A Serious Game Proposal for Raising Awareness on Sustainable Development in the Built Environment

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Title: A Serious Game Proposal for Raising Awareness on Sustainable Development in the Built Environment
Language: English
Authors: Burcu Olgen, Negarsadat Rahimi, Carmela Cucuzzella
Source: Design and Technology Education. 2025 30(3):143-165.
Availability: Design and Technology Association. 11 Manor Court, Banbury, OX16 5TB, UK. Tel: +44-1789-470007; Fax: +44-1789-470-007; e-mail: info@data.org.uk; Web site: https://openjournals.ljmu.ac.uk/DesignTechnologyEducation
Peer Reviewed: Y
Page Count: 23
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Game Based Learning, Video Games, Artificial Intelligence, Sustainable Development, Program Effectiveness, Problem Solving, Group Discussion, Learner Engagement, Interaction, Sustainability, Cooperative Learning, Critical Thinking, Technology Uses in Education, College Students, Foreign Countries
Geographic Terms: Canada
ISSN: 1360-1431
2040-8633
Abstract: Interactive serious games enhance science-based communication and promote deeper learning about sustainable development. It is yet undiscovered that how can AI-augmented interactive experiences enhance the engagement and spread awareness. This study proposes an AI-augmented digital serious game in public installation format. First, the study introduces a serious board game centered on Sustainable Development Goal (SDG) 11 to test the learning aspects and the engagement of the game. The study hypothesizes that a serious game with a clear message, engaging mechanics, and appealing design can significantly enhance understanding of sustainability's relevance to everyday life. Using a Research through Design (RtD) approach, the study incorporated iterative feedback from pilot tests. These tests highlighted the effectiveness of problem-solving and group discussions in fostering engagement. The insights directly informed the design of the digital version, which emphasizes streamlined and accessible gameplay.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1493868
Database: ERIC
FullText Text:
  Availability: 0
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  Data: A Serious Game Proposal for Raising Awareness on Sustainable Development in the Built Environment
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  Data: <searchLink fieldCode="AR" term="%22Burcu+Olgen%22">Burcu Olgen</searchLink><br /><searchLink fieldCode="AR" term="%22Negarsadat+Rahimi%22">Negarsadat Rahimi</searchLink><br /><searchLink fieldCode="AR" term="%22Carmela+Cucuzzella%22">Carmela Cucuzzella</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Design+and+Technology+Education%22"><i>Design and Technology Education</i></searchLink>. 2025 30(3):143-165.
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  Data: Design and Technology Association. 11 Manor Court, Banbury, OX16 5TB, UK. Tel: +44-1789-470007; Fax: +44-1789-470-007; e-mail: info@data.org.uk; Web site: https://openjournals.ljmu.ac.uk/DesignTechnologyEducation
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  Data: <searchLink fieldCode="DE" term="%22Canada%22">Canada</searchLink>
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  Data: 1360-1431<br />2040-8633
– Name: Abstract
  Label: Abstract
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  Data: Interactive serious games enhance science-based communication and promote deeper learning about sustainable development. It is yet undiscovered that how can AI-augmented interactive experiences enhance the engagement and spread awareness. This study proposes an AI-augmented digital serious game in public installation format. First, the study introduces a serious board game centered on Sustainable Development Goal (SDG) 11 to test the learning aspects and the engagement of the game. The study hypothesizes that a serious game with a clear message, engaging mechanics, and appealing design can significantly enhance understanding of sustainability's relevance to everyday life. Using a Research through Design (RtD) approach, the study incorporated iterative feedback from pilot tests. These tests highlighted the effectiveness of problem-solving and group discussions in fostering engagement. The insights directly informed the design of the digital version, which emphasizes streamlined and accessible gameplay.
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  Data: 2026
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  Data: EJ1493868
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1493868
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 23
        StartPage: 143
    Subjects:
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: Artificial Intelligence
        Type: general
      – SubjectFull: Sustainable Development
        Type: general
      – SubjectFull: Program Effectiveness
        Type: general
      – SubjectFull: Problem Solving
        Type: general
      – SubjectFull: Group Discussion
        Type: general
      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Interaction
        Type: general
      – SubjectFull: Sustainability
        Type: general
      – SubjectFull: Cooperative Learning
        Type: general
      – SubjectFull: Critical Thinking
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Canada
        Type: general
    Titles:
      – TitleFull: A Serious Game Proposal for Raising Awareness on Sustainable Development in the Built Environment
        Type: main
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          Name:
            NameFull: Burcu Olgen
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          Name:
            NameFull: Negarsadat Rahimi
      – PersonEntity:
          Name:
            NameFull: Carmela Cucuzzella
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            – D: 01
              M: 01
              Type: published
              Y: 2025
          Identifiers:
            – Type: issn-print
              Value: 1360-1431
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              Value: 2040-8633
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              Value: 30
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            – TitleFull: Design and Technology Education
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