The Application of Game-Based Learning in Saudi English Language Classrooms
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| Title: | The Application of Game-Based Learning in Saudi English Language Classrooms |
|---|---|
| Language: | English |
| Authors: | Yasir Ahmed Ali, Muhammad Mooneeb Ali (ORCID |
| Source: | International Journal of Game-Based Learning. 2025 15(1). |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/ |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Education Level: | Elementary Education Grade 7 Junior High Schools Middle Schools Secondary Education |
| Descriptors: | Foreign Countries, Game Based Learning, English (Second Language), Second Language Instruction, Technology Uses in Education, Vocabulary Development, Grade 7, Program Effectiveness, Constructivism (Learning), Males |
| Geographic Terms: | Saudi Arabia (Riyadh) |
| DOI: | 10.4018/ijgbl.387647 |
| ISSN: | 2155-6849 2155-6857 |
| Abstract: | Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the participants. The study was carried out in Riyadh, the capital of Saudi Arabia. A total of 15 private schools and 150 learners from Grade 7 comprised the sample of the study. The schools and the learners were picked by a simple random sampling method, while Riyadh was chosen by purposive sampling. An initial test was conducted, and based on the test scores, the test-takers were placed into control and experimental groups. The treatment period was 15 days. Finally, a post-test was taken to record the performance of both groups. It was observed that the experimental group outperformed the control group in the final test. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1483369 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1483369 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Application of Game-Based Learning in Saudi English Language Classrooms – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yasir+Ahmed+Ali%22">Yasir Ahmed Ali</searchLink><br /><searchLink fieldCode="AR" term="%22Muhammad+Mooneeb+Ali%22">Muhammad Mooneeb Ali</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0356-320X">0000-0002-0356-320X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Issa+Saad+AlQurashi%22">Issa Saad AlQurashi</searchLink><br /><searchLink fieldCode="AR" term="%22Muhammad+Imran%22">Muhammad Imran</searchLink><br /><searchLink fieldCode="AR" term="%22Ubaid+Ullah+Ubaid%22">Ubaid Ullah Ubaid</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Game-Based+Learning%22"><i>International Journal of Game-Based Learning</i></searchLink>. 2025 15(1). – Name: Avail Label: Availability Group: Avail Data: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Tests/Questionnaires – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+7%22">Grade 7</searchLink><br /><searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+7%22">Grade 7</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Constructivism+%28Learning%29%22">Constructivism (Learning)</searchLink><br /><searchLink fieldCode="DE" term="%22Males%22">Males</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Saudi+Arabia+%28Riyadh%29%22">Saudi Arabia (Riyadh)</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.4018/ijgbl.387647 – Name: ISSN Label: ISSN Group: ISSN Data: 2155-6849<br />2155-6857 – Name: Abstract Label: Abstract Group: Ab Data: Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the participants. The study was carried out in Riyadh, the capital of Saudi Arabia. A total of 15 private schools and 150 learners from Grade 7 comprised the sample of the study. The schools and the learners were picked by a simple random sampling method, while Riyadh was chosen by purposive sampling. An initial test was conducted, and based on the test scores, the test-takers were placed into control and experimental groups. The treatment period was 15 days. Finally, a post-test was taken to record the performance of both groups. It was observed that the experimental group outperformed the control group in the final test. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1483369 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1483369 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/ijgbl.387647 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Vocabulary Development Type: general – SubjectFull: Grade 7 Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Constructivism (Learning) Type: general – SubjectFull: Males Type: general – SubjectFull: Saudi Arabia (Riyadh) Type: general Titles: – TitleFull: The Application of Game-Based Learning in Saudi English Language Classrooms Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yasir Ahmed Ali – PersonEntity: Name: NameFull: Muhammad Mooneeb Ali – PersonEntity: Name: NameFull: Issa Saad AlQurashi – PersonEntity: Name: NameFull: Muhammad Imran – PersonEntity: Name: NameFull: Ubaid Ullah Ubaid IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 2155-6849 – Type: issn-electronic Value: 2155-6857 Numbering: – Type: volume Value: 15 – Type: issue Value: 1 Titles: – TitleFull: International Journal of Game-Based Learning Type: main |
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