Immersive Learning with Virtual Field Visits: Spherical Video-Based Virtual Reality of Factory Environments

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Bibliographic Details
Title: Immersive Learning with Virtual Field Visits: Spherical Video-Based Virtual Reality of Factory Environments
Language: English
Authors: Torbjørn Netland (ORCID 0000-0001-7382-1051), Rafael Lorenz, Daniel Kwasnitschka, Julian Senoner, Clemens Gróf
Source: INFORMS Transactions on Education. 2024 24(3):259-270.
Availability: Institute for Operations Research and the Management Sciences (INFORMS). 5521 Research Park Drive Suite 200, Catonsville, Maryland 21228. Tel: 800-446-3676; Tel: 443-757-3500; Fax: 443-757-3515; e-mail: informs@informs.org; Web site: https://pubsonline.informs.org/journal/ited
Peer Reviewed: Y
Page Count: 12
Publication Date: 2024
Document Type: Journal Articles
Reports - Evaluative
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids, Field Trips, Computer Oriented Programs, Industrial Training, Gamification, Photography, Electronic Equipment, Graduate Study, Technology Uses in Education, Educational Technology, Teaching Methods
DOI: 10.1287/ited.2022.0067
ISSN: 1532-0545
Abstract: The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using the app on their smartphones with virtual reality headsets, tablets, or computers. The authors developed the SVVR app together with an industrial partner, implemented it in a graduate-level course on production and operations management, and evaluated it by drawing on app user data, assignment grade scores, and an evaluation survey. The results show that students reported an overall positive learning experience and that students who engaged more in the SVVR app performed better on the assignment. This paper contributes to the literature on SVVR with evidence of the learning effects of SVVR in an operations management curriculum. It provides an example of how SVVR enables virtual factory visits, integrates gamification elements, and can be integrated into teaching.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1426240
Database: ERIC
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Description
Abstract:The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using the app on their smartphones with virtual reality headsets, tablets, or computers. The authors developed the SVVR app together with an industrial partner, implemented it in a graduate-level course on production and operations management, and evaluated it by drawing on app user data, assignment grade scores, and an evaluation survey. The results show that students reported an overall positive learning experience and that students who engaged more in the SVVR app performed better on the assignment. This paper contributes to the literature on SVVR with evidence of the learning effects of SVVR in an operations management curriculum. It provides an example of how SVVR enables virtual factory visits, integrates gamification elements, and can be integrated into teaching.
ISSN:1532-0545
DOI:10.1287/ited.2022.0067