Effect of Game-Based Learning on Educational Technology Students' Performance: A Case of Simple Repeated Measures Approach
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| Title: | Effect of Game-Based Learning on Educational Technology Students' Performance: A Case of Simple Repeated Measures Approach |
|---|---|
| Language: | English |
| Authors: | Ibrahim Abba Mohamm (ORCID |
| Source: | Education and Information Technologies. 2024 29(14):18287-18297. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Game Based Learning, Educational Technology, Academic Achievement, Achievement Tests, Pretesting, Pretests Posttests, Student Improvement, Outcomes of Education, Foreign Countries |
| Geographic Terms: | Nigeria |
| DOI: | 10.1007/s10639-024-12593-3 |
| ISSN: | 1360-2357 1573-7608 |
| Abstract: | The COVID-19 pandemic kick-started a new paradigm shift in the way and manner teaching and learning takes place on the global scale due to the lockdown that succeeded in shutting down school activities. As a result, most institutions turned to technology supported e-learning as against the traditional face-to-face teaching and learning in order to cover for lost time. This study therefore tested the effectiveness of game-based learning on students' performance in educational technology. Using a simple repeated measures design, 24 students participated in this study. Using an Educational Technology Achievement Test (ETAT), which was validated and pilot-tested to obtain data, the students were given two separate pre-tests before the commencement of the treatment as well as two different post-tests after the treatment. Data were computed using a mixed design repeated-measures ANOVA. Findings revealed that game-based learning significantly improved students' performance to a large extent (F[subscript (3, 69)] = 170.960; p < 0.05) with an effect size ([partial eta-squared]) of 0.881. The study has some implications for Nigerian teachers and researchers in Educational Technology and Science-related fields on the need to incorporate game-based learning given that it has what it takes to improve students' performance. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1446123 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1446123 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Effect of Game-Based Learning on Educational Technology Students' Performance: A Case of Simple Repeated Measures Approach – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ibrahim+Abba+Mohamm%22">Ibrahim Abba Mohamm</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-5388-6859">0000-0002-5388-6859</externalLink>)<br /><searchLink fieldCode="AR" term="%22Oluwole+Caleb+Falode%22">Oluwole Caleb Falode</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-7585-4834">0000-0001-7585-4834</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ibrahim+Ismaila+Kuta%22">Ibrahim Ismaila Kuta</searchLink> (ORCID <externalLink term="http://orcid.org/0009-0007-7572-3747">0009-0007-7572-3747</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ahmed+Bello%22">Ahmed Bello</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-7883-9357">0000-0001-7883-9357</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Education+and+Information+Technologies%22"><i>Education and Information Technologies</i></searchLink>. 2024 29(14):18287-18297. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Achievement+Tests%22">Achievement Tests</searchLink><br /><searchLink fieldCode="DE" term="%22Pretesting%22">Pretesting</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Improvement%22">Student Improvement</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Nigeria%22">Nigeria</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s10639-024-12593-3 – Name: ISSN Label: ISSN Group: ISSN Data: 1360-2357<br />1573-7608 – Name: Abstract Label: Abstract Group: Ab Data: The COVID-19 pandemic kick-started a new paradigm shift in the way and manner teaching and learning takes place on the global scale due to the lockdown that succeeded in shutting down school activities. As a result, most institutions turned to technology supported e-learning as against the traditional face-to-face teaching and learning in order to cover for lost time. This study therefore tested the effectiveness of game-based learning on students' performance in educational technology. Using a simple repeated measures design, 24 students participated in this study. Using an Educational Technology Achievement Test (ETAT), which was validated and pilot-tested to obtain data, the students were given two separate pre-tests before the commencement of the treatment as well as two different post-tests after the treatment. Data were computed using a mixed design repeated-measures ANOVA. Findings revealed that game-based learning significantly improved students' performance to a large extent (F[subscript (3, 69)] = 170.960; p < 0.05) with an effect size ([partial eta-squared]) of 0.881. The study has some implications for Nigerian teachers and researchers in Educational Technology and Science-related fields on the need to incorporate game-based learning given that it has what it takes to improve students' performance. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1446123 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1446123 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10639-024-12593-3 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 18287 Subjects: – SubjectFull: Game Based Learning Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Achievement Tests Type: general – SubjectFull: Pretesting Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: Student Improvement Type: general – SubjectFull: Outcomes of Education Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Nigeria Type: general Titles: – TitleFull: Effect of Game-Based Learning on Educational Technology Students' Performance: A Case of Simple Repeated Measures Approach Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ibrahim Abba Mohamm – PersonEntity: Name: NameFull: Oluwole Caleb Falode – PersonEntity: Name: NameFull: Ibrahim Ismaila Kuta – PersonEntity: Name: NameFull: Ahmed Bello IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1360-2357 – Type: issn-electronic Value: 1573-7608 Numbering: – Type: volume Value: 29 – Type: issue Value: 14 Titles: – TitleFull: Education and Information Technologies Type: main |
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