Board Games as Alternative Method of English Language Teaching in Taiwanese Studies
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| Title: | Board Games as Alternative Method of English Language Teaching in Taiwanese Studies |
|---|---|
| Language: | English |
| Authors: | Sandy I-Ching Wang (ORCID |
| Source: | Eurasian Journal of Applied Linguistics. 2023 9(3):247-259. |
| Availability: | Eurasian Journal of Applied Linguistics. Canakkale Onsekiz Mart University, Anafartalar Campus Faculty of Education Department of Foreign Language Education, Canakkale 07100, Turkey. e-mail: editor@ejal.info; Website: https://ejal.info/ |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Early Childhood Education Preschool Education Elementary Secondary Education Higher Education Postsecondary Education |
| Descriptors: | Educational Games, Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation, Grammar, Memorization, Vocabulary Development, Rote Learning, Foreign Countries, Game Based Learning, Preschool Education, Elementary Secondary Education, Higher Education |
| Geographic Terms: | Taiwan |
| ISSN: | 2149-1135 |
| Abstract: | Traditional approaches to English language learning, which focused on grammar rules, vocabulary memorization, and rote learning, must be replaced with innovative methods of teaching. This study explored the integration of board games as an alternative English language teaching method. By making use of mixed method research design, the study investigated the use of board games in English teaching. The data comprised 85 academic papers, theses and dissertations retrieved from the National Digital Library of Theses and Dissertation in Taiwan. The selection criteria included publication year, department, research methods, study variables, types of board games utilized, focal points in English instruction, and target subjects. While the quantitative findings focused on statistics in terms of number of research methods, research subjects, research variables, and types of board games utilized, the qualitative analysis dealt with learning trends, learners' motivation, learning outcomes, and board game content design. The findings revealed that board games not only fostered face-to-face interaction, but also contributed to an enjoyable learning environment. Board games emerged as versatile tools applicable across various subjects. It was also found that the integration of board games enhanced both learning effectiveness and enjoyment; it facilitated aligning board games with specific teaching goals. The study emphasizes the need for tailoring board games to specific teaching objectives, providing practical recommendations for educators and institutions. The integration of board games into English teaching would also boost students' motivation, strengthen their language acquisition efforts, and contribute valuable insights to the evolving landscape of English language teaching. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1474817 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1474817 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1474817 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Board Games as Alternative Method of English Language Teaching in Taiwanese Studies – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Sandy+I-Ching+Wang%22">Sandy I-Ching Wang</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-6103-8166">0009-0000-6103-8166</externalLink>)<br /><searchLink fieldCode="AR" term="%22Li-Ping+Chiu%22">Li-Ping Chiu</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-2530-8851">0009-0000-2530-8851</externalLink>)<br /><searchLink fieldCode="AR" term="%22Eric+Zhi-Feng+Liu%22">Eric Zhi-Feng Liu</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7157-7809">0000-0001-7157-7809</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Eurasian+Journal+of+Applied+Linguistics%22"><i>Eurasian Journal of Applied Linguistics</i></searchLink>. 2023 9(3):247-259. – Name: Avail Label: Availability Group: Avail Data: Eurasian Journal of Applied Linguistics. Canakkale Onsekiz Mart University, Anafartalar Campus Faculty of Education Department of Foreign Language Education, Canakkale 07100, Turkey. e-mail: editor@ejal.info; Website: https://ejal.info/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Early+Childhood+Education%22">Early Childhood Education</searchLink><br /><searchLink fieldCode="EL" term="%22Preschool+Education%22">Preschool Education</searchLink><br /><searchLink fieldCode="EL" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Grammar%22">Grammar</searchLink><br /><searchLink fieldCode="DE" term="%22Memorization%22">Memorization</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Rote+Learning%22">Rote Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Preschool+Education%22">Preschool Education</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2149-1135 – Name: Abstract Label: Abstract Group: Ab Data: Traditional approaches to English language learning, which focused on grammar rules, vocabulary memorization, and rote learning, must be replaced with innovative methods of teaching. This study explored the integration of board games as an alternative English language teaching method. By making use of mixed method research design, the study investigated the use of board games in English teaching. The data comprised 85 academic papers, theses and dissertations retrieved from the National Digital Library of Theses and Dissertation in Taiwan. The selection criteria included publication year, department, research methods, study variables, types of board games utilized, focal points in English instruction, and target subjects. While the quantitative findings focused on statistics in terms of number of research methods, research subjects, research variables, and types of board games utilized, the qualitative analysis dealt with learning trends, learners' motivation, learning outcomes, and board game content design. The findings revealed that board games not only fostered face-to-face interaction, but also contributed to an enjoyable learning environment. Board games emerged as versatile tools applicable across various subjects. It was also found that the integration of board games enhanced both learning effectiveness and enjoyment; it facilitated aligning board games with specific teaching goals. The study emphasizes the need for tailoring board games to specific teaching objectives, providing practical recommendations for educators and institutions. The integration of board games into English teaching would also boost students' motivation, strengthen their language acquisition efforts, and contribute valuable insights to the evolving landscape of English language teaching. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1474817 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 247 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Grammar Type: general – SubjectFull: Memorization Type: general – SubjectFull: Vocabulary Development Type: general – SubjectFull: Rote Learning Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Preschool Education Type: general – SubjectFull: Elementary Secondary Education Type: general – SubjectFull: Higher Education Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: Board Games as Alternative Method of English Language Teaching in Taiwanese Studies Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Sandy I-Ching Wang – PersonEntity: Name: NameFull: Li-Ping Chiu – PersonEntity: Name: NameFull: Eric Zhi-Feng Liu IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Identifiers: – Type: issn-electronic Value: 2149-1135 Numbering: – Type: volume Value: 9 – Type: issue Value: 3 Titles: – TitleFull: Eurasian Journal of Applied Linguistics Type: main |
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