Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity

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Bibliographic Details
Title: Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity
Language: English
Authors: Arnie Novianti Zulkarnain, Eka Cahya Prima, Nanang Winarno, Bevo Wahono
Source: Journal of Science Learning. 2024 7(1):1-16.
Availability: Universitas Pendidikan Indonesia. Jl. Dr. Setiabudhi No. 229 Bandung 40154 Jawa Barat - Indonesia. e-mail: jslearning@upi.edu; Web site: http://ejournal.upi.edu/index.php/jslearning
Peer Reviewed: Y
Page Count: 16
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 8
Junior High Schools
Middle Schools
Secondary Education
Grade 9
High Schools
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity, Active Learning, Student Projects, Comprehension, Grade 8, Grade 9, Junior High School Students, Foreign Countries, Energy, Art Education, Educational Strategies
Geographic Terms: Indonesia
ISSN: 2614-6568
Abstract: Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school level - quantitative research with a pre-experimental design used for this study. The population is 8th grade and 9th grade (50 students adapted to the curriculum used in the school) in one of the Junior Secondary Schools located in Bandung and Cimahi, Indonesia. The data is obtained from the pretest-posttest results, which show that the average pre-test score was 57.04 and the post-test score was 76.64. The nonparametric test was tested using the Wilcoxon test to measure student understanding. The results from e Wilcoxon are 0.000, which shows sig. <0.05, which means there is a significant difference between pre-test and post-test. Students' creativity is obtained from the Creativity Product Analysis Matrix (CPAM), and the result for Project 1 is 73.71%, categorized as enough, and Project 2 is 83.13%, categorized as good. Based on the result, Paper Circuit STEAM project-based learning can enhance student understanding and creativity. STEAM project-based learning can be used as an alternative teaching strategy in junior secondary school.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1424834
Database: ERIC
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  Data: Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity
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  Data: Universitas Pendidikan Indonesia. Jl. Dr. Setiabudhi No. 229 Bandung 40154 Jawa Barat - Indonesia. e-mail: jslearning@upi.edu; Web site: http://ejournal.upi.edu/index.php/jslearning
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  Data: Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students&#39; understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students&#39; creativity at the junior high school level - quantitative research with a pre-experimental design used for this study. The population is 8th grade and 9th grade (50 students adapted to the curriculum used in the school) in one of the Junior Secondary Schools located in Bandung and Cimahi, Indonesia. The data is obtained from the pretest-posttest results, which show that the average pre-test score was 57.04 and the post-test score was 76.64. The nonparametric test was tested using the Wilcoxon test to measure student understanding. The results from e Wilcoxon are 0.000, which shows sig. &lt;0.05, which means there is a significant difference between pre-test and post-test. Students&#39; creativity is obtained from the Creativity Product Analysis Matrix (CPAM), and the result for Project 1 is 73.71%, categorized as enough, and Project 2 is 83.13%, categorized as good. Based on the result, Paper Circuit STEAM project-based learning can enhance student understanding and creativity. STEAM project-based learning can be used as an alternative teaching strategy in junior secondary school.
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  Data: 2024
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  Data: EJ1424834
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1424834
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 16
        StartPage: 1
    Subjects:
      – SubjectFull: Electronic Equipment
        Type: general
      – SubjectFull: Paper (Material)
        Type: general
      – SubjectFull: STEM Education
        Type: general
      – SubjectFull: Creativity
        Type: general
      – SubjectFull: Active Learning
        Type: general
      – SubjectFull: Student Projects
        Type: general
      – SubjectFull: Comprehension
        Type: general
      – SubjectFull: Grade 8
        Type: general
      – SubjectFull: Grade 9
        Type: general
      – SubjectFull: Junior High School Students
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Energy
        Type: general
      – SubjectFull: Art Education
        Type: general
      – SubjectFull: Educational Strategies
        Type: general
      – SubjectFull: Indonesia
        Type: general
    Titles:
      – TitleFull: Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity
        Type: main
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          Name:
            NameFull: Arnie Novianti Zulkarnain
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          Name:
            NameFull: Eka Cahya Prima
      – PersonEntity:
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            NameFull: Nanang Winarno
      – PersonEntity:
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            NameFull: Bevo Wahono
    IsPartOfRelationships:
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            – D: 01
              M: 01
              Type: published
              Y: 2024
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              Value: 2614-6568
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              Value: 7
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              Value: 1
          Titles:
            – TitleFull: Journal of Science Learning
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