Wang, J., Sakamoto, S., & Moriguchi, Y. (2026). Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity. Journal of Creative Behavior, 60(1), . https://doi.org/10.1002/jocb.70093
Chicago Style (17th ed.) CitationWang, Jue, Shiori Sakamoto, and Yusuke Moriguchi. "Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity." Journal of Creative Behavior 60, no. 1 (2026). https://doi.org/10.1002/jocb.70093.
MLA (9th ed.) CitationWang, Jue, et al. "Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity." Journal of Creative Behavior, vol. 60, no. 1, 2026, https://doi.org/10.1002/jocb.70093.
Warning: These citations may not always be 100% accurate.