Young Children's Computational Thinking: Educator Pedagogy Fostering Children's Play and Learning with a Tangible Coding Device
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| Title: | Young Children's Computational Thinking: Educator Pedagogy Fostering Children's Play and Learning with a Tangible Coding Device |
|---|---|
| Language: | English |
| Authors: | Karen Murcia (ORCID |
| Source: | Australian Educational Researcher. 2025 52(2):1261-1279. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 19 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Early Childhood Education |
| Descriptors: | Young Children, Computation, Thinking Skills, Play, Learning Processes, Coding, Early Childhood Education, Early Childhood Teachers, Skill Development, STEM Education |
| DOI: | 10.1007/s13384-024-00762-9 |
| ISSN: | 0311-6999 2210-5328 |
| Abstract: | The importance of incorporating digital technologies into early childhood education is now widely accepted to help position children as creative producers and not just consumers of technology. Early childhood educators in turn have a key role to play in developing technology-related skills and competencies such as coding and computational thinking (CT). In response, internationally a range of tangible coding technologies (TCTs), or digital toys, have been created to foster the development of young children's coding and CT skills. However, to what extent are children's developing skills and knowledge encouraged by the design of the TCT itself, and the educators' pedagogy? This article reports on a study into the impact of one TCT, "Cubetto," on the CT of a group of young children in an Early Years Learning Centre in Australia, and how educators encouraged coding and CT using "Cubetto." The study revealed that "Cubetto" not only promoted children's understanding of the nature of digital technologies but encouraged CT skills such as sequencing, cause-and-effect, and foundational numeracy in a collaborative, constructivist way. This was mediated in turn by the educators' ability to utilise "Cubetto" effectively in an inquiry-based STEM learning context. Accordingly, this study notes that the incorporation of TCTs can be beneficial but need careful consideration as to their educational purpose and should be supported by developmentally appropriate pedagogical practices to maximise their potential in developing coding skills and CT in young children. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1487877 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1487877 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Young Children's Computational Thinking: Educator Pedagogy Fostering Children's Play and Learning with a Tangible Coding Device – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Karen+Murcia%22">Karen Murcia</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-1900-2781">0000-0002-1900-2781</externalLink>)<br /><searchLink fieldCode="AR" term="%22Emma+Cross%22">Emma Cross</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-0974-3287">0000-0002-0974-3287</externalLink>)<br /><searchLink fieldCode="AR" term="%22Geoffrey+Lowe%22">Geoffrey Lowe</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-9413-7080">0000-0001-9413-7080</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Australian+Educational+Researcher%22"><i>Australian Educational Researcher</i></searchLink>. 2025 52(2):1261-1279. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 19 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Early+Childhood+Education%22">Early Childhood Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Young+Children%22">Young Children</searchLink><br /><searchLink fieldCode="DE" term="%22Computation%22">Computation</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Play%22">Play</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Processes%22">Learning Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Coding%22">Coding</searchLink><br /><searchLink fieldCode="DE" term="%22Early+Childhood+Education%22">Early Childhood Education</searchLink><br /><searchLink fieldCode="DE" term="%22Early+Childhood+Teachers%22">Early Childhood Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s13384-024-00762-9 – Name: ISSN Label: ISSN Group: ISSN Data: 0311-6999<br />2210-5328 – Name: Abstract Label: Abstract Group: Ab Data: The importance of incorporating digital technologies into early childhood education is now widely accepted to help position children as creative producers and not just consumers of technology. Early childhood educators in turn have a key role to play in developing technology-related skills and competencies such as coding and computational thinking (CT). In response, internationally a range of tangible coding technologies (TCTs), or digital toys, have been created to foster the development of young children's coding and CT skills. However, to what extent are children's developing skills and knowledge encouraged by the design of the TCT itself, and the educators' pedagogy? This article reports on a study into the impact of one TCT, "Cubetto," on the CT of a group of young children in an Early Years Learning Centre in Australia, and how educators encouraged coding and CT using "Cubetto." The study revealed that "Cubetto" not only promoted children's understanding of the nature of digital technologies but encouraged CT skills such as sequencing, cause-and-effect, and foundational numeracy in a collaborative, constructivist way. This was mediated in turn by the educators' ability to utilise "Cubetto" effectively in an inquiry-based STEM learning context. Accordingly, this study notes that the incorporation of TCTs can be beneficial but need careful consideration as to their educational purpose and should be supported by developmentally appropriate pedagogical practices to maximise their potential in developing coding skills and CT in young children. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1487877 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1487877 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s13384-024-00762-9 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 19 StartPage: 1261 Subjects: – SubjectFull: Young Children Type: general – SubjectFull: Computation Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Play Type: general – SubjectFull: Learning Processes Type: general – SubjectFull: Coding Type: general – SubjectFull: Early Childhood Education Type: general – SubjectFull: Early Childhood Teachers Type: general – SubjectFull: Skill Development Type: general – SubjectFull: STEM Education Type: general Titles: – TitleFull: Young Children's Computational Thinking: Educator Pedagogy Fostering Children's Play and Learning with a Tangible Coding Device Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Karen Murcia – PersonEntity: Name: NameFull: Emma Cross – PersonEntity: Name: NameFull: Geoffrey Lowe IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0311-6999 – Type: issn-electronic Value: 2210-5328 Numbering: – Type: volume Value: 52 – Type: issue Value: 2 Titles: – TitleFull: Australian Educational Researcher Type: main |
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