Using Playable Fictions and Board Game Design to Teach Climate Change in a Middle School Science Classroom

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Bibliographic Details
Title: Using Playable Fictions and Board Game Design to Teach Climate Change in a Middle School Science Classroom
Language: English
Authors: Kaylee Laub, Earl Aguilera
Source: American Journal of Play. 2025 17(3):347-374.
Availability: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: https://www.museumofplay.org/journalofplay/
Peer Reviewed: Y
Page Count: 28
Publication Date: 2025
Document Type: Journal Articles
Reports - Evaluative
Education Level: Junior High Schools
Middle Schools
Secondary Education
Elementary Education
Grade 8
Descriptors: Middle School Students, Grade 8, Climate, Science Education, Secondary School Science, Design, Learning Activities, State Standards, Controversial Issues (Course Content), Game Based Learning, Educational Games, Scientific Literacy, Workshops, Program Effectiveness
ISSN: 1938-0399
1938-0402
Abstract: The authors argue that playable fictions and analog game design can be an effective way to engage students in discussions about climate change and related scientific areas of exploration. They offer the example of a middle school climate science education unit grounded in the design, analysis, and play of board games and card games based on a study of middle school students in a workshop they conducted. They aim to help guide and inspire educators interested in the complex thinking involved in structured play.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1487312
Database: ERIC
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