Impact of Video Game Use on Fostering Creativity in Waldorf School Students
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| Title: | Impact of Video Game Use on Fostering Creativity in Waldorf School Students |
|---|---|
| Language: | English |
| Authors: | Carlos Vázquez-Martín (ORCID |
| Source: | International Journal of Technology in Education. 2025 8(1):174-192. |
| Availability: | International Society for Technology, Education, and Science. ISTES Organization, Monument, CO 80132. e-mail: istesorganization@gmail.com; e-mail: ijteoffice@gmail.com; Web site: https://www.ijte.net/index.php/ijte/about |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Junior High Schools Middle Schools Secondary Education |
| Descriptors: | Video Games, Influence of Technology, Creativity, Student Behavior, Leisure Time, Teaching Methods, Gender Differences, Puzzles, Tablet Computers, Role Playing, Computers, Differences, Scores, Music Activities, Art Activities, Middle School Students, Student Attitudes, Creative Thinking, Creativity Tests |
| Geographic Terms: | California |
| Assessment and Survey Identifiers: | Torrance Tests of Creative Thinking |
| ISSN: | 2689-2758 |
| Abstract: | This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the influence of other activities on creativity. A sample of 146 Waldorf students was analyzed using descriptive statistics and multiple correspondence analysis (MCA). Results show that most students play video games for 0-2 hours daily, with a notable gender difference--girls are less likely to play. No significant correlation was found between gender and time spent gaming (Spearman's coefficient = 0.065, p-value = 0.435). Furthermore, students with lower creativity scores often played puzzle games and used tablets, while those with higher creativity scores favored shooting and fantasy role-playing games, using consoles or computers. MCA revealed that higher creativity students frequently engage in musical and artistic activities, while lower creativity students rarely participate in physical exercise. These findings suggest nuanced relationships between gaming habits, device usage, and extracurricular activities in shaping creativity among Waldorf students. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1461928 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1461928 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1461928 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Impact of Video Game Use on Fostering Creativity in Waldorf School Students – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Carlos+Vázquez-Martín%22">Carlos Vázquez-Martín</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0001-4449-7173">0009-0001-4449-7173</externalLink>)<br /><searchLink fieldCode="AR" term="%22José+M%2E+Ramírez-Hurtado%22">José M. Ramírez-Hurtado</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-2289-1874">0000-0002-2289-1874</externalLink>)<br /><searchLink fieldCode="AR" term="%22Esteban+Vázquez-Cano%22">Esteban Vázquez-Cano</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6694-7948">0000-0002-6694-7948</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Technology+in+Education%22"><i>International Journal of Technology in Education</i></searchLink>. 2025 8(1):174-192. – Name: Avail Label: Availability Group: Avail Data: International Society for Technology, Education, and Science. ISTES Organization, Monument, CO 80132. e-mail: istesorganization@gmail.com; e-mail: ijteoffice@gmail.com; Web site: https://www.ijte.net/index.php/ijte/about – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 20 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Influence+of+Technology%22">Influence of Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Behavior%22">Student Behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Leisure+Time%22">Leisure Time</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Gender+Differences%22">Gender Differences</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Tablet+Computers%22">Tablet Computers</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Computers%22">Computers</searchLink><br /><searchLink fieldCode="DE" term="%22Differences%22">Differences</searchLink><br /><searchLink fieldCode="DE" term="%22Scores%22">Scores</searchLink><br /><searchLink fieldCode="DE" term="%22Music+Activities%22">Music Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Activities%22">Art Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Thinking%22">Creative Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity+Tests%22">Creativity Tests</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22California%22">California</searchLink> – Name: SubjectThesaurus Label: Assessment and Survey Identifiers Group: Su Data: <searchLink fieldCode="SU" term="%22Torrance+Tests+of+Creative+Thinking%22">Torrance Tests of Creative Thinking</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2689-2758 – Name: Abstract Label: Abstract Group: Ab Data: This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the influence of other activities on creativity. A sample of 146 Waldorf students was analyzed using descriptive statistics and multiple correspondence analysis (MCA). Results show that most students play video games for 0-2 hours daily, with a notable gender difference--girls are less likely to play. No significant correlation was found between gender and time spent gaming (Spearman's coefficient = 0.065, p-value = 0.435). Furthermore, students with lower creativity scores often played puzzle games and used tablets, while those with higher creativity scores favored shooting and fantasy role-playing games, using consoles or computers. MCA revealed that higher creativity students frequently engage in musical and artistic activities, while lower creativity students rarely participate in physical exercise. These findings suggest nuanced relationships between gaming habits, device usage, and extracurricular activities in shaping creativity among Waldorf students. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1461928 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1461928 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 174 Subjects: – SubjectFull: Video Games Type: general – SubjectFull: Influence of Technology Type: general – SubjectFull: Creativity Type: general – SubjectFull: Student Behavior Type: general – SubjectFull: Leisure Time Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Gender Differences Type: general – SubjectFull: Puzzles Type: general – SubjectFull: Tablet Computers Type: general – SubjectFull: Role Playing Type: general – SubjectFull: Computers Type: general – SubjectFull: Differences Type: general – SubjectFull: Scores Type: general – SubjectFull: Music Activities Type: general – SubjectFull: Art Activities Type: general – SubjectFull: Middle School Students Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Creative Thinking Type: general – SubjectFull: Creativity Tests Type: general – SubjectFull: California Type: general – SubjectFull: Torrance Tests of Creative Thinking Type: general Titles: – TitleFull: Impact of Video Game Use on Fostering Creativity in Waldorf School Students Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Carlos Vázquez-Martín – PersonEntity: Name: NameFull: José M. Ramírez-Hurtado – PersonEntity: Name: NameFull: Esteban Vázquez-Cano IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 2689-2758 Numbering: – Type: volume Value: 8 – Type: issue Value: 1 Titles: – TitleFull: International Journal of Technology in Education Type: main |
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