A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning
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| Title: | A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning |
|---|---|
| Language: | English |
| Authors: | Mohd Kamal Othman (ORCID |
| Source: | Review of Education. 2025 13(3). |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 53 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Information Analyses |
| Descriptors: | Educational Games, Computer Games, Cooperative Learning, Science Education, Educational Benefits, Learner Engagement, Skill Development, Science Instruction, Instructional Effectiveness |
| DOI: | 10.1002/rev3.70107 |
| ISSN: | 2049-6613 |
| Abstract: | This study reviews the literature on board games for collaborative learning in science education, analysing 76 articles from 2000 to 2024. It examines research methodologies, data collection tools, sample sizes, and data analysis methods, focusing on subject areas and types of board games used. Key findings reveal a predominance of physical (paper-based) board games. Research methodologies were primarily quantitative, with descriptive analysis being the most common approach, typically employing varied sample sizes (median 48.5 participants). Evidence suggests that board games can enhance scientific knowledge acquisition, improve student engagement, and foster collaborative skills. However, the review identifies critical limitations in the existing literature, including a prevalence of small sample sizes, a lack of long-term effectiveness studies, and insufficient focus on specific game mechanisms. Future research should prioritise investigating game mechanisms, explicitly measuring collaborative learning outcomes, improving methodological rigour, and assessing long-term impacts on knowledge retention. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1491954 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1491954 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Mohd+Kamal+Othman%22">Mohd Kamal Othman</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5401-2515">0000-0001-5401-2515</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rahimah+Mat%22">Rahimah Mat</searchLink><br /><searchLink fieldCode="AR" term="%22Kah+Ching+Sim%22">Kah Ching Sim</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Review+of+Education%22"><i>Review of Education</i></searchLink>. 2025 13(3). – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 53 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Information Analyses – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Benefits%22">Educational Benefits</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1002/rev3.70107 – Name: ISSN Label: ISSN Group: ISSN Data: 2049-6613 – Name: Abstract Label: Abstract Group: Ab Data: This study reviews the literature on board games for collaborative learning in science education, analysing 76 articles from 2000 to 2024. It examines research methodologies, data collection tools, sample sizes, and data analysis methods, focusing on subject areas and types of board games used. Key findings reveal a predominance of physical (paper-based) board games. Research methodologies were primarily quantitative, with descriptive analysis being the most common approach, typically employing varied sample sizes (median 48.5 participants). Evidence suggests that board games can enhance scientific knowledge acquisition, improve student engagement, and foster collaborative skills. However, the review identifies critical limitations in the existing literature, including a prevalence of small sample sizes, a lack of long-term effectiveness studies, and insufficient focus on specific game mechanisms. Future research should prioritise investigating game mechanisms, explicitly measuring collaborative learning outcomes, improving methodological rigour, and assessing long-term impacts on knowledge retention. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1491954 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1491954 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/rev3.70107 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 53 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Science Education Type: general – SubjectFull: Educational Benefits Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Instructional Effectiveness Type: general Titles: – TitleFull: A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Mohd Kamal Othman – PersonEntity: Name: NameFull: Rahimah Mat – PersonEntity: Name: NameFull: Kah Ching Sim IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 2049-6613 Numbering: – Type: volume Value: 13 – Type: issue Value: 3 Titles: – TitleFull: Review of Education Type: main |
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