Using Playable Fictions and Board Game Design to Teach Climate Change in a Middle School Science Classroom
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| Title: | Using Playable Fictions and Board Game Design to Teach Climate Change in a Middle School Science Classroom |
|---|---|
| Language: | English |
| Authors: | Kaylee Laub, Earl Aguilera |
| Source: | American Journal of Play. 2025 17(3):347-374. |
| Availability: | The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: https://www.museumofplay.org/journalofplay/ |
| Peer Reviewed: | Y |
| Page Count: | 28 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Evaluative |
| Education Level: | Junior High Schools Middle Schools Secondary Education Elementary Education Grade 8 |
| Descriptors: | Middle School Students, Grade 8, Climate, Science Education, Secondary School Science, Design, Learning Activities, State Standards, Controversial Issues (Course Content), Game Based Learning, Educational Games, Scientific Literacy, Workshops, Program Effectiveness |
| ISSN: | 1938-0399 1938-0402 |
| Abstract: | The authors argue that playable fictions and analog game design can be an effective way to engage students in discussions about climate change and related scientific areas of exploration. They offer the example of a middle school climate science education unit grounded in the design, analysis, and play of board games and card games based on a study of middle school students in a workshop they conducted. They aim to help guide and inspire educators interested in the complex thinking involved in structured play. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1487312 |
| Database: | ERIC |
| FullText | Links: – Type: pdflink Url: https://content.ebscohost.com/cds/retrieve?content=AQICAHj0k_4E0hTGH8RJwT4gCJyBsGNe_WN95AvKlDbXJGqwxwHORjG4iCaj-76PhK0EYRdFAAAA4zCB4AYJKoZIhvcNAQcGoIHSMIHPAgEAMIHJBgkqhkiG9w0BBwEwHgYJYIZIAWUDBAEuMBEEDMUMoCt2GO3BpWwp5AIBEICBmz2WDJjFckoMnf99lQGST68Cqp47XstRPO1YfameNyI-Wwu3PayGEj_ekkxQ7R1M-fxpwfX4VE3jmOATXE6ZriaN10ITi0_r-zybFhSQEPWV9YQXa3aydIzwwz_oWG8IOC0xk5EyKBnKt-xWI9ZuZJSXF90u-BVeSKI6a69nhsCAURDIq10JQrEnJlQhMUZU7wQmciL__B10JnjV Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1487312 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1487312 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Using Playable Fictions and Board Game Design to Teach Climate Change in a Middle School Science Classroom – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kaylee+Laub%22">Kaylee Laub</searchLink><br /><searchLink fieldCode="AR" term="%22Earl+Aguilera%22">Earl Aguilera</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22American+Journal+of+Play%22"><i>American Journal of Play</i></searchLink>. 2025 17(3):347-374. – Name: Avail Label: Availability Group: Avail Data: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: https://www.museumofplay.org/journalofplay/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 28 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Evaluative – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+8%22">Grade 8</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+8%22">Grade 8</searchLink><br /><searchLink fieldCode="DE" term="%22Climate%22">Climate</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Science%22">Secondary School Science</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Activities%22">Learning Activities</searchLink><br /><searchLink fieldCode="DE" term="%22State+Standards%22">State Standards</searchLink><br /><searchLink fieldCode="DE" term="%22Controversial+Issues+%28Course+Content%29%22">Controversial Issues (Course Content)</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+Literacy%22">Scientific Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Workshops%22">Workshops</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1938-0399<br />1938-0402 – Name: Abstract Label: Abstract Group: Ab Data: The authors argue that playable fictions and analog game design can be an effective way to engage students in discussions about climate change and related scientific areas of exploration. They offer the example of a middle school climate science education unit grounded in the design, analysis, and play of board games and card games based on a study of middle school students in a workshop they conducted. They aim to help guide and inspire educators interested in the complex thinking involved in structured play. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1487312 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1487312 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 28 StartPage: 347 Subjects: – SubjectFull: Middle School Students Type: general – SubjectFull: Grade 8 Type: general – SubjectFull: Climate Type: general – SubjectFull: Science Education Type: general – SubjectFull: Secondary School Science Type: general – SubjectFull: Design Type: general – SubjectFull: Learning Activities Type: general – SubjectFull: State Standards Type: general – SubjectFull: Controversial Issues (Course Content) Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Scientific Literacy Type: general – SubjectFull: Workshops Type: general – SubjectFull: Program Effectiveness Type: general Titles: – TitleFull: Using Playable Fictions and Board Game Design to Teach Climate Change in a Middle School Science Classroom Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kaylee Laub – PersonEntity: Name: NameFull: Earl Aguilera IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1938-0399 – Type: issn-electronic Value: 1938-0402 Numbering: – Type: volume Value: 17 – Type: issue Value: 3 Titles: – TitleFull: American Journal of Play Type: main |
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