Effectiveness of a Gamified Interactive Response System for Enhancing Primary Science Education
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| Title: | Effectiveness of a Gamified Interactive Response System for Enhancing Primary Science Education |
|---|---|
| Language: | English |
| Authors: | Yi Wen Lo (ORCID |
| Source: | Journal of Baltic Science Education. 2025 24(5):956-968. |
| Availability: | Scientia Socialis Ltd. 29 K. Donelaicio Street, LT-78115 Siauliai, Republic of Lithuania. e-mail: scientia@scientiasocialis.lt; e-mail: mail.jbse@gmail.com; Web site: http://www.scientiasocialis.lt/jbse/ |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education Grade 6 Intermediate Grades Middle Schools |
| Descriptors: | Elementary School Science, Science Education, Gamification, Grade 6, Technology Uses in Education, Student Motivation, Self Determination, Program Effectiveness, Learner Engagement, Formative Evaluation, Testing, Student Attitudes |
| ISSN: | 1648-3898 2538-7138 |
| Abstract: | Primary school students of the digital generation often struggle to maintain motivation and engagement, especially under static and non-interactive teaching strategies, underscoring the need for more effective educational approaches. This quasi-experimental study examined whether integrating a gamified interactive response system, Blooket, into a sixth-grade natural science curriculum could enhance students' self-determined motivation and learning effectiveness. The experimental group (n = 52) completed online Blooket quizzes, while the control group (n = 52) took paper-and-pencil tests. Both were administered as formative assessments following the teaching sessions. Data were collected using a self-determined motivation scale and a learning effectiveness test. A self-determined motivation scale was developed specifically for this study, with strong construct validity and satisfactory model fit confirmed through exploratory and confirmatory factor analyses. The results indicated that Blooket significantly enhanced self-determined motivation and improved learning effectiveness in the experimental group. Additionally, students reported increased interest in learning and improved classroom dynamics. These findings suggest that gamified interactive response systems have the potential to enhance educational practices by effectively engaging students. Future research should examine the long-term effects and limitations of such systems across diverse educational contexts. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1486971 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1486971 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1486971 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Effectiveness of a Gamified Interactive Response System for Enhancing Primary Science Education – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yi+Wen+Lo%22">Yi Wen Lo</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3934-0016">0000-0002-3934-0016</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Baltic+Science+Education%22"><i>Journal of Baltic Science Education</i></searchLink>. 2025 24(5):956-968. – Name: Avail Label: Availability Group: Avail Data: Scientia Socialis Ltd. 29 K. Donelaicio Street, LT-78115 Siauliai, Republic of Lithuania. e-mail: scientia@scientiasocialis.lt; e-mail: mail.jbse@gmail.com; Web site: http://www.scientiasocialis.lt/jbse/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Elementary+School+Science%22">Elementary School Science</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Determination%22">Self Determination</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Formative+Evaluation%22">Formative Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Testing%22">Testing</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1648-3898<br />2538-7138 – Name: Abstract Label: Abstract Group: Ab Data: Primary school students of the digital generation often struggle to maintain motivation and engagement, especially under static and non-interactive teaching strategies, underscoring the need for more effective educational approaches. This quasi-experimental study examined whether integrating a gamified interactive response system, Blooket, into a sixth-grade natural science curriculum could enhance students' self-determined motivation and learning effectiveness. The experimental group (n = 52) completed online Blooket quizzes, while the control group (n = 52) took paper-and-pencil tests. Both were administered as formative assessments following the teaching sessions. Data were collected using a self-determined motivation scale and a learning effectiveness test. A self-determined motivation scale was developed specifically for this study, with strong construct validity and satisfactory model fit confirmed through exploratory and confirmatory factor analyses. The results indicated that Blooket significantly enhanced self-determined motivation and improved learning effectiveness in the experimental group. Additionally, students reported increased interest in learning and improved classroom dynamics. These findings suggest that gamified interactive response systems have the potential to enhance educational practices by effectively engaging students. Future research should examine the long-term effects and limitations of such systems across diverse educational contexts. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1486971 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1486971 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 956 Subjects: – SubjectFull: Elementary School Science Type: general – SubjectFull: Science Education Type: general – SubjectFull: Gamification Type: general – SubjectFull: Grade 6 Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Self Determination Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Formative Evaluation Type: general – SubjectFull: Testing Type: general – SubjectFull: Student Attitudes Type: general Titles: – TitleFull: Effectiveness of a Gamified Interactive Response System for Enhancing Primary Science Education Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yi Wen Lo IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1648-3898 – Type: issn-electronic Value: 2538-7138 Numbering: – Type: volume Value: 24 – Type: issue Value: 5 Titles: – TitleFull: Journal of Baltic Science Education Type: main |
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