Medieval-Themed Video Games for History Teaching: A Systematic Review

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Title: Medieval-Themed Video Games for History Teaching: A Systematic Review
Language: English
Authors: Sofía Villatoro Moral, Neus Serra Vives, Miquel Àngel Capellà Galmés
Source: Electronic Journal of e-Learning. 2026 24(1):45-60.
Availability: Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: https://academic-publishing.org/index.php/ejel/index
Peer Reviewed: Y
Page Count: 16
Publication Date: 2026
Document Type: Journal Articles
Information Analyses
Descriptors: Video Games, History Instruction, Medieval History, Teaching Methods, Educational Research, Females, Sex Role, Foreign Countries
Geographic Terms: Spain, United Kingdom, Greece, Russia, Italy, Sweden, Germany, Indonesia, Argentina
ISSN: 1479-4403
Abstract: In recent years, medieval-themed video games have emerged as increasingly relevant educational tools, for history teaching, recognised for their ability to foster historical understanding, digital literacy, and critical thinking across a variety of learning environments. This systematic review investigates how these games are incorporated into educational practice and interrogates the narratives they construct about the medieval past. These aims are grounded in prior research on game-based learning and on the cultural analysis of medievalist representations. Guided by the PRISMA protocol, fourteen peer-reviewed studies published in the last ten years were identified, selected, and analysed to provide a structured and critical overview of current research in this area. The findings reveal a strong predominance of commercial titles particularly strategy and role-playing games that reproduce Eurocentric, militarised, and masculinised representations of the Middle Ages. Nevertheless, several studies report innovative pedagogical strategies that embed these digital resources within intentional didactic frameworks, aligning them with curricular objectives and supporting immersive experiences, enquiry-based learning, and the development of disciplinary historical competences. Such practices highlight the capacity of video games to operate as complex cultural artefacts, rather than mere motivational tools. Despite this potential, significant shortcomings remain. These include a lack of sustained critical engagement with symbolic and ideological representations, the scarce incorporation of gender-sensitive or intersectional perspectives, and the limited connection between explicit educational aims and the cultural content of the games. Addressing these gaps requires stronger pedagogical models that connect the analysis of digital representations with the development of historical thinking, digital literacy, and critical reflection. Overall, this study underscores both the opportunities and limitations of medieval-themed video games as didactic resources. It stresses the importance of inclusive, reflexive, and gender-aware approaches that challenge dominant historical imaginaries and contribute to the formation of culturally literate, critical, and democratically engaged citizens.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1497355
Database: ERIC
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  Data: Medieval-Themed Video Games for History Teaching: A Systematic Review
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  Data: <searchLink fieldCode="AR" term="%22Sofía+Villatoro+Moral%22">Sofía Villatoro Moral</searchLink><br /><searchLink fieldCode="AR" term="%22Neus+Serra+Vives%22">Neus Serra Vives</searchLink><br /><searchLink fieldCode="AR" term="%22Miquel+Àngel+Capellà+Galmés%22">Miquel Àngel Capellà Galmés</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Electronic+Journal+of+e-Learning%22"><i>Electronic Journal of e-Learning</i></searchLink>. 2026 24(1):45-60.
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  Data: Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: https://academic-publishing.org/index.php/ejel/index
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  Data: 16
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  Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22History+Instruction%22">History Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Medieval+History%22">Medieval History</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Research%22">Educational Research</searchLink><br /><searchLink fieldCode="DE" term="%22Females%22">Females</searchLink><br /><searchLink fieldCode="DE" term="%22Sex+Role%22">Sex Role</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Spain%22">Spain</searchLink><br /><searchLink fieldCode="DE" term="%22United+Kingdom%22">United Kingdom</searchLink><br /><searchLink fieldCode="DE" term="%22Greece%22">Greece</searchLink><br /><searchLink fieldCode="DE" term="%22Russia%22">Russia</searchLink><br /><searchLink fieldCode="DE" term="%22Italy%22">Italy</searchLink><br /><searchLink fieldCode="DE" term="%22Sweden%22">Sweden</searchLink><br /><searchLink fieldCode="DE" term="%22Germany%22">Germany</searchLink><br /><searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink><br /><searchLink fieldCode="DE" term="%22Argentina%22">Argentina</searchLink>
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  Data: 1479-4403
– Name: Abstract
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  Data: In recent years, medieval-themed video games have emerged as increasingly relevant educational tools, for history teaching, recognised for their ability to foster historical understanding, digital literacy, and critical thinking across a variety of learning environments. This systematic review investigates how these games are incorporated into educational practice and interrogates the narratives they construct about the medieval past. These aims are grounded in prior research on game-based learning and on the cultural analysis of medievalist representations. Guided by the PRISMA protocol, fourteen peer-reviewed studies published in the last ten years were identified, selected, and analysed to provide a structured and critical overview of current research in this area. The findings reveal a strong predominance of commercial titles particularly strategy and role-playing games that reproduce Eurocentric, militarised, and masculinised representations of the Middle Ages. Nevertheless, several studies report innovative pedagogical strategies that embed these digital resources within intentional didactic frameworks, aligning them with curricular objectives and supporting immersive experiences, enquiry-based learning, and the development of disciplinary historical competences. Such practices highlight the capacity of video games to operate as complex cultural artefacts, rather than mere motivational tools. Despite this potential, significant shortcomings remain. These include a lack of sustained critical engagement with symbolic and ideological representations, the scarce incorporation of gender-sensitive or intersectional perspectives, and the limited connection between explicit educational aims and the cultural content of the games. Addressing these gaps requires stronger pedagogical models that connect the analysis of digital representations with the development of historical thinking, digital literacy, and critical reflection. Overall, this study underscores both the opportunities and limitations of medieval-themed video games as didactic resources. It stresses the importance of inclusive, reflexive, and gender-aware approaches that challenge dominant historical imaginaries and contribute to the formation of culturally literate, critical, and democratically engaged citizens.
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  Data: 2026
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  Label: Accession Number
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  Data: EJ1497355
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 16
        StartPage: 45
    Subjects:
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: History Instruction
        Type: general
      – SubjectFull: Medieval History
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: Educational Research
        Type: general
      – SubjectFull: Females
        Type: general
      – SubjectFull: Sex Role
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Spain
        Type: general
      – SubjectFull: United Kingdom
        Type: general
      – SubjectFull: Greece
        Type: general
      – SubjectFull: Russia
        Type: general
      – SubjectFull: Italy
        Type: general
      – SubjectFull: Sweden
        Type: general
      – SubjectFull: Germany
        Type: general
      – SubjectFull: Indonesia
        Type: general
      – SubjectFull: Argentina
        Type: general
    Titles:
      – TitleFull: Medieval-Themed Video Games for History Teaching: A Systematic Review
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          Name:
            NameFull: Sofía Villatoro Moral
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            NameFull: Neus Serra Vives
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            NameFull: Miquel Àngel Capellà Galmés
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              Y: 2026
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