Metaverse Application Development for Teaching Geometry in Virtual Reality Environment

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Title: Metaverse Application Development for Teaching Geometry in Virtual Reality Environment
Language: English
Authors: Kivanç Topraklikoglu (ORCID 0000-0002-7015-3278), Gülcan Öztürk (ORCID 0000-0003-4399-1329)
Source: Journal of Educational Technology and Online Learning. 2025 8(1):112-135.
Availability: Journal of Educational Technology and Online Learning. Necatibey Faculty of Education, Balikesir University, Balikesir, 10100, Turkey. Web site: https://dergipark.org.tr/en/pub/jetol
Peer Reviewed: Y
Page Count: 23
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Secondary Education
Grade 10
High Schools
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction, Technology Uses in Education, Instructional Development, Secondary School Mathematics, Grade 10, Visual Aids
ISSN: 2618-6586
Abstract: This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis phase, students' virtual reality experiences and their needs for using the Metaverse application academically were identified. Additionally, learning outcomes from the Secondary School Mathematics Course Curriculum were selected to determine the application content, and convenient educational software programs for a Metaverse environment were examined. During the design phase, Metaverse software that was suitable for the study's purpose was selected. Also, three-dimensional models of the objects and the environment for the application activities were designed through three-dimensional drawing programs. During the development phase, the activities' visualization and manipulation trials were conducted by transferring the three-dimensional designs into the Metaverse application. After necessary corrections, activities took their final form. During the implementation phase, 15 students in grade 10th used the Metaverse application. During the evaluation phase, participants stated their opinions about the application. Accordingly, suggestions for improving the Metaverse application in the field of teaching geometry and its widespread implementation were proposed.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1462332
Database: ERIC
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  Data: Metaverse Application Development for Teaching Geometry in Virtual Reality Environment
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  Data: <searchLink fieldCode="AR" term="%22Kivanç+Topraklikoglu%22">Kivanç Topraklikoglu</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7015-3278">0000-0002-7015-3278</externalLink>)<br /><searchLink fieldCode="AR" term="%22Gülcan+Öztürk%22">Gülcan Öztürk</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4399-1329">0000-0003-4399-1329</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Technology+and+Online+Learning%22"><i>Journal of Educational Technology and Online Learning</i></searchLink>. 2025 8(1):112-135.
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  Data: Journal of Educational Technology and Online Learning. Necatibey Faculty of Education, Balikesir University, Balikesir, 10100, Turkey. Web site: https://dergipark.org.tr/en/pub/jetol
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  Data: 23
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  Data: 2025
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  Data: <searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Oriented+Programs%22">Computer Oriented Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Geometry%22">Geometry</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Instruction%22">Mathematics Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Development%22">Instructional Development</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Mathematics%22">Secondary School Mathematics</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Aids%22">Visual Aids</searchLink>
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  Data: 2618-6586
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  Data: This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis phase, students' virtual reality experiences and their needs for using the Metaverse application academically were identified. Additionally, learning outcomes from the Secondary School Mathematics Course Curriculum were selected to determine the application content, and convenient educational software programs for a Metaverse environment were examined. During the design phase, Metaverse software that was suitable for the study's purpose was selected. Also, three-dimensional models of the objects and the environment for the application activities were designed through three-dimensional drawing programs. During the development phase, the activities' visualization and manipulation trials were conducted by transferring the three-dimensional designs into the Metaverse application. After necessary corrections, activities took their final form. During the implementation phase, 15 students in grade 10th used the Metaverse application. During the evaluation phase, participants stated their opinions about the application. Accordingly, suggestions for improving the Metaverse application in the field of teaching geometry and its widespread implementation were proposed.
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 23
        StartPage: 112
    Subjects:
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Computer Oriented Programs
        Type: general
      – SubjectFull: Geometry
        Type: general
      – SubjectFull: Mathematics Instruction
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Instructional Development
        Type: general
      – SubjectFull: Secondary School Mathematics
        Type: general
      – SubjectFull: Grade 10
        Type: general
      – SubjectFull: Visual Aids
        Type: general
    Titles:
      – TitleFull: Metaverse Application Development for Teaching Geometry in Virtual Reality Environment
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          Name:
            NameFull: Kivanç Topraklikoglu
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            NameFull: Gülcan Öztürk
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              Type: published
              Y: 2025
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              Value: 2618-6586
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