Effects of Immersion and Interactive Strategies on Students' Intercultural Competence in Virtual Learning Environments
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| Title: | Effects of Immersion and Interactive Strategies on Students' Intercultural Competence in Virtual Learning Environments |
|---|---|
| Language: | English |
| Authors: | Rustam Shadiev, Xun Wang (ORCID |
| Source: | Education and Information Technologies. 2025 30(5):5883-5919. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 37 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Higher Education, Computer Simulation, Simulated Environment, Interpersonal Competence, Cultural Awareness, Educational Environment, Technology Uses in Education, Educational Technology, Learner Engagement, Interaction, Electronic Learning |
| Geographic Terms: | China, Indonesia |
| DOI: | 10.1007/s10639-024-13030-1 |
| ISSN: | 1360-2357 1573-7608 |
| Abstract: | In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to create immersive virtual learning environments enhanced with interactive strategies. Designed to ensure active learner engagement, these strategies facilitate deeper exploration, critical thinking, and effective navigation. This quasi-experimental study examines the impact of SVVR on intercultural competence by engaging eighty university students from China and Indonesia in a 10-week program. Utilizing a blend of quantitative and qualitative approaches, the study assessed the influence of four conditions: (1) VR with interactive strategies, (2) VR without interactive strategies, (3) PC with interactive strategies, and (4) PC without interactive strategies. The findings indicate an improvement in intercultural competence--specifically in knowledge, skills, attitudes, and awareness--achieved through the combination of immersion and interactive strategies. The research highlights the synergistic effect of these elements, showing that integrating high immersion and interactive components bolsters intercultural learning outcomes. The paper concludes with insights for optimizing such virtual learning experiences, emphasizing the role of interactive strategies and device selection. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1465636 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1465636 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Effects of Immersion and Interactive Strategies on Students' Intercultural Competence in Virtual Learning Environments – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Rustam+Shadiev%22">Rustam Shadiev</searchLink><br /><searchLink fieldCode="AR" term="%22Xun+Wang%22">Xun Wang</searchLink> (ORCID <externalLink term="http://orcid.org/0009-0001-2139-0306">0009-0001-2139-0306</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shusheng+Shen%22">Shusheng Shen</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Education+and+Information+Technologies%22"><i>Education and Information Technologies</i></searchLink>. 2025 30(5):5883-5919. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 37 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Tests/Questionnaires – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Competence%22">Interpersonal Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Awareness%22">Cultural Awareness</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink><br /><searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s10639-024-13030-1 – Name: ISSN Label: ISSN Group: ISSN Data: 1360-2357<br />1573-7608 – Name: Abstract Label: Abstract Group: Ab Data: In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to create immersive virtual learning environments enhanced with interactive strategies. Designed to ensure active learner engagement, these strategies facilitate deeper exploration, critical thinking, and effective navigation. This quasi-experimental study examines the impact of SVVR on intercultural competence by engaging eighty university students from China and Indonesia in a 10-week program. Utilizing a blend of quantitative and qualitative approaches, the study assessed the influence of four conditions: (1) VR with interactive strategies, (2) VR without interactive strategies, (3) PC with interactive strategies, and (4) PC without interactive strategies. The findings indicate an improvement in intercultural competence--specifically in knowledge, skills, attitudes, and awareness--achieved through the combination of immersion and interactive strategies. The research highlights the synergistic effect of these elements, showing that integrating high immersion and interactive components bolsters intercultural learning outcomes. The paper concludes with insights for optimizing such virtual learning experiences, emphasizing the role of interactive strategies and device selection. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1465636 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1465636 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10639-024-13030-1 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 37 StartPage: 5883 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Higher Education Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Interpersonal Competence Type: general – SubjectFull: Cultural Awareness Type: general – SubjectFull: Educational Environment Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Interaction Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: China Type: general – SubjectFull: Indonesia Type: general Titles: – TitleFull: Effects of Immersion and Interactive Strategies on Students' Intercultural Competence in Virtual Learning Environments Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Rustam Shadiev – PersonEntity: Name: NameFull: Xun Wang – PersonEntity: Name: NameFull: Shusheng Shen IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1360-2357 – Type: issn-electronic Value: 1573-7608 Numbering: – Type: volume Value: 30 – Type: issue Value: 5 Titles: – TitleFull: Education and Information Technologies Type: main |
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