Metaverse Application Development for Teaching Geometry in Virtual Reality Environment
Saved in:
| Title: | Metaverse Application Development for Teaching Geometry in Virtual Reality Environment |
|---|---|
| Language: | English |
| Authors: | Kivanç Topraklikoglu (ORCID |
| Source: | Journal of Educational Technology and Online Learning. 2025 8(1):112-135. |
| Availability: | Journal of Educational Technology and Online Learning. Necatibey Faculty of Education, Balikesir University, Balikesir, 10100, Turkey. Web site: https://dergipark.org.tr/en/pub/jetol |
| Peer Reviewed: | Y |
| Page Count: | 23 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Secondary Education Grade 10 High Schools |
| Descriptors: | Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction, Technology Uses in Education, Instructional Development, Secondary School Mathematics, Grade 10, Visual Aids |
| ISSN: | 2618-6586 |
| Abstract: | This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis phase, students' virtual reality experiences and their needs for using the Metaverse application academically were identified. Additionally, learning outcomes from the Secondary School Mathematics Course Curriculum were selected to determine the application content, and convenient educational software programs for a Metaverse environment were examined. During the design phase, Metaverse software that was suitable for the study's purpose was selected. Also, three-dimensional models of the objects and the environment for the application activities were designed through three-dimensional drawing programs. During the development phase, the activities' visualization and manipulation trials were conducted by transferring the three-dimensional designs into the Metaverse application. After necessary corrections, activities took their final form. During the implementation phase, 15 students in grade 10th used the Metaverse application. During the evaluation phase, participants stated their opinions about the application. Accordingly, suggestions for improving the Metaverse application in the field of teaching geometry and its widespread implementation were proposed. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1462332 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1462332 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1462332 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Metaverse Application Development for Teaching Geometry in Virtual Reality Environment – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kivanç+Topraklikoglu%22">Kivanç Topraklikoglu</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7015-3278">0000-0002-7015-3278</externalLink>)<br /><searchLink fieldCode="AR" term="%22Gülcan+Öztürk%22">Gülcan Öztürk</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4399-1329">0000-0003-4399-1329</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Technology+and+Online+Learning%22"><i>Journal of Educational Technology and Online Learning</i></searchLink>. 2025 8(1):112-135. – Name: Avail Label: Availability Group: Avail Data: Journal of Educational Technology and Online Learning. Necatibey Faculty of Education, Balikesir University, Balikesir, 10100, Turkey. Web site: https://dergipark.org.tr/en/pub/jetol – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 23 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Oriented+Programs%22">Computer Oriented Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Geometry%22">Geometry</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Instruction%22">Mathematics Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Development%22">Instructional Development</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Mathematics%22">Secondary School Mathematics</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Aids%22">Visual Aids</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2618-6586 – Name: Abstract Label: Abstract Group: Ab Data: This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis phase, students' virtual reality experiences and their needs for using the Metaverse application academically were identified. Additionally, learning outcomes from the Secondary School Mathematics Course Curriculum were selected to determine the application content, and convenient educational software programs for a Metaverse environment were examined. During the design phase, Metaverse software that was suitable for the study's purpose was selected. Also, three-dimensional models of the objects and the environment for the application activities were designed through three-dimensional drawing programs. During the development phase, the activities' visualization and manipulation trials were conducted by transferring the three-dimensional designs into the Metaverse application. After necessary corrections, activities took their final form. During the implementation phase, 15 students in grade 10th used the Metaverse application. During the evaluation phase, participants stated their opinions about the application. Accordingly, suggestions for improving the Metaverse application in the field of teaching geometry and its widespread implementation were proposed. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1462332 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1462332 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 23 StartPage: 112 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Computer Oriented Programs Type: general – SubjectFull: Geometry Type: general – SubjectFull: Mathematics Instruction Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Instructional Development Type: general – SubjectFull: Secondary School Mathematics Type: general – SubjectFull: Grade 10 Type: general – SubjectFull: Visual Aids Type: general Titles: – TitleFull: Metaverse Application Development for Teaching Geometry in Virtual Reality Environment Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kivanç Topraklikoglu – PersonEntity: Name: NameFull: Gülcan Öztürk IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 2618-6586 Numbering: – Type: volume Value: 8 – Type: issue Value: 1 Titles: – TitleFull: Journal of Educational Technology and Online Learning Type: main |
| ResultId | 1 |