Ekayana, A. A. G., Parwati, N. N., Agustini, K., & Ratnaya, I. G. (2025). Project Based Learning Framework with STEAM Methodology Assessed Based on Self-Efficacy: Does It Affect Creative Thinking Skills and Learning Achievement in Studying Fundamental Computers? Journal of Technology and Science Education, 15(1), 107.
Chicago Style (17th ed.) CitationEkayana, Anak Agung Gde, Ni Nyoman Parwati, Ketut Agustini, and I Gede Ratnaya. "Project Based Learning Framework with STEAM Methodology Assessed Based on Self-Efficacy: Does It Affect Creative Thinking Skills and Learning Achievement in Studying Fundamental Computers?" Journal of Technology and Science Education 15, no. 1 (2025): 107.
MLA (9th ed.) CitationEkayana, Anak Agung Gde, et al. "Project Based Learning Framework with STEAM Methodology Assessed Based on Self-Efficacy: Does It Affect Creative Thinking Skills and Learning Achievement in Studying Fundamental Computers?" Journal of Technology and Science Education, vol. 15, no. 1, 2025, p. 107.