Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation
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| Title: | Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation |
|---|---|
| Language: | English |
| Authors: | Iqbal A. Rizki (ORCID |
| Source: | Journal of Pedagogical Research. 2024 8(1):339-355. |
| Availability: | Journal of Pedagogical Research. Duzce University, Faculty of Education, Konuralp Campus, 81620, Duzce, Turkey. e-mail: ijopr.editor@gmail.com; Web site: https://www.ijopr.com/ |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | High Schools Secondary Education |
| Descriptors: | Foreign Countries, High School Students, Physics, Game Based Learning, Electronic Learning, Critical Thinking, Thinking Skills, Learning Motivation, Physical Environment, Simulated Environment, Synthesis, Information Technology, Computer Simulation, Cooperative Learning, Student Attitudes, Content Validity |
| Geographic Terms: | Indonesia |
| ISSN: | 2602-3717 |
| Abstract: | Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both valid and practical, to enhance these crucial aspects effectively. This study used Educational Design Research through a non-equivalent control group design in the data collection process. Using purposive sampling method, 54 high school students were divided into two classes were involved. The data collection period was from July to August 2022. The research instruments used include syllabus, lesson plan, Adventuring Physics media, critical thinking test instrument, motivation questionnaire, student response questionnaire, validation questionnaire, and observation sheet. Statistical tests used include descriptive, paired, and independent t-tests. The results reveal that the learning products and instruments exhibit strong validity and reliability, alongside a high degree of practicality in their implementation. The experimental group demonstrated a notable improvement both in critical thinking skills and learning motivation. Additionally, students' feedback regarding this learning approach has been overwhelmingly positive. Consequently, this research highlights the importance of fostering more engaging and enjoyable innovations through digital learning in physics education to achieve optimal learning outcomes and enhance 21st-century skills. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1417786 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1417786 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1417786 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Iqbal+A%2E+Rizki%22">Iqbal A. Rizki</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-8618-5592">0000-0001-8618-5592</externalLink>)<br /><searchLink fieldCode="AR" term="%22Nadi+Suprapto%22">Nadi Suprapto</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-8990-7412">0000-0002-8990-7412</externalLink>)<br /><searchLink fieldCode="AR" term="%22Hanandita+V%2E+Saphira%22">Hanandita V. Saphira</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-3609-952X">0000-0002-3609-952X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yusril+Alfarizy%22">Yusril Alfarizy</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-5530-5096">0000-0001-5530-5096</externalLink>)<br /><searchLink fieldCode="AR" term="%22Riski+Ramadani%22">Riski Ramadani</searchLink> (ORCID <externalLink term="http://orcid.org/0009-0001-1946-9517">0009-0001-1946-9517</externalLink>)<br /><searchLink fieldCode="AR" term="%22Aulia+Dwi+Saputri%22">Aulia Dwi Saputri</searchLink> (ORCID <externalLink term="http://orcid.org/0009-0000-3398-1560">0009-0000-3398-1560</externalLink>)<br /><searchLink fieldCode="AR" term="%22Dewi+Suryani%22">Dewi Suryani</searchLink> (ORCID <externalLink term="http://orcid.org/0009-0001-1306-1131">0009-0001-1306-1131</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Pedagogical+Research%22"><i>Journal of Pedagogical Research</i></searchLink>. 2024 8(1):339-355. – Name: Avail Label: Availability Group: Avail Data: Journal of Pedagogical Research. Duzce University, Faculty of Education, Konuralp Campus, 81620, Duzce, Turkey. e-mail: ijopr.editor@gmail.com; Web site: https://www.ijopr.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 18 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22High+School+Students%22">High School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Physics%22">Physics</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+Thinking%22">Critical Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Environment%22">Physical Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Synthesis%22">Synthesis</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Technology%22">Information Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Content+Validity%22">Content Validity</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2602-3717 – Name: Abstract Label: Abstract Group: Ab Data: Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both valid and practical, to enhance these crucial aspects effectively. This study used Educational Design Research through a non-equivalent control group design in the data collection process. Using purposive sampling method, 54 high school students were divided into two classes were involved. The data collection period was from July to August 2022. The research instruments used include syllabus, lesson plan, Adventuring Physics media, critical thinking test instrument, motivation questionnaire, student response questionnaire, validation questionnaire, and observation sheet. Statistical tests used include descriptive, paired, and independent t-tests. The results reveal that the learning products and instruments exhibit strong validity and reliability, alongside a high degree of practicality in their implementation. The experimental group demonstrated a notable improvement both in critical thinking skills and learning motivation. Additionally, students' feedback regarding this learning approach has been overwhelmingly positive. Consequently, this research highlights the importance of fostering more engaging and enjoyable innovations through digital learning in physics education to achieve optimal learning outcomes and enhance 21st-century skills. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1417786 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 339 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: High School Students Type: general – SubjectFull: Physics Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Critical Thinking Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Physical Environment Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Synthesis Type: general – SubjectFull: Information Technology Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Content Validity Type: general – SubjectFull: Indonesia Type: general Titles: – TitleFull: Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Iqbal A. Rizki – PersonEntity: Name: NameFull: Nadi Suprapto – PersonEntity: Name: NameFull: Hanandita V. Saphira – PersonEntity: Name: NameFull: Yusril Alfarizy – PersonEntity: Name: NameFull: Riski Ramadani – PersonEntity: Name: NameFull: Aulia Dwi Saputri – PersonEntity: Name: NameFull: Dewi Suryani IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-electronic Value: 2602-3717 Numbering: – Type: volume Value: 8 – Type: issue Value: 1 Titles: – TitleFull: Journal of Pedagogical Research Type: main |
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