Exploring Mathematical Games as a Means of Supporting Computational Fluency
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| Title: | Exploring Mathematical Games as a Means of Supporting Computational Fluency |
|---|---|
| Language: | English |
| Authors: | Holly M. Long (ORCID |
| Source: | Journal of Special Education Technology. 2026 41(1):87-98. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education Secondary Education |
| Descriptors: | Elementary School Students, Secondary School Students, Students with Disabilities, Developmental Disabilities, Mathematics Education, Mathematics Skills, Numeracy, Educational Games, Case Studies, Arithmetic, Internet, Student Attitudes |
| DOI: | 10.1177/01626434251344966 |
| ISSN: | 0162-6434 2381-3121 |
| Abstract: | Fluency in mathematics has several implications for success in future mathematics courses, daily living skills, and future employment opportunities. The current single-case design study explored the effects of mathematics games on student multiplication or subtraction fluency. Three students with developmental disabilities completed the intervention in which they played a digital mathematical game for 10 minutes and researchers explored the effect on student fluency, operationalized as correct digits per minute (cdpm). While researchers were unable to determine a functional relation between the game and students' cdpm, the three students who completed the study were successful in increasing their fluency and maintaining their fluency higher than baseline levels. Students reported they enjoyed playing the game and would rather play math games than complete worksheets. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1496909 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1496909 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Exploring Mathematical Games as a Means of Supporting Computational Fluency – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Holly+M%2E+Long%22">Holly M. Long</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7283-0204">0000-0001-7283-0204</externalLink>)<br /><searchLink fieldCode="AR" term="%22Emily+C%2E+Bouck%22">Emily C. Bouck</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0515-7627">0000-0002-0515-7627</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Special+Education+Technology%22"><i>Journal of Special Education Technology</i></searchLink>. 2026 41(1):87-98. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Students+with+Disabilities%22">Students with Disabilities</searchLink><br /><searchLink fieldCode="DE" term="%22Developmental+Disabilities%22">Developmental Disabilities</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Education%22">Mathematics Education</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Skills%22">Mathematics Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Numeracy%22">Numeracy</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Case+Studies%22">Case Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Arithmetic%22">Arithmetic</searchLink><br /><searchLink fieldCode="DE" term="%22Internet%22">Internet</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/01626434251344966 – Name: ISSN Label: ISSN Group: ISSN Data: 0162-6434<br />2381-3121 – Name: Abstract Label: Abstract Group: Ab Data: Fluency in mathematics has several implications for success in future mathematics courses, daily living skills, and future employment opportunities. The current single-case design study explored the effects of mathematics games on student multiplication or subtraction fluency. Three students with developmental disabilities completed the intervention in which they played a digital mathematical game for 10 minutes and researchers explored the effect on student fluency, operationalized as correct digits per minute (cdpm). While researchers were unable to determine a functional relation between the game and students' cdpm, the three students who completed the study were successful in increasing their fluency and maintaining their fluency higher than baseline levels. Students reported they enjoyed playing the game and would rather play math games than complete worksheets. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1496909 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1496909 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/01626434251344966 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 87 Subjects: – SubjectFull: Elementary School Students Type: general – SubjectFull: Secondary School Students Type: general – SubjectFull: Students with Disabilities Type: general – SubjectFull: Developmental Disabilities Type: general – SubjectFull: Mathematics Education Type: general – SubjectFull: Mathematics Skills Type: general – SubjectFull: Numeracy Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Case Studies Type: general – SubjectFull: Arithmetic Type: general – SubjectFull: Internet Type: general – SubjectFull: Student Attitudes Type: general Titles: – TitleFull: Exploring Mathematical Games as a Means of Supporting Computational Fluency Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Holly M. Long – PersonEntity: Name: NameFull: Emily C. Bouck IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0162-6434 – Type: issn-electronic Value: 2381-3121 Numbering: – Type: volume Value: 41 – Type: issue Value: 1 Titles: – TitleFull: Journal of Special Education Technology Type: main |
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