What is Your VR Use Case for Educational Like: A State-of-the-Art Taxonomy
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| Title: | What is Your VR Use Case for Educational Like: A State-of-the-Art Taxonomy |
|---|---|
| Language: | English |
| Authors: | Nadine Bisswang (ORCID |
| Source: | Electronic Journal of e-Learning. 2024 22(3):46-62. |
| Availability: | Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: https://academic-publishing.org/index.php/ejel/index |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Computer Simulation, Technology Uses in Education, Taxonomy, Classification, Use Studies, Educational Research |
| ISSN: | 1479-4403 |
| Abstract: | Virtual reality has emerged as an influential technology in the educational landscape, offering learners and teachers immersive and interactive experiences that enhance traditional teaching methods. However, despite the increasing importance of virtual reality in education, a systematic description and classification of virtual reality use cases in education is still lacking. This limits the understanding and comparability of virtual reality use cases and highlights the need for a structured approach. This study asks the research question: How can virtual reality educational use cases, identified in the literature, be described, and classified? To classify these use cases, this study develops a state-of-the-art taxonomy. The taxonomy was developed in a combination of a conceptual-to-empirical and empirical-to-conceptual approach. The first stage to develop the taxonomy was based on a conceptual-to-empirical approach. Here, the concepts of virtual reality, use case and education serve as meta-characteristics and theoretical structure. To further detail the dimensions and characteristics, a systematic literature review was conducted by following a PRISMA-guided search and selection process. Therefore, the scientific databases Science Direct, AISel and Springer Link were used to search for studies between 2018 and 2023, obtaining a sample of 39 publications. As the conceptual-to-empirical approach did not richly describe the analysed virtual reality use cases from the studies, additional dimensions and characteristics were identified inductively. Therefore, a second iteration was conducted relating to the empirical-to-conceptual approach. This process explored the practical aspects of virtual reality scenarios and added applicable and practical characteristics to the initial theoretical foundation. The result is a comprehensive taxonomy of virtual reality use cases in education that contributes significantly to existing knowledge and provides a solid foundation for future research. The final taxonomy includes 17 dimensions and 37 characteristics. These findings can support educators to understand the nature of virtual reality use cases, enabling them to describe and implement such use cases effectively within educational settings. [Note: The publication year (2023) shown in the citation on the PDF is incorrect. The correct publication year is 2024.] |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1425397 |
| Database: | ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: What is Your VR Use Case for Educational Like: A State-of-the-Art Taxonomy – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Nadine+Bisswang%22">Nadine Bisswang</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0008-9494-5326">0009-0008-9494-5326</externalLink>)<br /><searchLink fieldCode="AR" term="%22Dimitri+Petrik%22">Dimitri Petrik</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0244-1235">0000-0002-0244-1235</externalLink>)<br /><searchLink fieldCode="AR" term="%22Erich+Heumüller%22">Erich Heumüller</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-3479-4067">0000-0003-3479-4067</externalLink>)<br /><searchLink fieldCode="AR" term="%22Sebastian+Richter%22">Sebastian Richter</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0004-1698-5323">0009-0004-1698-5323</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Electronic+Journal+of+e-Learning%22"><i>Electronic Journal of e-Learning</i></searchLink>. 2024 22(3):46-62. – Name: Avail Label: Availability Group: Avail Data: Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: https://academic-publishing.org/index.php/ejel/index – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Taxonomy%22">Taxonomy</searchLink><br /><searchLink fieldCode="DE" term="%22Classification%22">Classification</searchLink><br /><searchLink fieldCode="DE" term="%22Use+Studies%22">Use Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Research%22">Educational Research</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1479-4403 – Name: Abstract Label: Abstract Group: Ab Data: Virtual reality has emerged as an influential technology in the educational landscape, offering learners and teachers immersive and interactive experiences that enhance traditional teaching methods. However, despite the increasing importance of virtual reality in education, a systematic description and classification of virtual reality use cases in education is still lacking. This limits the understanding and comparability of virtual reality use cases and highlights the need for a structured approach. This study asks the research question: How can virtual reality educational use cases, identified in the literature, be described, and classified? To classify these use cases, this study develops a state-of-the-art taxonomy. The taxonomy was developed in a combination of a conceptual-to-empirical and empirical-to-conceptual approach. The first stage to develop the taxonomy was based on a conceptual-to-empirical approach. Here, the concepts of virtual reality, use case and education serve as meta-characteristics and theoretical structure. To further detail the dimensions and characteristics, a systematic literature review was conducted by following a PRISMA-guided search and selection process. Therefore, the scientific databases Science Direct, AISel and Springer Link were used to search for studies between 2018 and 2023, obtaining a sample of 39 publications. As the conceptual-to-empirical approach did not richly describe the analysed virtual reality use cases from the studies, additional dimensions and characteristics were identified inductively. Therefore, a second iteration was conducted relating to the empirical-to-conceptual approach. This process explored the practical aspects of virtual reality scenarios and added applicable and practical characteristics to the initial theoretical foundation. The result is a comprehensive taxonomy of virtual reality use cases in education that contributes significantly to existing knowledge and provides a solid foundation for future research. The final taxonomy includes 17 dimensions and 37 characteristics. These findings can support educators to understand the nature of virtual reality use cases, enabling them to describe and implement such use cases effectively within educational settings. [Note: The publication year (2023) shown in the citation on the PDF is incorrect. The correct publication year is 2024.] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1425397 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 46 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Taxonomy Type: general – SubjectFull: Classification Type: general – SubjectFull: Use Studies Type: general – SubjectFull: Educational Research Type: general Titles: – TitleFull: What is Your VR Use Case for Educational Like: A State-of-the-Art Taxonomy Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Nadine Bisswang – PersonEntity: Name: NameFull: Dimitri Petrik – PersonEntity: Name: NameFull: Erich Heumüller – PersonEntity: Name: NameFull: Sebastian Richter IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-electronic Value: 1479-4403 Numbering: – Type: volume Value: 22 – Type: issue Value: 3 Titles: – TitleFull: Electronic Journal of e-Learning Type: main |
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