Gamification and Students' Engagement in Accounting Courses -- An Experimental Study
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| Title: | Gamification and Students' Engagement in Accounting Courses -- An Experimental Study |
|---|---|
| Language: | English |
| Authors: | G. Ramesh (ORCID |
| Source: | Learning and Teaching in Higher Education: Gulf Perspectives. 2025 19(1):35-48. |
| Availability: | Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: emerald@emeraldinsight.com; Web site: http://www.emerald.com/insight |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Gamification, Learner Engagement, Accounting, College Students, Teaching Methods, Gender Differences, Academic Aspiration, Game Based Learning, Student Attitudes, Conventional Instruction, Grade Point Average |
| Geographic Terms: | Oman |
| DOI: | 10.1108/LTHE-12-2020-0063 |
| Abstract: | Purpose: The purpose of this research was to examine the impact of gamification on students' engagement and to understand their perceptions of gamification as a teaching and learning style. Design/methodology/approach: The participants in this research were students who had studied the principles of accounting courses at University of Technology and Applied Sciences, Ibra, Sultanate of Oman. A total of 131 students participated in this study. This course consisted of five learning outcomes: the first three learning outcomes were taught using a traditional (non-gamified) teaching style, and the remaining two outcomes were taught using a gamification teaching style. Findings: The results show that teaching accounting courses using game elements enhances student engagement in the classroom. Female students' engagement could be improved in a better way by gamifying accounting courses. This study also highlighted that students who aspire to move on to an excellent academic category exhibit higher engagement in the gamified classroom. This study also found that students have a positive perception of the gamification of accounting classes. Practical implications: Including game elements in teaching accounting courses leads to increased student engagement, thus enhancing overall learning experiences. Therefore, higher education institutions in the Sultanate may consider the use of gamification in different courses. Originality/value: This empirical research contributes to the application of gamification in teaching accounting courses in the Sultanate of Oman and similar countries. The effects of gender and previous academic performance of the students were explored. These findings could be used to design appropriate teaching methods for a specific group of students. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1476336 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1476336 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Gamification and Students' Engagement in Accounting Courses -- An Experimental Study – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22G%2E+Ramesh%22">G. Ramesh</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0228-2614">0000-0003-0228-2614</externalLink>)<br /><searchLink fieldCode="AR" term="%22Al-Maskari+Azzah%22">Al-Maskari Azzah</searchLink><br /><searchLink fieldCode="AR" term="%22Mohammed+Said+Al-Mughairi+Habiba%22">Mohammed Said Al-Mughairi Habiba</searchLink><br /><searchLink fieldCode="AR" term="%22Santos+Mary+Pauline%22">Santos Mary Pauline</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Learning+and+Teaching+in+Higher+Education%3A+Gulf+Perspectives%22"><i>Learning and Teaching in Higher Education: Gulf Perspectives</i></searchLink>. 2025 19(1):35-48. – Name: Avail Label: Availability Group: Avail Data: Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: emerald@emeraldinsight.com; Web site: http://www.emerald.com/insight – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Accounting%22">Accounting</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Gender+Differences%22">Gender Differences</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Aspiration%22">Academic Aspiration</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Conventional+Instruction%22">Conventional Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+Point+Average%22">Grade Point Average</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Oman%22">Oman</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1108/LTHE-12-2020-0063 – Name: Abstract Label: Abstract Group: Ab Data: Purpose: The purpose of this research was to examine the impact of gamification on students' engagement and to understand their perceptions of gamification as a teaching and learning style. Design/methodology/approach: The participants in this research were students who had studied the principles of accounting courses at University of Technology and Applied Sciences, Ibra, Sultanate of Oman. A total of 131 students participated in this study. This course consisted of five learning outcomes: the first three learning outcomes were taught using a traditional (non-gamified) teaching style, and the remaining two outcomes were taught using a gamification teaching style. Findings: The results show that teaching accounting courses using game elements enhances student engagement in the classroom. Female students' engagement could be improved in a better way by gamifying accounting courses. This study also highlighted that students who aspire to move on to an excellent academic category exhibit higher engagement in the gamified classroom. This study also found that students have a positive perception of the gamification of accounting classes. Practical implications: Including game elements in teaching accounting courses leads to increased student engagement, thus enhancing overall learning experiences. Therefore, higher education institutions in the Sultanate may consider the use of gamification in different courses. Originality/value: This empirical research contributes to the application of gamification in teaching accounting courses in the Sultanate of Oman and similar countries. The effects of gender and previous academic performance of the students were explored. These findings could be used to design appropriate teaching methods for a specific group of students. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1476336 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1476336 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1108/LTHE-12-2020-0063 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 35 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Gamification Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Accounting Type: general – SubjectFull: College Students Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Gender Differences Type: general – SubjectFull: Academic Aspiration Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Conventional Instruction Type: general – SubjectFull: Grade Point Average Type: general – SubjectFull: Oman Type: general Titles: – TitleFull: Gamification and Students' Engagement in Accounting Courses -- An Experimental Study Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: G. Ramesh – PersonEntity: Name: NameFull: Al-Maskari Azzah – PersonEntity: Name: NameFull: Mohammed Said Al-Mughairi Habiba – PersonEntity: Name: NameFull: Santos Mary Pauline IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2025 Numbering: – Type: volume Value: 19 – Type: issue Value: 1 Titles: – TitleFull: Learning and Teaching in Higher Education: Gulf Perspectives Type: main |
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