Imagination and Sociodramatic Play Using 'Minecraft' and 'FaceTime' as a Digitally-Mediated Environment

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Title: Imagination and Sociodramatic Play Using 'Minecraft' and 'FaceTime' as a Digitally-Mediated Environment
Language: English
Authors: Jane Caughey (ORCID 0000-0002-8280-7574), Karen McLean (ORCID 0000-0003-0332-6914), Susan Edwards (ORCID 0000-0002-5945-0597)
Source: E-Learning and Digital Media. 2024 21(3):292-309.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed: Y
Page Count: 18
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Descriptors: Educational Environment, Imagination, Dramatic Play, Electronic Learning, Computer Mediated Communication, Children
DOI: 10.1177/20427530231156183
ISSN: 2042-7530
Abstract: This research investigates how children located in separate homes use the psychological function of imagination to engage in sociodramatic play using networked digital technologies. Specifically, it examines how 7- to 8-year-old children create imaginary play situations in the same "Minecraft: Education Edition" digitally-mediated environment whilst synchronously using the "FaceTime" video-communication tool to discuss their play. Drawing on cultural-historical conceptualizations of play, findings identified in this study describe how children reworked and combined elements of reality via imagination to enable online sociodramatic play. This study provides theoretical insight into how adults may best foster children's imagination in digitally-mediated environments to support online sociodramatic play, of especial benefit to children during periods of lockdown associated with the global pandemic.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1421331
Database: ERIC
FullText Text:
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PubType: Academic Journal
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  Data: Imagination and Sociodramatic Play Using 'Minecraft' and 'FaceTime' as a Digitally-Mediated Environment
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  Data: <searchLink fieldCode="AR" term="%22Jane+Caughey%22">Jane Caughey</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8280-7574">0000-0002-8280-7574</externalLink>)<br /><searchLink fieldCode="AR" term="%22Karen+McLean%22">Karen McLean</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0332-6914">0000-0003-0332-6914</externalLink>)<br /><searchLink fieldCode="AR" term="%22Susan+Edwards%22">Susan Edwards</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-5945-0597">0000-0002-5945-0597</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22E-Learning+and+Digital+Media%22"><i>E-Learning and Digital Media</i></searchLink>. 2024 21(3):292-309.
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  Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
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  Data: 10.1177/20427530231156183
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  Data: 2042-7530
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  Data: This research investigates how children located in separate homes use the psychological function of imagination to engage in sociodramatic play using networked digital technologies. Specifically, it examines how 7- to 8-year-old children create imaginary play situations in the same "Minecraft: Education Edition" digitally-mediated environment whilst synchronously using the "FaceTime" video-communication tool to discuss their play. Drawing on cultural-historical conceptualizations of play, findings identified in this study describe how children reworked and combined elements of reality via imagination to enable online sociodramatic play. This study provides theoretical insight into how adults may best foster children's imagination in digitally-mediated environments to support online sociodramatic play, of especial benefit to children during periods of lockdown associated with the global pandemic.
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      – SubjectFull: Imagination
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      – SubjectFull: Dramatic Play
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      – SubjectFull: Electronic Learning
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      – SubjectFull: Computer Mediated Communication
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      – TitleFull: Imagination and Sociodramatic Play Using 'Minecraft' and 'FaceTime' as a Digitally-Mediated Environment
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              Y: 2024
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