Developing an Augmented Reality-Based Board Game for Teaching Atomic Models

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Bibliographic Details
Title: Developing an Augmented Reality-Based Board Game for Teaching Atomic Models
Language: English
Authors: Marwan Abualrob, Thawra Awad
Source: Science Education International. 2024 35(3):198-206.
Availability: International Council of Associations for Science Education. Dokuz Eylul University Faculty of Education, Buca, Izmir 35150, Turkey. Tel: +90-532-4267927; Fax: +90-232-4204895; Web site: http://www.icaseonline.net/seiweb/
Peer Reviewed: Y
Page Count: 9
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Secondary Education
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness, Student Attitudes, Secondary School Students, Females, Single Sex Schools, Creativity, Innovation, Communication Skills, Cooperation, Information Literacy, Student Motivation, Educational Games, Chemistry, Science Instruction, Student Experience, Scientific Concepts
ISSN: 1450-104X
2077-2327
Abstract: This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 female students from Kferit's Secondary Girls' school upon experiencing the educational product to measure the study's effectiveness. The study findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1444649
Database: ERIC
FullText Links:
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  Data: Developing an Augmented Reality-Based Board Game for Teaching Atomic Models
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  Data: <searchLink fieldCode="AR" term="%22Marwan+Abualrob%22">Marwan Abualrob</searchLink><br /><searchLink fieldCode="AR" term="%22Thawra+Awad%22">Thawra Awad</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Science+Education+International%22"><i>Science Education International</i></searchLink>. 2024 35(3):198-206.
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  Data: International Council of Associations for Science Education. Dokuz Eylul University Faculty of Education, Buca, Izmir 35150, Turkey. Tel: +90-532-4267927; Fax: +90-232-4204895; Web site: http://www.icaseonline.net/seiweb/
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  Data: This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 female students from Kferit's Secondary Girls' school upon experiencing the educational product to measure the study's effectiveness. The study findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment.
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 9
        StartPage: 198
    Subjects:
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Models
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Student Attitudes
        Type: general
      – SubjectFull: Secondary School Students
        Type: general
      – SubjectFull: Females
        Type: general
      – SubjectFull: Single Sex Schools
        Type: general
      – SubjectFull: Creativity
        Type: general
      – SubjectFull: Innovation
        Type: general
      – SubjectFull: Communication Skills
        Type: general
      – SubjectFull: Cooperation
        Type: general
      – SubjectFull: Information Literacy
        Type: general
      – SubjectFull: Student Motivation
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      – SubjectFull: Educational Games
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      – SubjectFull: Chemistry
        Type: general
      – SubjectFull: Science Instruction
        Type: general
      – SubjectFull: Student Experience
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      – SubjectFull: Scientific Concepts
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      – TitleFull: Developing an Augmented Reality-Based Board Game for Teaching Atomic Models
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            NameFull: Marwan Abualrob
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            NameFull: Thawra Awad
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              Y: 2024
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