Didactic Experiences in the Public Realm: AI, Interactivity, and Playfulness for Empowering Eco-Change

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Title: Didactic Experiences in the Public Realm: AI, Interactivity, and Playfulness for Empowering Eco-Change
Language: English
Authors: Burcu Olgen (ORCID 0000-0001-8534-0343), Carmela Cucuzzella (ORCID 0000-0002-4677-8518)
Source: Interactive Learning Environments. 2025 33(1):658-677.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 20
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Descriptors: Artificial Intelligence, Interaction, Play, Art, Ecology, Artists, Attitudes, Change, Environmental Influences, Citizen Participation, Technology, Foreign Countries
Geographic Terms: Canada
DOI: 10.1080/10494820.2024.2354412
ISSN: 1049-4820
1744-5191
Abstract: Artificial Intelligence (AI) rapidly adapts to diverse audience engagement modes in Digital Arts, either interactive or non-interactive forms. These engagements create potential alliances for intelligent eco-didactic environments in the public realm. Studies show that interactivity positively affects the learning experience; hence, the coalition between AI and Digital Art has the potential to result in enhanced eco-art experiences. This collaboration could augment the eco-message and lead to behavior shift. This paper explores the interactive engagement modes in different art mediums to identify their eco-didactic potential. The study adopts a mixed methods approach, engaging with causal-comparative qualitative content analysis research. We collected secondary data from various mediums to define the characteristics of the engagement modes in eco-art, digital art, and AI artworks. Finally, we interviewed mixed-media artists to explore the technologies used in these art mediums, the different engagement modes they adopt, and eco-didactic possibilities. As a result, we found that incorporating aspects such as interactivity, coherence, aesthetics, playfulness, and meaning, can increase the impact of eco-didactic experiences. In addition, AI creates new possibilities for these experiences with its popularity and features such as real-time data utilization, personalization, and generative reciprocal dialogues which facilitate the understanding of complex environmental issues.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1500256
Database: ERIC
FullText Text:
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  Data: Didactic Experiences in the Public Realm: AI, Interactivity, and Playfulness for Empowering Eco-Change
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  Data: <searchLink fieldCode="AR" term="%22Burcu+Olgen%22">Burcu Olgen</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8534-0343">0000-0001-8534-0343</externalLink>)<br /><searchLink fieldCode="AR" term="%22Carmela+Cucuzzella%22">Carmela Cucuzzella</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4677-8518">0000-0002-4677-8518</externalLink>)
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  Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
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  Data: Journal Articles<br />Reports - Research
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  Data: 10.1080/10494820.2024.2354412
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  Data: 1049-4820<br />1744-5191
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  Data: Artificial Intelligence (AI) rapidly adapts to diverse audience engagement modes in Digital Arts, either interactive or non-interactive forms. These engagements create potential alliances for intelligent eco-didactic environments in the public realm. Studies show that interactivity positively affects the learning experience; hence, the coalition between AI and Digital Art has the potential to result in enhanced eco-art experiences. This collaboration could augment the eco-message and lead to behavior shift. This paper explores the interactive engagement modes in different art mediums to identify their eco-didactic potential. The study adopts a mixed methods approach, engaging with causal-comparative qualitative content analysis research. We collected secondary data from various mediums to define the characteristics of the engagement modes in eco-art, digital art, and AI artworks. Finally, we interviewed mixed-media artists to explore the technologies used in these art mediums, the different engagement modes they adopt, and eco-didactic possibilities. As a result, we found that incorporating aspects such as interactivity, coherence, aesthetics, playfulness, and meaning, can increase the impact of eco-didactic experiences. In addition, AI creates new possibilities for these experiences with its popularity and features such as real-time data utilization, personalization, and generative reciprocal dialogues which facilitate the understanding of complex environmental issues.
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      – Text: English
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        PageCount: 20
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    Subjects:
      – SubjectFull: Artificial Intelligence
        Type: general
      – SubjectFull: Interaction
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      – SubjectFull: Play
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      – SubjectFull: Change
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      – SubjectFull: Environmental Influences
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      – SubjectFull: Citizen Participation
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      – TitleFull: Didactic Experiences in the Public Realm: AI, Interactivity, and Playfulness for Empowering Eco-Change
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