Vanacore, K. P., Gurung, A., Sales, A. C., & Heffernan, N. T. (2024). Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System. Journal of Educational Data Mining, 16(1), 112.
Chicago Style (17th ed.) CitationVanacore, Kirk P., Ashish Gurung, Adam C. Sales, and Neil T. Heffernan. "Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System." Journal of Educational Data Mining 16, no. 1 (2024): 112.
MLA (9th ed.) CitationVanacore, Kirk P., et al. "Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System." Journal of Educational Data Mining, vol. 16, no. 1, 2024, p. 112.
Warning: These citations may not always be 100% accurate.