Developing an Augmented Reality-Based Board Game for Teaching Atomic Models
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| Title: | Developing an Augmented Reality-Based Board Game for Teaching Atomic Models |
|---|---|
| Language: | English |
| Authors: | Marwan Abualrob, Thawra Awad |
| Source: | Science Education International. 2024 35(3):198-206. |
| Availability: | International Council of Associations for Science Education. Dokuz Eylul University Faculty of Education, Buca, Izmir 35150, Turkey. Tel: +90-532-4267927; Fax: +90-232-4204895; Web site: http://www.icaseonline.net/seiweb/ |
| Peer Reviewed: | Y |
| Page Count: | 9 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Secondary Education |
| Descriptors: | Computer Simulation, Educational Technology, Models, Instructional Effectiveness, Student Attitudes, Secondary School Students, Females, Single Sex Schools, Creativity, Innovation, Communication Skills, Cooperation, Information Literacy, Student Motivation, Educational Games, Chemistry, Science Instruction, Student Experience, Scientific Concepts |
| ISSN: | 1450-104X 2077-2327 |
| Abstract: | This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 female students from Kferit's Secondary Girls' school upon experiencing the educational product to measure the study's effectiveness. The study findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1444649 |
| Database: | ERIC |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 198 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Models Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Secondary School Students Type: general – SubjectFull: Females Type: general – SubjectFull: Single Sex Schools Type: general – SubjectFull: Creativity Type: general – SubjectFull: Innovation Type: general – SubjectFull: Communication Skills Type: general – SubjectFull: Cooperation Type: general – SubjectFull: Information Literacy Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Chemistry Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Student Experience Type: general – SubjectFull: Scientific Concepts Type: general Titles: – TitleFull: Developing an Augmented Reality-Based Board Game for Teaching Atomic Models Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Marwan Abualrob – PersonEntity: Name: NameFull: Thawra Awad IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1450-104X – Type: issn-electronic Value: 2077-2327 Numbering: – Type: volume Value: 35 – Type: issue Value: 3 Titles: – TitleFull: Science Education International Type: main |
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