A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning
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| Title: | A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning |
|---|---|
| Language: | English |
| Authors: | Alison M. Hill (ORCID |
| Source: | Journal of Chemical Education. 2023 100(11):4514-4524. |
| Availability: | Division of Chemical Education, Inc. and ACS Publications Division of the American Chemical Society. 1155 Sixteenth Street NW, Washington, DC 20036. Tel: 800-227-5558; Tel: 202-872-4600; e-mail: eic@jce.acs.org; Web site: http://pubs.acs.org/jchemeduc |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Descriptive |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Undergraduate Students, Chemistry, Science Instruction, Biochemistry, Gamification, Game Based Learning, Learner Engagement, Educational Games, Student Motivation, Technology Uses in Education, Teamwork, Multimedia Instruction, Problem Solving, Student Attitudes |
| Geographic Terms: | United Kingdom (England) |
| DOI: | 10.1021/acs.jchemed.3c00279 |
| ISSN: | 0021-9584 1938-1328 |
| Abstract: | Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to increase students' engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a "murder mystery". Our game was based on the popular games "Mafia" and "Among Us" and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1445167 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1445167 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1445167 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Alison+M%2E+Hill%22">Alison M. Hill</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8084-3048">0000-0001-8084-3048</externalLink>)<br /><searchLink fieldCode="AR" term="%22Nicholas+J%2E+Harmer%22">Nicholas J. Harmer</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4073-0505">0000-0002-4073-0505</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Chemical+Education%22"><i>Journal of Chemical Education</i></searchLink>. 2023 100(11):4514-4524. – Name: Avail Label: Availability Group: Avail Data: Division of Chemical Education, Inc. and ACS Publications Division of the American Chemical Society. 1155 Sixteenth Street NW, Washington, DC 20036. Tel: 800-227-5558; Tel: 202-872-4600; e-mail: eic@jce.acs.org; Web site: http://pubs.acs.org/jchemeduc – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Chemistry%22">Chemistry</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Biochemistry%22">Biochemistry</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Teamwork%22">Teamwork</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+Instruction%22">Multimedia Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22United+Kingdom+%28England%29%22">United Kingdom (England)</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1021/acs.jchemed.3c00279 – Name: ISSN Label: ISSN Group: ISSN Data: 0021-9584<br />1938-1328 – Name: Abstract Label: Abstract Group: Ab Data: Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to increase students' engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a "murder mystery". Our game was based on the popular games "Mafia" and "Among Us" and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1445167 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1445167 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1021/acs.jchemed.3c00279 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 4514 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Chemistry Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Biochemistry Type: general – SubjectFull: Gamification Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Teamwork Type: general – SubjectFull: Multimedia Instruction Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: United Kingdom (England) Type: general Titles: – TitleFull: A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Alison M. Hill – PersonEntity: Name: NameFull: Nicholas J. Harmer IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 0021-9584 – Type: issn-electronic Value: 1938-1328 Numbering: – Type: volume Value: 100 – Type: issue Value: 11 Titles: – TitleFull: Journal of Chemical Education Type: main |
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