The Effectiveness of Gamification in Physical Education: A Systematic Review
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| Title: | The Effectiveness of Gamification in Physical Education: A Systematic Review |
|---|---|
| Language: | English |
| Authors: | Nagla El-Tanahi (ORCID |
| Source: | International Journal of Education in Mathematics, Science and Technology. 2024 12(2):406-417. |
| Availability: | International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research Information Analyses |
| Education Level: | Elementary Education Secondary Education Higher Education Postsecondary Education |
| Descriptors: | Gamification, Teaching Methods, Physical Education, Skill Development, Instructional Effectiveness, Technology Uses in Education, Electronic Learning, Computer Games, Elementary Education, Secondary Education, Higher Education, Outcomes of Education |
| ISSN: | 2147-611X |
| Abstract: | The development of digital technology in leaps and bounds has resulted in offering different learning options and alternatives in physical education. In this regard, technology techniques, like gamification, have been utilized in several areas of education, leading to the identification of its several usage benefits. Nevertheless, there is a lack of studies concerning how gamification would enhance students' skills in physical education. Therefore, this study systematically reviews gamification in the physical education literature from 2015 to 2022, focusing on 27 indexed papers published in international databases. Based on the results, most studies had positive findings on gamification effectiveness in physical education samples. Besides, based on the findings, gamification studies primarily focused on how physical skills can be enhanced among physical education students. The findings contribute to the way technology enhances students' skills in physical education. To this end, more studies are required to mitigate the remaining gaps in gamification literature. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1413371 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1413371 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1413371 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Effectiveness of Gamification in Physical Education: A Systematic Review – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Nagla+El-Tanahi%22">Nagla El-Tanahi</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3688-0762">0000-0002-3688-0762</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mona+Soliman%22">Mona Soliman</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0007-2071-4616">0009-0007-2071-4616</externalLink>)<br /><searchLink fieldCode="AR" term="%22Hager+Abdel+Hady%22">Hager Abdel Hady</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2005-9897">0000-0003-2005-9897</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rawan+Alfrehat%22">Rawan Alfrehat</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2031-9660">0000-0003-2031-9660</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rasha+Faid%22">Rasha Faid</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-0228-9555">0009-0000-0228-9555</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mona+Abdelmoneim%22">Mona Abdelmoneim</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4417-4793">0000-0003-4417-4793</externalLink>)<br /><searchLink fieldCode="AR" term="%22Marwa+Torki%22">Marwa Torki</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0465-7475">0000-0003-0465-7475</externalLink>)<br /><searchLink fieldCode="AR" term="%22Noha+Hamoudah%22">Noha Hamoudah</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0006-3116-2952">0009-0006-3116-2952</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Education+in+Mathematics%2C+Science+and+Technology%22"><i>International Journal of Education in Mathematics, Science and Technology</i></searchLink>. 2024 12(2):406-417. – Name: Avail Label: Availability Group: Avail Data: International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Information Analyses – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Education%22">Physical Education</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2147-611X – Name: Abstract Label: Abstract Group: Ab Data: The development of digital technology in leaps and bounds has resulted in offering different learning options and alternatives in physical education. In this regard, technology techniques, like gamification, have been utilized in several areas of education, leading to the identification of its several usage benefits. Nevertheless, there is a lack of studies concerning how gamification would enhance students' skills in physical education. Therefore, this study systematically reviews gamification in the physical education literature from 2015 to 2022, focusing on 27 indexed papers published in international databases. Based on the results, most studies had positive findings on gamification effectiveness in physical education samples. Besides, based on the findings, gamification studies primarily focused on how physical skills can be enhanced among physical education students. The findings contribute to the way technology enhances students' skills in physical education. To this end, more studies are required to mitigate the remaining gaps in gamification literature. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1413371 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1413371 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 406 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Physical Education Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Elementary Education Type: general – SubjectFull: Secondary Education Type: general – SubjectFull: Higher Education Type: general – SubjectFull: Outcomes of Education Type: general Titles: – TitleFull: The Effectiveness of Gamification in Physical Education: A Systematic Review Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Nagla El-Tanahi – PersonEntity: Name: NameFull: Mona Soliman – PersonEntity: Name: NameFull: Hager Abdel Hady – PersonEntity: Name: NameFull: Rawan Alfrehat – PersonEntity: Name: NameFull: Rasha Faid – PersonEntity: Name: NameFull: Mona Abdelmoneim – PersonEntity: Name: NameFull: Marwa Torki – PersonEntity: Name: NameFull: Noha Hamoudah IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-electronic Value: 2147-611X Numbering: – Type: volume Value: 12 – Type: issue Value: 2 Titles: – TitleFull: International Journal of Education in Mathematics, Science and Technology Type: main |
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