Investigating the Relationship between Iranian Parents' Demographic Factors and Their Mediation of Children's Digital Gameplay at Home

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Bibliographic Details
Title: Investigating the Relationship between Iranian Parents' Demographic Factors and Their Mediation of Children's Digital Gameplay at Home
Language: English
Authors: Ali Soyoof (ORCID 0000-0002-8037-5632), Michelle M. Neumann (ORCID 0000-0002-9546-7433), Barry Lee Reynolds (ORCID 0000-0002-3984-2059), Afsheen Rezai (ORCID 0000-0001-9010-0168), Ali Ibrahim Can Gözüm (ORCID 0000-0002-7765-4403)
Source: Education and Information Technologies. 2025 30(8):10411-10442.
Availability: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 32
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Descriptors: Foreign Countries, Parent Role, Computer Use, Computer Games, Video Games, Mothers, Fathers, Parenting Styles, Gender Differences, Age Differences, Socioeconomic Status, Educational Attainment, Parent Background, Children, Correlation, Cultural Influences, Islam
Geographic Terms: Iran
DOI: 10.1007/s10639-024-13194-w
ISSN: 1360-2357
1573-7608
Abstract: Previous studies have shown that demographic factors can influence parental mediation strategies during children's digital gameplay. However, little is known about maternal and paternal mediation in Iranian families. This study examined the relationship between maternal and paternal mediation (restrictive, active, viewing, technical, and laissez-faire) and demographic profiles (gender, age, socioeconomic status (SES), and education level) during the digital gameplay of children aged 6-10 years. Understanding this relationship is key to developing age-appropriate, culturally sensitive strategies to guide children's digital interactions. A sequential mixed-methods study involving 210 Iranian parents (167 mothers and 43 fathers) was conducted, including a survey and follow-up interviews with 10 parents (8 mothers and 2 fathers), to explore their role in mediating children's digital gameplay. The quantitative results showed a strong positive relationship between mothers' technical and active mediation and education level, and between fathers' education, viewing, and restrictive mediation. However, a negative correlation was found between fathers' education and laissez-faire mediation. Qualitative interviews revealed that both mothers and fathers tend to mediate children's digital playtime towards more educational games, using primarily restrictive and active co-playing mediation strategies. Iranian parents, particularly fathers, may benefit from adopting more technical and active co-playing mediation to further support their children's digital gameplay at home. Sociocultural norms, especially Islamic-Iranian norms, may influence parental mediation of children's digital gameplay.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1472928
Database: ERIC
Description
Abstract:Previous studies have shown that demographic factors can influence parental mediation strategies during children's digital gameplay. However, little is known about maternal and paternal mediation in Iranian families. This study examined the relationship between maternal and paternal mediation (restrictive, active, viewing, technical, and laissez-faire) and demographic profiles (gender, age, socioeconomic status (SES), and education level) during the digital gameplay of children aged 6-10 years. Understanding this relationship is key to developing age-appropriate, culturally sensitive strategies to guide children's digital interactions. A sequential mixed-methods study involving 210 Iranian parents (167 mothers and 43 fathers) was conducted, including a survey and follow-up interviews with 10 parents (8 mothers and 2 fathers), to explore their role in mediating children's digital gameplay. The quantitative results showed a strong positive relationship between mothers' technical and active mediation and education level, and between fathers' education, viewing, and restrictive mediation. However, a negative correlation was found between fathers' education and laissez-faire mediation. Qualitative interviews revealed that both mothers and fathers tend to mediate children's digital playtime towards more educational games, using primarily restrictive and active co-playing mediation strategies. Iranian parents, particularly fathers, may benefit from adopting more technical and active co-playing mediation to further support their children's digital gameplay at home. Sociocultural norms, especially Islamic-Iranian norms, may influence parental mediation of children's digital gameplay.
ISSN:1360-2357
1573-7608
DOI:10.1007/s10639-024-13194-w