Board Games as Alternative Method of English Language Teaching in Taiwanese Studies

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Title: Board Games as Alternative Method of English Language Teaching in Taiwanese Studies
Language: English
Authors: Sandy I-Ching Wang (ORCID 0009-0000-6103-8166), Li-Ping Chiu (ORCID 0009-0000-2530-8851), Eric Zhi-Feng Liu (ORCID 0000-0001-7157-7809)
Source: Eurasian Journal of Applied Linguistics. 2023 9(3):247-259.
Availability: Eurasian Journal of Applied Linguistics. Canakkale Onsekiz Mart University, Anafartalar Campus Faculty of Education Department of Foreign Language Education, Canakkale 07100, Turkey. e-mail: editor@ejal.info; Website: https://ejal.info/
Peer Reviewed: Y
Page Count: 13
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Education Level: Early Childhood Education
Preschool Education
Elementary Secondary Education
Higher Education
Postsecondary Education
Descriptors: Educational Games, Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation, Grammar, Memorization, Vocabulary Development, Rote Learning, Foreign Countries, Game Based Learning, Preschool Education, Elementary Secondary Education, Higher Education
Geographic Terms: Taiwan
ISSN: 2149-1135
Abstract: Traditional approaches to English language learning, which focused on grammar rules, vocabulary memorization, and rote learning, must be replaced with innovative methods of teaching. This study explored the integration of board games as an alternative English language teaching method. By making use of mixed method research design, the study investigated the use of board games in English teaching. The data comprised 85 academic papers, theses and dissertations retrieved from the National Digital Library of Theses and Dissertation in Taiwan. The selection criteria included publication year, department, research methods, study variables, types of board games utilized, focal points in English instruction, and target subjects. While the quantitative findings focused on statistics in terms of number of research methods, research subjects, research variables, and types of board games utilized, the qualitative analysis dealt with learning trends, learners' motivation, learning outcomes, and board game content design. The findings revealed that board games not only fostered face-to-face interaction, but also contributed to an enjoyable learning environment. Board games emerged as versatile tools applicable across various subjects. It was also found that the integration of board games enhanced both learning effectiveness and enjoyment; it facilitated aligning board games with specific teaching goals. The study emphasizes the need for tailoring board games to specific teaching objectives, providing practical recommendations for educators and institutions. The integration of board games into English teaching would also boost students' motivation, strengthen their language acquisition efforts, and contribute valuable insights to the evolving landscape of English language teaching.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1474817
Database: ERIC
FullText Text:
  Availability: 0
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  Data: Board Games as Alternative Method of English Language Teaching in Taiwanese Studies
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  Data: English
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  Data: <searchLink fieldCode="AR" term="%22Sandy+I-Ching+Wang%22">Sandy I-Ching Wang</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-6103-8166">0009-0000-6103-8166</externalLink>)<br /><searchLink fieldCode="AR" term="%22Li-Ping+Chiu%22">Li-Ping Chiu</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-2530-8851">0009-0000-2530-8851</externalLink>)<br /><searchLink fieldCode="AR" term="%22Eric+Zhi-Feng+Liu%22">Eric Zhi-Feng Liu</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7157-7809">0000-0001-7157-7809</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Eurasian+Journal+of+Applied+Linguistics%22"><i>Eurasian Journal of Applied Linguistics</i></searchLink>. 2023 9(3):247-259.
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  Label: Availability
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  Data: Eurasian Journal of Applied Linguistics. Canakkale Onsekiz Mart University, Anafartalar Campus Faculty of Education Department of Foreign Language Education, Canakkale 07100, Turkey. e-mail: editor@ejal.info; Website: https://ejal.info/
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  Label: Peer Reviewed
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  Data: Y
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  Label: Page Count
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  Data: 13
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  Label: Publication Date
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  Data: 2023
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="EL" term="%22Early+Childhood+Education%22">Early Childhood Education</searchLink><br /><searchLink fieldCode="EL" term="%22Preschool+Education%22">Preschool Education</searchLink><br /><searchLink fieldCode="EL" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Grammar%22">Grammar</searchLink><br /><searchLink fieldCode="DE" term="%22Memorization%22">Memorization</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Rote+Learning%22">Rote Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Preschool+Education%22">Preschool Education</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink>
– Name: Subject
  Label: Geographic Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
– Name: ISSN
  Label: ISSN
  Group: ISSN
  Data: 2149-1135
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Traditional approaches to English language learning, which focused on grammar rules, vocabulary memorization, and rote learning, must be replaced with innovative methods of teaching. This study explored the integration of board games as an alternative English language teaching method. By making use of mixed method research design, the study investigated the use of board games in English teaching. The data comprised 85 academic papers, theses and dissertations retrieved from the National Digital Library of Theses and Dissertation in Taiwan. The selection criteria included publication year, department, research methods, study variables, types of board games utilized, focal points in English instruction, and target subjects. While the quantitative findings focused on statistics in terms of number of research methods, research subjects, research variables, and types of board games utilized, the qualitative analysis dealt with learning trends, learners' motivation, learning outcomes, and board game content design. The findings revealed that board games not only fostered face-to-face interaction, but also contributed to an enjoyable learning environment. Board games emerged as versatile tools applicable across various subjects. It was also found that the integration of board games enhanced both learning effectiveness and enjoyment; it facilitated aligning board games with specific teaching goals. The study emphasizes the need for tailoring board games to specific teaching objectives, providing practical recommendations for educators and institutions. The integration of board games into English teaching would also boost students' motivation, strengthen their language acquisition efforts, and contribute valuable insights to the evolving landscape of English language teaching.
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  Label: Abstractor
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  Data: As Provided
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  Label: Entry Date
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  Data: 2025
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  Label: Accession Number
  Group: ID
  Data: EJ1474817
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1474817
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 13
        StartPage: 247
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Second Language Learning
        Type: general
      – SubjectFull: Second Language Instruction
        Type: general
      – SubjectFull: Learning Motivation
        Type: general
      – SubjectFull: Grammar
        Type: general
      – SubjectFull: Memorization
        Type: general
      – SubjectFull: Vocabulary Development
        Type: general
      – SubjectFull: Rote Learning
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Preschool Education
        Type: general
      – SubjectFull: Elementary Secondary Education
        Type: general
      – SubjectFull: Higher Education
        Type: general
      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: Board Games as Alternative Method of English Language Teaching in Taiwanese Studies
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          Name:
            NameFull: Sandy I-Ching Wang
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            NameFull: Li-Ping Chiu
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            NameFull: Eric Zhi-Feng Liu
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              Y: 2023
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