Our Quest for Success: Using a Multidisciplinary Students-as-Partners Model to Develop an Innovative Online Learning Game

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Title: Our Quest for Success: Using a Multidisciplinary Students-as-Partners Model to Develop an Innovative Online Learning Game
Language: English
Authors: Meredith G.H. Burling, Lina Rahouma, Arla Good, Joleine C. Kasper, Samantha Kranyak, Kieran Ramnarine, Kosha Bramesfeld
Source: International Journal for Students as Partners. 2020 4(1):99-108.
Availability: McMaster University Library Press. McMaster University Library, 1280 Main Street West, Hamilton, ON L8S $L6 Canada. e-mail: scom@mcmaster.ca; Web site: https://mulpress.mcmaster.ca/ijsap
Peer Reviewed: Y
Page Count: 10
Publication Date: 2020
Document Type: Journal Articles
Reports - Descriptive
Education Level: Higher Education
Postsecondary Education
Descriptors: Partnerships in Education, Interdisciplinary Approach, Educational Innovation, Electronic Learning, Educational Games, Video Games, Game Based Learning, Undergraduate Students, College Faculty, Hunger, Student Centered Learning, Professional Development, Responsibility, Coordination
Abstract: In their review of the students-as-partners literature, Mercer-Mapstone et al. (2017) found that only 5-6% of published research articles on student-partnership models focused on multidisciplinary partnerships. This case study, authored by five undergraduate students and two academics, sought to examine the utility of using a multidisciplinary students-as-partners approach to advance the development of an online learning game focused on food insecurity. The multidisciplinary nature of the partnership facilitated perceptions of an equitable partnership, contributed to innovative design ideas, and conferred several benefits to the collaborators beyond those traditionally seen in the students-as-partners literature (Mercer-Mapstone et al., 2017). However, the multidisciplinary nature of the partnership also posed unique mentoring and coordination challenges that should be considered when adopting a multidisciplinary approach to teaching innovation.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1464627
Database: ERIC
FullText Text:
  Availability: 0
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  Data: Our Quest for Success: Using a Multidisciplinary Students-as-Partners Model to Develop an Innovative Online Learning Game
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  Data: <searchLink fieldCode="SO" term="%22International+Journal+for+Students+as+Partners%22"><i>International Journal for Students as Partners</i></searchLink>. 2020 4(1):99-108.
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  Data: McMaster University Library Press. McMaster University Library, 1280 Main Street West, Hamilton, ON L8S $L6 Canada. e-mail: scom@mcmaster.ca; Web site: https://mulpress.mcmaster.ca/ijsap
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  Data: In their review of the students-as-partners literature, Mercer-Mapstone et al. (2017) found that only 5-6% of published research articles on student-partnership models focused on multidisciplinary partnerships. This case study, authored by five undergraduate students and two academics, sought to examine the utility of using a multidisciplinary students-as-partners approach to advance the development of an online learning game focused on food insecurity. The multidisciplinary nature of the partnership facilitated perceptions of an equitable partnership, contributed to innovative design ideas, and conferred several benefits to the collaborators beyond those traditionally seen in the students-as-partners literature (Mercer-Mapstone et al., 2017). However, the multidisciplinary nature of the partnership also posed unique mentoring and coordination challenges that should be considered when adopting a multidisciplinary approach to teaching innovation.
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  Data: 2025
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