Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System
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| Title: | Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System |
|---|---|
| Language: | English |
| Authors: | Kirk P. Vanacore (ORCID |
| Source: | Journal of Educational Data Mining. 2024 16(1):112-140. |
| Availability: | International Educational Data Mining. e-mail: jedm.editor@gmail.com; Web site: https://jedm.educationaldatamining.org/index.php/JEDM |
| Peer Reviewed: | Y |
| Page Count: | 29 |
| Publication Date: | 2024 |
| Sponsoring Agency: | Institute of Education Sciences (ED) National Science Foundation (NSF) Department of Education (ED) Office of Elementary and Secondary Education (OESE) (ED), Education Innovation and Research (EIR) Office of Naval Research (ONR) (DOD) Small Business Administration (SBA), Small Business Innovation Research (SBIR) |
| Contract Number: | R305D210036 R305N210049 R305D210031 R305A170137 R305A170243 R305A180401 R305A120125 R305R220012 2118725 2118904 1950683 1917808 1931523 1940236 1917713 1903304 1822830 1759229 1724889 1636782 1535428 P200A120238 P200A180088 P200A150306 U411B190024 S411B210024 S411B220024 N000141812768 R44GM146483 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education Grade 7 Junior High Schools Middle Schools Secondary Education |
| Descriptors: | Gamification, Student Behavior, Computer Uses in Education, Intervention, Outcomes of Education, School Districts, Feedback (Response), Mathematics Achievement, Algebra, Mathematics Instruction, Educational Games, Instructional Design, Grade 7, Middle School Students |
| ISSN: | 2157-2100 |
| Abstract: | Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions--gamification and manipulation of assistance access on the learning outcomes of students who tend to game the system. The results indicate that gamification does not consistently mitigate these negative behaviors. One gamified condition had a consistently positive effect on learning regardless of students' propensity to game the system, whereas the other had a negative effect on gamers. However, delaying access to hints and feedback may have a positive effect on the learning outcomes of those gaming the system. This paper also illustrates the potential for integrating detection and causal methodologies within educational data mining to evaluate effective responses to detected behaviors. |
| Abstractor: | As Provided |
| IES Funded: | Yes |
| Entry Date: | 2024 |
| Accession Number: | EJ1430518 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1430518 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1430518 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kirk+P%2E+Vanacore%22">Kirk P. Vanacore</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0673-5721">0000-0003-0673-5721</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ashish+Gurung%22">Ashish Gurung</searchLink><br /><searchLink fieldCode="AR" term="%22Adam+C%2E+Sales%22">Adam C. Sales</searchLink><br /><searchLink fieldCode="AR" term="%22Neil+T%2E+Heffernan%22">Neil T. Heffernan</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3280-288X">0000-0002-3280-288X</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Data+Mining%22"><i>Journal of Educational Data Mining</i></searchLink>. 2024 16(1):112-140. – Name: Avail Label: Availability Group: Avail Data: International Educational Data Mining. e-mail: jedm.editor@gmail.com; Web site: https://jedm.educationaldatamining.org/index.php/JEDM – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 29 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: SourceSuprt Label: Sponsoring Agency Group: SrcSuprt Data: Institute of Education Sciences (ED)<br />National Science Foundation (NSF)<br />Department of Education (ED)<br />Office of Elementary and Secondary Education (OESE) (ED), Education Innovation and Research (EIR)<br />Office of Naval Research (ONR) (DOD)<br />Small Business Administration (SBA), Small Business Innovation Research (SBIR) – Name: NumberContract Label: Contract Number Group: NumCntrct Data: R305D210036<br />R305N210049<br />R305D210031<br />R305A170137<br />R305A170243<br />R305A180401<br />R305A120125<br />R305R220012<br />2118725<br />2118904<br />1950683<br />1917808<br />1931523<br />1940236<br />1917713<br />1903304<br />1822830<br />1759229<br />1724889<br />1636782<br />1535428<br />P200A120238<br />P200A180088<br />P200A150306<br />U411B190024<br />S411B210024<br />S411B220024<br />N000141812768<br />R44GM146483 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+7%22">Grade 7</searchLink><br /><searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Behavior%22">Student Behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Intervention%22">Intervention</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink><br /><searchLink fieldCode="DE" term="%22School+Districts%22">School Districts</searchLink><br /><searchLink fieldCode="DE" term="%22Feedback+%28Response%29%22">Feedback (Response)</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Achievement%22">Mathematics Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Algebra%22">Algebra</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Instruction%22">Mathematics Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+7%22">Grade 7</searchLink><br /><searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2157-2100 – Name: Abstract Label: Abstract Group: Ab Data: Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions--gamification and manipulation of assistance access on the learning outcomes of students who tend to game the system. The results indicate that gamification does not consistently mitigate these negative behaviors. One gamified condition had a consistently positive effect on learning regardless of students' propensity to game the system, whereas the other had a negative effect on gamers. However, delaying access to hints and feedback may have a positive effect on the learning outcomes of those gaming the system. This paper also illustrates the potential for integrating detection and causal methodologies within educational data mining to evaluate effective responses to detected behaviors. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: CodeSource Label: IES Funded Group: SrcInfo Data: Yes – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1430518 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1430518 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 29 StartPage: 112 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Student Behavior Type: general – SubjectFull: Computer Uses in Education Type: general – SubjectFull: Intervention Type: general – SubjectFull: Outcomes of Education Type: general – SubjectFull: School Districts Type: general – SubjectFull: Feedback (Response) Type: general – SubjectFull: Mathematics Achievement Type: general – SubjectFull: Algebra Type: general – SubjectFull: Mathematics Instruction Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: Grade 7 Type: general – SubjectFull: Middle School Students Type: general Titles: – TitleFull: Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kirk P. Vanacore – PersonEntity: Name: NameFull: Ashish Gurung – PersonEntity: Name: NameFull: Adam C. Sales – PersonEntity: Name: NameFull: Neil T. Heffernan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-electronic Value: 2157-2100 Numbering: – Type: volume Value: 16 – Type: issue Value: 1 Titles: – TitleFull: Journal of Educational Data Mining Type: main |
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