Evaluating Project Management Courses in Higher Education with Problem-Based Learning Game Theory
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| Title: | Evaluating Project Management Courses in Higher Education with Problem-Based Learning Game Theory |
|---|---|
| Language: | English |
| Authors: | Kenneth David Strang, Narasimha Rao Vajjhala |
| Source: | International Journal of Education in Mathematics, Science and Technology. 2025 13(2):244-259. |
| Availability: | International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Higher Education, Management Development, Strategic Planning, Decision Making, Resource Allocation, Cognitive Ability, Problem Based Learning, Capstone Experiences, Benchmarking, Network Analysis, Game Theory, Feedback (Response), Learning Motivation, Vignettes, Task Analysis, Purchasing, Staff Development, Business, Real Estate, Rating Scales, Undergraduate Students |
| ISSN: | 2147-611X |
| Abstract: | This study examines the effectiveness of problem-based learning with game theory versus thesis format in graduate project management degrees as the capstone course. The project management body of knowledge based on ISO was established as the rules of play with modifications to fit into the classroom context. We supplied a work breakdown structure (WBS) and project charter to reduce cognitive overload associated with the initiation phase instead of focusing on the planning phase, so strategic decision-making was needed other than producing a proposed project plan as the deliverable. We developed three scenarios to fill three sections: Buying a house, training staff, or selecting an enterprise system. We contrasted the satisfaction of the three sections and then measured how learning compares to our historical program benchmark. We used project sponsor meetings to approve stakeholder registers and work breakdown structure resource allocations with network analysis Gantt charts, with instant feedback through sponsor panel questions and answers followed by substantiated yes/no decisions. All graded items were presented by teams (groups) and scored in classroom meetings, making it competitive with realistic motivation and engagement. The professors were the project sponsors, so they used constructive feedback to improve student learning, motivation, and engagement. We avoided materialistic outcomes disassociated with project theory, and there were no individual points or badges. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1475447 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1475447 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Evaluating Project Management Courses in Higher Education with Problem-Based Learning Game Theory – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kenneth+David+Strang%22">Kenneth David Strang</searchLink><br /><searchLink fieldCode="AR" term="%22Narasimha+Rao+Vajjhala%22">Narasimha Rao Vajjhala</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Education+in+Mathematics%2C+Science+and+Technology%22"><i>International Journal of Education in Mathematics, Science and Technology</i></searchLink>. 2025 13(2):244-259. – Name: Avail Label: Availability Group: Avail Data: International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Management+Development%22">Management Development</searchLink><br /><searchLink fieldCode="DE" term="%22Strategic+Planning%22">Strategic Planning</searchLink><br /><searchLink fieldCode="DE" term="%22Decision+Making%22">Decision Making</searchLink><br /><searchLink fieldCode="DE" term="%22Resource+Allocation%22">Resource Allocation</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Ability%22">Cognitive Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Based+Learning%22">Problem Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Capstone+Experiences%22">Capstone Experiences</searchLink><br /><searchLink fieldCode="DE" term="%22Benchmarking%22">Benchmarking</searchLink><br /><searchLink fieldCode="DE" term="%22Network+Analysis%22">Network Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Theory%22">Game Theory</searchLink><br /><searchLink fieldCode="DE" term="%22Feedback+%28Response%29%22">Feedback (Response)</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Vignettes%22">Vignettes</searchLink><br /><searchLink fieldCode="DE" term="%22Task+Analysis%22">Task Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Purchasing%22">Purchasing</searchLink><br /><searchLink fieldCode="DE" term="%22Staff+Development%22">Staff Development</searchLink><br /><searchLink fieldCode="DE" term="%22Business%22">Business</searchLink><br /><searchLink fieldCode="DE" term="%22Real+Estate%22">Real Estate</searchLink><br /><searchLink fieldCode="DE" term="%22Rating+Scales%22">Rating Scales</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2147-611X – Name: Abstract Label: Abstract Group: Ab Data: This study examines the effectiveness of problem-based learning with game theory versus thesis format in graduate project management degrees as the capstone course. The project management body of knowledge based on ISO was established as the rules of play with modifications to fit into the classroom context. We supplied a work breakdown structure (WBS) and project charter to reduce cognitive overload associated with the initiation phase instead of focusing on the planning phase, so strategic decision-making was needed other than producing a proposed project plan as the deliverable. We developed three scenarios to fill three sections: Buying a house, training staff, or selecting an enterprise system. We contrasted the satisfaction of the three sections and then measured how learning compares to our historical program benchmark. We used project sponsor meetings to approve stakeholder registers and work breakdown structure resource allocations with network analysis Gantt charts, with instant feedback through sponsor panel questions and answers followed by substantiated yes/no decisions. All graded items were presented by teams (groups) and scored in classroom meetings, making it competitive with realistic motivation and engagement. The professors were the project sponsors, so they used constructive feedback to improve student learning, motivation, and engagement. We avoided materialistic outcomes disassociated with project theory, and there were no individual points or badges. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1475447 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1475447 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 244 Subjects: – SubjectFull: Higher Education Type: general – SubjectFull: Management Development Type: general – SubjectFull: Strategic Planning Type: general – SubjectFull: Decision Making Type: general – SubjectFull: Resource Allocation Type: general – SubjectFull: Cognitive Ability Type: general – SubjectFull: Problem Based Learning Type: general – SubjectFull: Capstone Experiences Type: general – SubjectFull: Benchmarking Type: general – SubjectFull: Network Analysis Type: general – SubjectFull: Game Theory Type: general – SubjectFull: Feedback (Response) Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Vignettes Type: general – SubjectFull: Task Analysis Type: general – SubjectFull: Purchasing Type: general – SubjectFull: Staff Development Type: general – SubjectFull: Business Type: general – SubjectFull: Real Estate Type: general – SubjectFull: Rating Scales Type: general – SubjectFull: Undergraduate Students Type: general Titles: – TitleFull: Evaluating Project Management Courses in Higher Education with Problem-Based Learning Game Theory Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kenneth David Strang – PersonEntity: Name: NameFull: Narasimha Rao Vajjhala IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 2147-611X Numbering: – Type: volume Value: 13 – Type: issue Value: 2 Titles: – TitleFull: International Journal of Education in Mathematics, Science and Technology Type: main |
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