A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning

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Title: A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning
Language: English
Authors: Mohd Kamal Othman (ORCID 0000-0001-5401-2515), Rahimah Mat, Kah Ching Sim
Source: Review of Education. 2025 13(3).
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 53
Publication Date: 2025
Document Type: Journal Articles
Information Analyses
Descriptors: Educational Games, Computer Games, Cooperative Learning, Science Education, Educational Benefits, Learner Engagement, Skill Development, Science Instruction, Instructional Effectiveness
DOI: 10.1002/rev3.70107
ISSN: 2049-6613
Abstract: This study reviews the literature on board games for collaborative learning in science education, analysing 76 articles from 2000 to 2024. It examines research methodologies, data collection tools, sample sizes, and data analysis methods, focusing on subject areas and types of board games used. Key findings reveal a predominance of physical (paper-based) board games. Research methodologies were primarily quantitative, with descriptive analysis being the most common approach, typically employing varied sample sizes (median 48.5 participants). Evidence suggests that board games can enhance scientific knowledge acquisition, improve student engagement, and foster collaborative skills. However, the review identifies critical limitations in the existing literature, including a prevalence of small sample sizes, a lack of long-term effectiveness studies, and insufficient focus on specific game mechanisms. Future research should prioritise investigating game mechanisms, explicitly measuring collaborative learning outcomes, improving methodological rigour, and assessing long-term impacts on knowledge retention.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1491954
Database: ERIC
FullText Text:
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  Data: A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning
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  Data: <searchLink fieldCode="AR" term="%22Mohd+Kamal+Othman%22">Mohd Kamal Othman</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5401-2515">0000-0001-5401-2515</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rahimah+Mat%22">Rahimah Mat</searchLink><br /><searchLink fieldCode="AR" term="%22Kah+Ching+Sim%22">Kah Ching Sim</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Review+of+Education%22"><i>Review of Education</i></searchLink>. 2025 13(3).
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  Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
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  Data: Y
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  Data: 53
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  Data: 2025
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  Data: Journal Articles<br />Information Analyses
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Benefits%22">Educational Benefits</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink>
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  Data: 10.1002/rev3.70107
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  Data: 2049-6613
– Name: Abstract
  Label: Abstract
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  Data: This study reviews the literature on board games for collaborative learning in science education, analysing 76 articles from 2000 to 2024. It examines research methodologies, data collection tools, sample sizes, and data analysis methods, focusing on subject areas and types of board games used. Key findings reveal a predominance of physical (paper-based) board games. Research methodologies were primarily quantitative, with descriptive analysis being the most common approach, typically employing varied sample sizes (median 48.5 participants). Evidence suggests that board games can enhance scientific knowledge acquisition, improve student engagement, and foster collaborative skills. However, the review identifies critical limitations in the existing literature, including a prevalence of small sample sizes, a lack of long-term effectiveness studies, and insufficient focus on specific game mechanisms. Future research should prioritise investigating game mechanisms, explicitly measuring collaborative learning outcomes, improving methodological rigour, and assessing long-term impacts on knowledge retention.
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  Data: 2026
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        Value: 10.1002/rev3.70107
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      – SubjectFull: Computer Games
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      – SubjectFull: Cooperative Learning
        Type: general
      – SubjectFull: Science Education
        Type: general
      – SubjectFull: Educational Benefits
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      – SubjectFull: Learner Engagement
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      – SubjectFull: Skill Development
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      – SubjectFull: Science Instruction
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      – SubjectFull: Instructional Effectiveness
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      – TitleFull: A Systematic Review of Paper-Based and Digital Board Games for Collaborative Science Learning
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            NameFull: Kah Ching Sim
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              Y: 2025
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