskeletal discomfort: neck and shoulder back pain (one PPVITU component) positively influences perceived ease of use. The findings of this study provide several important theoretical and practical implications for promoting VR-based learning system use behaviour.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1406072
Database: ERIC
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Description
Abstract:This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the partial least squares structural equation method (PLS-SEM). The results indicate that extraversion and neuroticism positively affect perceived usefulness, conscientiousness negatively influences usefulness, and agreeableness and neuroticism have positive effects on perceived enjoyment. Furthermore, this study finds that musculoskeletal discomfort: neck and shoulder back pain (one PPVITU component) positively influences perceived ease of use. The findings of this study provide several important theoretical and practical implications for promoting VR-based learning system use behaviour.
ISSN:1470-3297
1470-3300
DOI:10.1080/14703297.2022.2098512