Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!

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Title: Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!
Language: English
Authors: Inna Stakhova (ORCID 0000-0002-8942-6248), Antonina Kushnir (ORCID 0000-0001-9041-7691), Nataliia Franchuk (ORCID 0000-0001-8084-3793), Kateryna Kolesnik (ORCID 0000-0001-8928-4377), Lyudmila Lyubchak (ORCID 0000-0002-2330-2998), Mikhailo Vatso (ORCID 0000-0002-5872-7849)
Source: International Electronic Journal of Elementary Education. 2024 16(4):467-478.
Availability: International Electronic Journal of Elementary Education. T&K Akademic Rosendalsvein 45, Oslo 1166, Norway. e-mail: iejee@iejee.com; Web site: https://www.iejee.com/index.php/IEJEE/index
Peer Reviewed: Y
Page Count: 12
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Elementary Education
Descriptors: Digital Literacy, Competence, Preservice Teachers, Elementary School Teachers, Educational Technology, Educational Games, Gamification, Skill Development, Computer Oriented Programs, Learning Motivation, Outcomes of Education
ISSN: 1307-9298
Abstract: Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that prospective teachers attain a high level of digital competence. This study aimed to determine how effective the technique of using Kahoot! to develop the digital competence of prospective primary school teachers. To diagnose the effectiveness of the developed methodology, testing was used which included various types of tasks and questionnaires in order to assess prospective primary school teachers' readiness to use digital tools in their professional activities. The results obtained (tcrit = 1.982) made it possible to conclude that utilizing Kahoot! interactive platform in prospective primary school teachers' professional training contributes to enhancing their digital competence. According to the findings, the gamified application Kahoot! contributes to students' study motivation, creates a favorable psychological atmosphere. A promising area for further research is to explore the prospective teachers' readiness to create multimedia products using state-of-the-art software iClone Pro, Toon Boom Harmony, Anime Studio Pro, etc.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1434775
Database: ERIC
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  Data: Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!
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  Data: <searchLink fieldCode="AR" term="%22Inna+Stakhova%22">Inna Stakhova</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8942-6248">0000-0002-8942-6248</externalLink>)<br /><searchLink fieldCode="AR" term="%22Antonina+Kushnir%22">Antonina Kushnir</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-9041-7691">0000-0001-9041-7691</externalLink>)<br /><searchLink fieldCode="AR" term="%22Nataliia+Franchuk%22">Nataliia Franchuk</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8084-3793">0000-0001-8084-3793</externalLink>)<br /><searchLink fieldCode="AR" term="%22Kateryna+Kolesnik%22">Kateryna Kolesnik</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8928-4377">0000-0001-8928-4377</externalLink>)<br /><searchLink fieldCode="AR" term="%22Lyudmila+Lyubchak%22">Lyudmila Lyubchak</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-2330-2998">0000-0002-2330-2998</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mikhailo+Vatso%22">Mikhailo Vatso</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-5872-7849">0000-0002-5872-7849</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22International+Electronic+Journal+of+Elementary+Education%22"><i>International Electronic Journal of Elementary Education</i></searchLink>. 2024 16(4):467-478.
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  Data: International Electronic Journal of Elementary Education. T&K Akademic Rosendalsvein 45, Oslo 1166, Norway. e-mail: iejee@iejee.com; Web site: https://www.iejee.com/index.php/IEJEE/index
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  Data: 12
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  Data: <searchLink fieldCode="DE" term="%22Digital+Literacy%22">Digital Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Competence%22">Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Preservice+Teachers%22">Preservice Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Teachers%22">Elementary School Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Oriented+Programs%22">Computer Oriented Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink>
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  Data: 1307-9298
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  Label: Abstract
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  Data: Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that prospective teachers attain a high level of digital competence. This study aimed to determine how effective the technique of using Kahoot! to develop the digital competence of prospective primary school teachers. To diagnose the effectiveness of the developed methodology, testing was used which included various types of tasks and questionnaires in order to assess prospective primary school teachers' readiness to use digital tools in their professional activities. The results obtained (tcrit = 1.982) made it possible to conclude that utilizing Kahoot! interactive platform in prospective primary school teachers' professional training contributes to enhancing their digital competence. According to the findings, the gamified application Kahoot! contributes to students' study motivation, creates a favorable psychological atmosphere. A promising area for further research is to explore the prospective teachers' readiness to create multimedia products using state-of-the-art software iClone Pro, Toon Boom Harmony, Anime Studio Pro, etc.
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  Data: 2024
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  Data: EJ1434775
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 12
        StartPage: 467
    Subjects:
      – SubjectFull: Digital Literacy
        Type: general
      – SubjectFull: Competence
        Type: general
      – SubjectFull: Preservice Teachers
        Type: general
      – SubjectFull: Elementary School Teachers
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Skill Development
        Type: general
      – SubjectFull: Computer Oriented Programs
        Type: general
      – SubjectFull: Learning Motivation
        Type: general
      – SubjectFull: Outcomes of Education
        Type: general
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      – TitleFull: Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!
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            NameFull: Antonina Kushnir
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            NameFull: Nataliia Franchuk
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              Y: 2024
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