Exploring the Horizon: A Comprehensive Systematic Literature Review on Student Engagement in the Metaverse

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Title: Exploring the Horizon: A Comprehensive Systematic Literature Review on Student Engagement in the Metaverse
Language: English
Authors: Abubakar Sadiq Muhammad, Muesser Nat, Abdillahi Mohamoud Sheikh Muse, Andre Ziki Sena
Source: On the Horizon. 2025 33(2):223-244.
Availability: Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: emerald@emeraldinsight.com; Web site: http://www.emerald.com/insight
Peer Reviewed: Y
Page Count: 22
Publication Date: 2025
Document Type: Journal Articles
Information Analyses
Education Level: Higher Education
Postsecondary Education
Descriptors: Literature Reviews, Learner Engagement, Computer Simulation, Simulated Environment, Artificial Intelligence, Technology Uses in Education, Interpersonal Relationship, Learning Experience, Gamification, Higher Education
DOI: 10.1108/OTH-11-2024-0080
ISSN: 1074-8121
2054-1708
Abstract: Purpose: The purpose of this study is to systematically review the literature on student engagement in the metaverse, a virtual environment that integrates augmented reality and virtual reality. Design/methodology/approach: This research used a tripartite model to analyze relevant scholarly works. This study cantered on examining the elements that lead to student involvement in the metaverse by focusing on three complex dimensions: cognitive, emotional and behavioral components of engagement. This review paper conducted an extensive examination of pertinent research publications, integrating the results, pinpointing areas where the existing knowledge is lacking and offering suggestions for future studies and applications. Findings: The findings indicate that there are several aspects that impact student engagement in the metaverse. These factors encompass the immersive characteristics of the environment, social interactions, individualized learning experiences and the incorporation of gamification components. Originality/value: This review adds to the existing scholarly discourse on student engagement in technology enhanced learning settings and emphasizes the potential of the metaverse as a novel platform for facilitating significant and immersive educational experiences.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1498060
Database: ERIC
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  Data: Exploring the Horizon: A Comprehensive Systematic Literature Review on Student Engagement in the Metaverse
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  Data: <searchLink fieldCode="AR" term="%22Abubakar+Sadiq+Muhammad%22">Abubakar Sadiq Muhammad</searchLink><br /><searchLink fieldCode="AR" term="%22Muesser+Nat%22">Muesser Nat</searchLink><br /><searchLink fieldCode="AR" term="%22Abdillahi+Mohamoud+Sheikh+Muse%22">Abdillahi Mohamoud Sheikh Muse</searchLink><br /><searchLink fieldCode="AR" term="%22Andre+Ziki+Sena%22">Andre Ziki Sena</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22On+the+Horizon%22"><i>On the Horizon</i></searchLink>. 2025 33(2):223-244.
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  Data: Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: emerald@emeraldinsight.com; Web site: http://www.emerald.com/insight
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  Data: 22
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  Data: 2025
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  Data: Journal Articles<br />Information Analyses
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Literature+Reviews%22">Literature Reviews</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Relationship%22">Interpersonal Relationship</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Experience%22">Learning Experience</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink>
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  Data: 10.1108/OTH-11-2024-0080
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  Data: 1074-8121<br />2054-1708
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Purpose: The purpose of this study is to systematically review the literature on student engagement in the metaverse, a virtual environment that integrates augmented reality and virtual reality. Design/methodology/approach: This research used a tripartite model to analyze relevant scholarly works. This study cantered on examining the elements that lead to student involvement in the metaverse by focusing on three complex dimensions: cognitive, emotional and behavioral components of engagement. This review paper conducted an extensive examination of pertinent research publications, integrating the results, pinpointing areas where the existing knowledge is lacking and offering suggestions for future studies and applications. Findings: The findings indicate that there are several aspects that impact student engagement in the metaverse. These factors encompass the immersive characteristics of the environment, social interactions, individualized learning experiences and the incorporation of gamification components. Originality/value: This review adds to the existing scholarly discourse on student engagement in technology enhanced learning settings and emphasizes the potential of the metaverse as a novel platform for facilitating significant and immersive educational experiences.
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  Data: 2026
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  Data: EJ1498060
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        Value: 10.1108/OTH-11-2024-0080
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      – Text: English
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        PageCount: 22
        StartPage: 223
    Subjects:
      – SubjectFull: Literature Reviews
        Type: general
      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Computer Simulation
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      – SubjectFull: Simulated Environment
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      – SubjectFull: Artificial Intelligence
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      – SubjectFull: Technology Uses in Education
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      – SubjectFull: Interpersonal Relationship
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      – SubjectFull: Learning Experience
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      – SubjectFull: Gamification
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      – SubjectFull: Higher Education
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      – TitleFull: Exploring the Horizon: A Comprehensive Systematic Literature Review on Student Engagement in the Metaverse
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              Y: 2025
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