Computer Games Are Scalable and Engaging Alternatives to Traditional Undergraduate Mathematics Homework
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| Title: | Computer Games Are Scalable and Engaging Alternatives to Traditional Undergraduate Mathematics Homework |
|---|---|
| Language: | English |
| Authors: | David Faitelson (ORCID |
| Source: | PRIMUS. 2024 34(3):251-267. |
| Availability: | Taylor & Francis. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Descriptive |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Mathematics Instruction, College Mathematics, Homework, Computer Games, Undergraduate Study, Game Based Learning, Video Games, Gamification, Mathematical Concepts, Concept Formation |
| DOI: | 10.1080/10511970.2023.2269920 |
| ISSN: | 1051-1970 1935-4053 |
| Abstract: | Exercise is essential for mastering mathematics, but it faces two major hurdles. First, students are often not motivated to do their homework. Second, checking traditional homework is a manual and labor-intensive process that becomes harder to support as the number of students increases. We argue that computer games could alleviate both problems. In contrast to homework, students are willing to spend many hours playing video games. And because video games keep track of the gamers' performance, they offer a scalable solution to the problem of checking the homework. We describe an experiment to augment traditional homework with a computer game that we have developed for exercising the topics of symmetry groups in an undergraduate college course. We describe the mathematical background of the subject matter, how we have embedded the mathematics into the game, the empirical results of playing the game, and the insights we have gained from this experiment. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1415040 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1415040 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1415040 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10511970.2023.2269920 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 251 Subjects: – SubjectFull: Mathematics Instruction Type: general – SubjectFull: College Mathematics Type: general – SubjectFull: Homework Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Undergraduate Study Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Video Games Type: general – SubjectFull: Gamification Type: general – SubjectFull: Mathematical Concepts Type: general – SubjectFull: Concept Formation Type: general Titles: – TitleFull: Computer Games Are Scalable and Engaging Alternatives to Traditional Undergraduate Mathematics Homework Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: David Faitelson – PersonEntity: Name: NameFull: Shai Gul – PersonEntity: Name: NameFull: Michal Arieli IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1051-1970 – Type: issn-electronic Value: 1935-4053 Numbering: – Type: volume Value: 34 – Type: issue Value: 3 Titles: – TitleFull: PRIMUS Type: main |
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