Race, Role Playing, and Simulation Games in the Civil Rights Era: Ghetto, Blacks & Whites, and El Barrio

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Title: Race, Role Playing, and Simulation Games in the Civil Rights Era: Ghetto, Blacks & Whites, and El Barrio
Language: English
Authors: Chris A. Rasmussen
Source: American Journal of Play. 2025 17(1):11-46.
Availability: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: https://www.museumofplay.org/journalofplay/
Peer Reviewed: Y
Page Count: 36
Publication Date: 2025
Document Type: Journal Articles
Reports - Evaluative
Descriptors: Educational Games, Racism, Racial Segregation, Poverty, Civil Rights, Role Playing, Simulation, Game Based Learning, African Americans, Hispanic Americans, Educational History, United States History, Ghettos, Program Effectiveness
ISSN: 1938-0399
1938-0402
Abstract: The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino Americans bore some individual responsibility for their poverty and could, with great effort, escape the ghetto or the barrio. Rasmussen concludes that these games simultaneously encouraged players to become more aware of racial inequality and replicated ideas about race and segregation prevalent among social scientists and game designers at the time, ideas that are considered questionable or even discounted today.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1464766
Database: ERIC
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  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1464766
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  Data: Race, Role Playing, and Simulation Games in the Civil Rights Era: Ghetto, Blacks & Whites, and El Barrio
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  Data: English
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  Data: <searchLink fieldCode="AR" term="%22Chris+A%2E+Rasmussen%22">Chris A. Rasmussen</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22American+Journal+of+Play%22"><i>American Journal of Play</i></searchLink>. 2025 17(1):11-46.
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  Data: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: https://www.museumofplay.org/journalofplay/
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  Data: 36
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  Data: Journal Articles<br />Reports - Evaluative
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Racism%22">Racism</searchLink><br /><searchLink fieldCode="DE" term="%22Racial+Segregation%22">Racial Segregation</searchLink><br /><searchLink fieldCode="DE" term="%22Poverty%22">Poverty</searchLink><br /><searchLink fieldCode="DE" term="%22Civil+Rights%22">Civil Rights</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation%22">Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22African+Americans%22">African Americans</searchLink><br /><searchLink fieldCode="DE" term="%22Hispanic+Americans%22">Hispanic Americans</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+History%22">Educational History</searchLink><br /><searchLink fieldCode="DE" term="%22United+States+History%22">United States History</searchLink><br /><searchLink fieldCode="DE" term="%22Ghettos%22">Ghettos</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink>
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  Data: 1938-0399<br />1938-0402
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  Label: Abstract
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  Data: The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino Americans bore some individual responsibility for their poverty and could, with great effort, escape the ghetto or the barrio. Rasmussen concludes that these games simultaneously encouraged players to become more aware of racial inequality and replicated ideas about race and segregation prevalent among social scientists and game designers at the time, ideas that are considered questionable or even discounted today.
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  Data: As Provided
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  Data: 2025
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  Label: Accession Number
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  Data: EJ1464766
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 36
        StartPage: 11
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Racism
        Type: general
      – SubjectFull: Racial Segregation
        Type: general
      – SubjectFull: Poverty
        Type: general
      – SubjectFull: Civil Rights
        Type: general
      – SubjectFull: Role Playing
        Type: general
      – SubjectFull: Simulation
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: African Americans
        Type: general
      – SubjectFull: Hispanic Americans
        Type: general
      – SubjectFull: Educational History
        Type: general
      – SubjectFull: United States History
        Type: general
      – SubjectFull: Ghettos
        Type: general
      – SubjectFull: Program Effectiveness
        Type: general
    Titles:
      – TitleFull: Race, Role Playing, and Simulation Games in the Civil Rights Era: Ghetto, Blacks & Whites, and El Barrio
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            NameFull: Chris A. Rasmussen
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              Y: 2025
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              Value: 1938-0399
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              Value: 17
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            – TitleFull: American Journal of Play
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