Development and Effectiveness of STEAM-C Integrated Learning Devices to Improve Students' Creative Thinking Skills in Specific Cultural Context

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Title: Development and Effectiveness of STEAM-C Integrated Learning Devices to Improve Students' Creative Thinking Skills in Specific Cultural Context
Language: English
Authors: Davi Apriandi (ORCID 0000-0002-1343-8672), Ika Krisdiana, Edy Suprapto, Bima Adi Megantara
Source: Journal of Learning for Development. 2023 10(3):440-451.
Availability: Commonwealth of Learning. 4710 Kingsway Suite 2500, Burnaby, BC V5H 4M2 Canada. Tel: 604-775-8200; Fax: 604-775-8210; e-mail: jl4d@col.org; Web site: http://www.col.org
Peer Reviewed: Y
Page Count: 12
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Education Level: Secondary Education
Elementary Education
Grade 8
Junior High Schools
Middle Schools
Descriptors: STEM Education, Art Education, Foreign Countries, Creative Thinking, Program Implementation, Achievement Tests, Secondary School Students, Instructional Materials, Instructional Effectiveness, Grade 8
Geographic Terms: Indonesia
Assessment and Survey Identifiers: Program for International Student Assessment
ISSN: 2311-1550
Abstract: Good learning devices greatly assist teachers in conveying the process of seeking knowledge to students. This study aimed to develop a STEAM-C (Science, Technology, Engineering, Art, Mathematics and Culture) integrated learning device in Masjid Kuno Taman, Indonesia to improve students' creative thinking skills. The learning devices included lesson plans, modules, and student worksheets. This research and development (R&D) used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Subjects (n = 84) were selected by the cluster sampling method. The data collection techniques were focus group discussion (FGD), observation, tests, and questionnaires. The trial of using the product was carried out on mathematics teachers and students at SMP 10 Madiun and SMP 12 Madiun for the academic year 2021/2022, with a total of three teachers and 84 students. The results showed that the degree of validity of the learning devices was in the good category, as was the level of practicality seen in the presentation, use, time and readability. Furthermore, as seen from the four indicators, the devices developed effectively improve students' creative thinking skills, namely fluency in the high category and flexibility, elaboration, and originality in the medium category. As a result, the STEAM-C integrated learning device is recommended for use in mathematics learning to help students improve their creative thinking skills. Implications have been drawn, based on this research and other recent research in this area, for specific 'learning designs' in specific social contexts.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1411447
Database: ERIC
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  Availability: 0
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  Data: Development and Effectiveness of STEAM-C Integrated Learning Devices to Improve Students' Creative Thinking Skills in Specific Cultural Context
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  Data: English
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  Data: <searchLink fieldCode="AR" term="%22Davi+Apriandi%22">Davi Apriandi</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1343-8672">0000-0002-1343-8672</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ika+Krisdiana%22">Ika Krisdiana</searchLink><br /><searchLink fieldCode="AR" term="%22Edy+Suprapto%22">Edy Suprapto</searchLink><br /><searchLink fieldCode="AR" term="%22Bima+Adi+Megantara%22">Bima Adi Megantara</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Learning+for+Development%22"><i>Journal of Learning for Development</i></searchLink>. 2023 10(3):440-451.
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  Data: Commonwealth of Learning. 4710 Kingsway Suite 2500, Burnaby, BC V5H 4M2 Canada. Tel: 604-775-8200; Fax: 604-775-8210; e-mail: jl4d@col.org; Web site: http://www.col.org
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  Data: 12
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Education%22">Art Education</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Thinking%22">Creative Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Implementation%22">Program Implementation</searchLink><br /><searchLink fieldCode="DE" term="%22Achievement+Tests%22">Achievement Tests</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Materials%22">Instructional Materials</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+8%22">Grade 8</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink>
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  Label: ISSN
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  Data: 2311-1550
– Name: Abstract
  Label: Abstract
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  Data: Good learning devices greatly assist teachers in conveying the process of seeking knowledge to students. This study aimed to develop a STEAM-C (Science, Technology, Engineering, Art, Mathematics and Culture) integrated learning device in Masjid Kuno Taman, Indonesia to improve students' creative thinking skills. The learning devices included lesson plans, modules, and student worksheets. This research and development (R&D) used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Subjects (n = 84) were selected by the cluster sampling method. The data collection techniques were focus group discussion (FGD), observation, tests, and questionnaires. The trial of using the product was carried out on mathematics teachers and students at SMP 10 Madiun and SMP 12 Madiun for the academic year 2021/2022, with a total of three teachers and 84 students. The results showed that the degree of validity of the learning devices was in the good category, as was the level of practicality seen in the presentation, use, time and readability. Furthermore, as seen from the four indicators, the devices developed effectively improve students' creative thinking skills, namely fluency in the high category and flexibility, elaboration, and originality in the medium category. As a result, the STEAM-C integrated learning device is recommended for use in mathematics learning to help students improve their creative thinking skills. Implications have been drawn, based on this research and other recent research in this area, for specific 'learning designs' in specific social contexts.
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  Data: As Provided
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  Data: 2024
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  Data: EJ1411447
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 12
        StartPage: 440
    Subjects:
      – SubjectFull: STEM Education
        Type: general
      – SubjectFull: Art Education
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Creative Thinking
        Type: general
      – SubjectFull: Program Implementation
        Type: general
      – SubjectFull: Achievement Tests
        Type: general
      – SubjectFull: Secondary School Students
        Type: general
      – SubjectFull: Instructional Materials
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      – SubjectFull: Instructional Effectiveness
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      – SubjectFull: Grade 8
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      – SubjectFull: Indonesia
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      – SubjectFull: Program for International Student Assessment
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    Titles:
      – TitleFull: Development and Effectiveness of STEAM-C Integrated Learning Devices to Improve Students' Creative Thinking Skills in Specific Cultural Context
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            NameFull: Davi Apriandi
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            NameFull: Ika Krisdiana
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            NameFull: Edy Suprapto
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            NameFull: Bima Adi Megantara
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