Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States' Top One Hundred University Libraries

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Title: Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States' Top One Hundred University Libraries
Language: English
Authors: Yajun Guo (ORCID 0000-0001-8441-3328), Shuai Li (ORCID 0000-0003-0812-5900), XinDi Zhang, Yiyang Fu, Yiming Yuan, Yanquan Liu
Source: College & Research Libraries. 2024 85(7):1006-1020.
Availability: Association of College and Research Libraries. 50 East Huron Street, Chicago, IL 60611. e-mail: acrl@ala.org; Web site: http://crl.acrl.org
Peer Reviewed: Y
Page Count: 15
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Information Analyses
Education Level: Higher Education
Postsecondary Education
Descriptors: Research Libraries, Academic Libraries, Artificial Intelligence, Metadata, Library Automation, Library Development, Library Networks, Library Services
DOI: 10.5860/crl.85.7.1006
ISSN: 0010-0870
2150-6701
Abstract: The purpose of this study is to learn more about virtual reality (VR) and augmented reality (AR) practices at the United States' top one hundred university libraries, as well as how they are engaging with the metaverse. We conducted qualitative and descriptive analysis on the websites of the top one hundred university libraries in the United States to determine the application fields and application proportions of VR and AR technologies and found good practice examples of using VR and AR technologies in this field. The findings show that 86 percent of the top one hundred US university libraries have implemented VR and AR technologies, with practice areas focused on: VR/AR studio and VR/AR makerspace; immersive learning services and virtual exhibitions/conference services; visual geographic information system and VR navigation services; virtual reading services and visual retrieval services; and VR reference services. The study provides university library administrators and professionals with the most up-to-date information and best practices of VR and AR engagement areas and the proportion of use, which can aid in the development of strategies to leverage VR and AR technologies to improve patron service and embrace the metaverse for the communities they serve.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1449441
Database: ERIC
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  Data: <searchLink fieldCode="AR" term="%22Yajun+Guo%22">Yajun Guo</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-8441-3328">0000-0001-8441-3328</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shuai+Li%22">Shuai Li</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-0812-5900">0000-0003-0812-5900</externalLink>)<br /><searchLink fieldCode="AR" term="%22XinDi+Zhang%22">XinDi Zhang</searchLink><br /><searchLink fieldCode="AR" term="%22Yiyang+Fu%22">Yiyang Fu</searchLink><br /><searchLink fieldCode="AR" term="%22Yiming+Yuan%22">Yiming Yuan</searchLink><br /><searchLink fieldCode="AR" term="%22Yanquan+Liu%22">Yanquan Liu</searchLink>
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  Data: Association of College and Research Libraries. 50 East Huron Street, Chicago, IL 60611. e-mail: acrl@ala.org; Web site: http://crl.acrl.org
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  Data: The purpose of this study is to learn more about virtual reality (VR) and augmented reality (AR) practices at the United States' top one hundred university libraries, as well as how they are engaging with the metaverse. We conducted qualitative and descriptive analysis on the websites of the top one hundred university libraries in the United States to determine the application fields and application proportions of VR and AR technologies and found good practice examples of using VR and AR technologies in this field. The findings show that 86 percent of the top one hundred US university libraries have implemented VR and AR technologies, with practice areas focused on: VR/AR studio and VR/AR makerspace; immersive learning services and virtual exhibitions/conference services; visual geographic information system and VR navigation services; virtual reading services and visual retrieval services; and VR reference services. The study provides university library administrators and professionals with the most up-to-date information and best practices of VR and AR engagement areas and the proportion of use, which can aid in the development of strategies to leverage VR and AR technologies to improve patron service and embrace the metaverse for the communities they serve.
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