Student's Readiness in Using Virtual Reality for Physics Learning

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Bibliographic Details
Title: Student's Readiness in Using Virtual Reality for Physics Learning
Language: English
Authors: Rahmat Rizal, Irwan Muhammad Ridwan, Herni Yuniarti Suhendi, Ifa Rifatul Mahmudah
Source: Journal of Teaching and Learning. 2025 19(1):131-154.
Availability: Journal of Teaching and Learning. 401 Sunset Ave. Faculty of Education, University of Windsor, Windsor, Ontario, Canada N9B 3P4. Tel: 519-253-3000 Ext. 4068; e-mail: jtl@uwindsor.ca; Web site: https://ojs.uwindsor.ca/index.php/JTL
Peer Reviewed: Y
Page Count: 24
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics, Science Instruction, Readiness, College Students, Access to Computers, Technological Literacy, Foreign Countries
Geographic Terms: Indonesia
ISSN: 1492-1154
1911-8279
Abstract: Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to analyze the factors most affecting students' readiness to use VR technology in physics learning. The research employed a questionnaire-survey method with 127 physics education students from a university in Indonesia, distributed based on age, gender, study level, geographical background, and family economic status. Data collection uses a Likert-scale questionnaire containing ten factors of student readiness for using VR. Data analysis techniques included percentages, the Pearson Product Moment Correlation, and multiple regression. The results of this study indicate that the level of students' readiness to use VR technology falls into the intermediate category (71%). The two factors most influencing students' readiness, that were identified from the correlation coefficients, are the availability of access to VR devices and basic technical skills in operating VR technology. Students' readiness to use technology in learning serves as the basis for determining which steps should be prioritized to prepare for technology-enhanced learning, ensuring that the technology positively impacts the learning quality.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1471864
Database: ERIC
FullText Text:
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  Data: Journal of Teaching and Learning. 401 Sunset Ave. Faculty of Education, University of Windsor, Windsor, Ontario, Canada N9B 3P4. Tel: 519-253-3000 Ext. 4068; e-mail: jtl@uwindsor.ca; Web site: https://ojs.uwindsor.ca/index.php/JTL
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  Data: 1492-1154<br />1911-8279
– Name: Abstract
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  Data: Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to analyze the factors most affecting students' readiness to use VR technology in physics learning. The research employed a questionnaire-survey method with 127 physics education students from a university in Indonesia, distributed based on age, gender, study level, geographical background, and family economic status. Data collection uses a Likert-scale questionnaire containing ten factors of student readiness for using VR. Data analysis techniques included percentages, the Pearson Product Moment Correlation, and multiple regression. The results of this study indicate that the level of students' readiness to use VR technology falls into the intermediate category (71%). The two factors most influencing students' readiness, that were identified from the correlation coefficients, are the availability of access to VR devices and basic technical skills in operating VR technology. Students' readiness to use technology in learning serves as the basis for determining which steps should be prioritized to prepare for technology-enhanced learning, ensuring that the technology positively impacts the learning quality.
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RecordInfo BibRecord:
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 24
        StartPage: 131
    Subjects:
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Physics
        Type: general
      – SubjectFull: Science Instruction
        Type: general
      – SubjectFull: Readiness
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Access to Computers
        Type: general
      – SubjectFull: Technological Literacy
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Indonesia
        Type: general
    Titles:
      – TitleFull: Student's Readiness in Using Virtual Reality for Physics Learning
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            NameFull: Rahmat Rizal
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            NameFull: Irwan Muhammad Ridwan
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            NameFull: Herni Yuniarti Suhendi
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            NameFull: Ifa Rifatul Mahmudah
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