Augmented Reality Assisting the Assembly of Do-It-Yourself Furniture

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Bibliographic Details
Title: Augmented Reality Assisting the Assembly of Do-It-Yourself Furniture
Language: English
Authors: Ana Ester Garcia de Paiva Pinheiro (ORCID 0009-0004-8352-0577), Ana Regina Mizrahy Cuperschmid (ORCID 0000-0002-6792-174X), Felipe Corres Melachos (ORCID 0000-0001-9169-3938)
Source: Turkish Online Journal of Educational Technology - TOJET. 2025 24(4):10-31.
Availability: Sakarya University. Esentepe Campus, Adapazari 54000, Turkey. Tel: +90-505-2431868; Fax: +90-264-6141034; e-mail: tojet@sakarya.edu.tr; Web site: https://tojet.net/
Peer Reviewed: Y
Page Count: 22
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Furniture, Computer Simulation, Manufacturing, College Students, Student Attitudes, Guides, Technology Uses in Education, Civil Engineering, Architecture, Foreign Countries
Geographic Terms: Brazil
ISSN: 1303-6521
2146-7242
Abstract: Furniture assembly is often perceived as a confusing and demotivating task, especially when relying on traditional manuals and/or online videos, which can be mis. Do It Yourself (DIY) furniture manufacturing can be even more challenging, as it requires not only assembly steps but also material fabrication stages, often demanding access to advanced technologies. This research introduces a set of DIY furniture designs and evaluates the use of WebXR to assist the assembly process. This study aims to assess the potential of AR in supporting the assembly of DIY furniture, identifying its benefits and challenges. The chosen research method was a proof-of-concept exploratory trial, which in turn was divided into three stages: (i) design of DIY furniture, (ii) development of AR tutorials to support furniture assembly, and (iii) user evaluation. These stages were integrated into undergraduate and graduate courses within teaching, research, and community outreach activities, thus fostering interdisciplinary collaboration, with undergraduates contributing to furniture design and assembly, while graduates focused on AR tutorial development. The data analysis was based on the participants' responses to the questionnaires following the furniture assembly. None of the participants had prior experience with AR tutorials. Nevertheless, all participants successfully assembled the proposed furniture: a table, a stool, and a chair. The assembly process, however, was hindered by the instability of the webXR system in keeping virtual objects fixed in space, the excessive grouping of tasks within each step, and the difficulty participants faced in identifying the furniture components. It was observed that the average assembly time was directly related to the level of complexity previously assigned to each piece of furniture. These findings highlight the need for improvements in the proposed experience. By leveraging AR technology, this project has the potential to improve accessibility to DIY furniture by providing autonomy in assembly tasks.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1488719
Database: ERIC
Description
Abstract:Furniture assembly is often perceived as a confusing and demotivating task, especially when relying on traditional manuals and/or online videos, which can be mis. Do It Yourself (DIY) furniture manufacturing can be even more challenging, as it requires not only assembly steps but also material fabrication stages, often demanding access to advanced technologies. This research introduces a set of DIY furniture designs and evaluates the use of WebXR to assist the assembly process. This study aims to assess the potential of AR in supporting the assembly of DIY furniture, identifying its benefits and challenges. The chosen research method was a proof-of-concept exploratory trial, which in turn was divided into three stages: (i) design of DIY furniture, (ii) development of AR tutorials to support furniture assembly, and (iii) user evaluation. These stages were integrated into undergraduate and graduate courses within teaching, research, and community outreach activities, thus fostering interdisciplinary collaboration, with undergraduates contributing to furniture design and assembly, while graduates focused on AR tutorial development. The data analysis was based on the participants' responses to the questionnaires following the furniture assembly. None of the participants had prior experience with AR tutorials. Nevertheless, all participants successfully assembled the proposed furniture: a table, a stool, and a chair. The assembly process, however, was hindered by the instability of the webXR system in keeping virtual objects fixed in space, the excessive grouping of tasks within each step, and the difficulty participants faced in identifying the furniture components. It was observed that the average assembly time was directly related to the level of complexity previously assigned to each piece of furniture. These findings highlight the need for improvements in the proposed experience. By leveraging AR technology, this project has the potential to improve accessibility to DIY furniture by providing autonomy in assembly tasks.
ISSN:1303-6521
2146-7242