The Effectiveness of Gamification in Physical Education: A Systematic Review

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Title: The Effectiveness of Gamification in Physical Education: A Systematic Review
Language: English
Authors: Nagla El-Tanahi (ORCID 0000-0002-3688-0762), Mona Soliman (ORCID 0009-0007-2071-4616), Hager Abdel Hady (ORCID 0000-0003-2005-9897), Rawan Alfrehat (ORCID 0000-0003-2031-9660), Rasha Faid (ORCID 0009-0000-0228-9555), Mona Abdelmoneim (ORCID 0000-0003-4417-4793), Marwa Torki (ORCID 0000-0003-0465-7475), Noha Hamoudah (ORCID 0009-0006-3116-2952)
Source: International Journal of Education in Mathematics, Science and Technology. 2024 12(2):406-417.
Availability: International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index
Peer Reviewed: Y
Page Count: 13
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Information Analyses
Education Level: Elementary Education
Secondary Education
Higher Education
Postsecondary Education
Descriptors: Gamification, Teaching Methods, Physical Education, Skill Development, Instructional Effectiveness, Technology Uses in Education, Electronic Learning, Computer Games, Elementary Education, Secondary Education, Higher Education, Outcomes of Education
ISSN: 2147-611X
Abstract: The development of digital technology in leaps and bounds has resulted in offering different learning options and alternatives in physical education. In this regard, technology techniques, like gamification, have been utilized in several areas of education, leading to the identification of its several usage benefits. Nevertheless, there is a lack of studies concerning how gamification would enhance students' skills in physical education. Therefore, this study systematically reviews gamification in the physical education literature from 2015 to 2022, focusing on 27 indexed papers published in international databases. Based on the results, most studies had positive findings on gamification effectiveness in physical education samples. Besides, based on the findings, gamification studies primarily focused on how physical skills can be enhanced among physical education students. The findings contribute to the way technology enhances students' skills in physical education. To this end, more studies are required to mitigate the remaining gaps in gamification literature.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1413371
Database: ERIC
FullText Text:
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  Data: The Effectiveness of Gamification in Physical Education: A Systematic Review
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  Data: <searchLink fieldCode="AR" term="%22Nagla+El-Tanahi%22">Nagla El-Tanahi</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3688-0762">0000-0002-3688-0762</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mona+Soliman%22">Mona Soliman</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0007-2071-4616">0009-0007-2071-4616</externalLink>)<br /><searchLink fieldCode="AR" term="%22Hager+Abdel+Hady%22">Hager Abdel Hady</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2005-9897">0000-0003-2005-9897</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rawan+Alfrehat%22">Rawan Alfrehat</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2031-9660">0000-0003-2031-9660</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rasha+Faid%22">Rasha Faid</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-0228-9555">0009-0000-0228-9555</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mona+Abdelmoneim%22">Mona Abdelmoneim</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4417-4793">0000-0003-4417-4793</externalLink>)<br /><searchLink fieldCode="AR" term="%22Marwa+Torki%22">Marwa Torki</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0465-7475">0000-0003-0465-7475</externalLink>)<br /><searchLink fieldCode="AR" term="%22Noha+Hamoudah%22">Noha Hamoudah</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0006-3116-2952">0009-0006-3116-2952</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Education+in+Mathematics%2C+Science+and+Technology%22"><i>International Journal of Education in Mathematics, Science and Technology</i></searchLink>. 2024 12(2):406-417.
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  Data: International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index
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  Data: 13
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  Data: Journal Articles<br />Reports - Research<br />Information Analyses
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  Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Education%22">Physical Education</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink>
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  Data: 2147-611X
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The development of digital technology in leaps and bounds has resulted in offering different learning options and alternatives in physical education. In this regard, technology techniques, like gamification, have been utilized in several areas of education, leading to the identification of its several usage benefits. Nevertheless, there is a lack of studies concerning how gamification would enhance students' skills in physical education. Therefore, this study systematically reviews gamification in the physical education literature from 2015 to 2022, focusing on 27 indexed papers published in international databases. Based on the results, most studies had positive findings on gamification effectiveness in physical education samples. Besides, based on the findings, gamification studies primarily focused on how physical skills can be enhanced among physical education students. The findings contribute to the way technology enhances students' skills in physical education. To this end, more studies are required to mitigate the remaining gaps in gamification literature.
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  Data: 2024
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  Data: EJ1413371
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      – Text: English
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        PageCount: 13
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      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: Physical Education
        Type: general
      – SubjectFull: Skill Development
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      – SubjectFull: Instructional Effectiveness
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      – SubjectFull: Technology Uses in Education
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      – SubjectFull: Secondary Education
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      – SubjectFull: Higher Education
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