Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity
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| Title: | Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity |
|---|---|
| Language: | English |
| Authors: | Jue Wang (ORCID |
| Source: | Journal of Creative Behavior. 2026 60(1). |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Emotional Response, Creativity, Virtual Classrooms, Adults, Children, Creative Development |
| DOI: | 10.1002/jocb.70093 |
| ISSN: | 0022-0175 2162-6057 |
| Abstract: | This study examined how emotional shifts elicited by virtual environments (VEs) affect individuals' creativity. With the growing use of VEs in educational and interactive settings, understanding their emotional impact on creativity is timely and critical, particularly from a developmental perspective, as emotion regulation and creative potential undergo changes across developmental stages. Studying both adults and children may help identify sensitive periods for fostering creativity through emotional engagement. Adults (N = 106) and children aged seven to nine (N = 121) participated in an online study. Each participant experienced two VEs: a "neutral" control environment and one of two "emotional" environments designed to elicit distinct emotional states. After each VE, participants reported their emotional states and completed a standard creative thinking task. Emotional shifts between the two VEs were analyzed to assess their effects on the subsequent creative thinking task. Results revealed that both adults and children reacted in similar emotional directions to the relevant "emotional" environments. Furthermore, decreases in valence were associated with increases in originality across both age groups. These findings highlight the nuanced, and somewhat counterintuitive role of negative emotional shifts in fostering creative thinking and suggest that such mechanisms may operate similarly in both children and adults. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1500552 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1500552 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Jue+Wang%22">Jue Wang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4067-5972">0000-0002-4067-5972</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shiori+Sakamoto%22">Shiori Sakamoto</searchLink><br /><searchLink fieldCode="AR" term="%22Yusuke+Moriguchi%22">Yusuke Moriguchi</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Creative+Behavior%22"><i>Journal of Creative Behavior</i></searchLink>. 2026 60(1). – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Emotional+Response%22">Emotional Response</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+Classrooms%22">Virtual Classrooms</searchLink><br /><searchLink fieldCode="DE" term="%22Adults%22">Adults</searchLink><br /><searchLink fieldCode="DE" term="%22Children%22">Children</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Development%22">Creative Development</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1002/jocb.70093 – Name: ISSN Label: ISSN Group: ISSN Data: 0022-0175<br />2162-6057 – Name: Abstract Label: Abstract Group: Ab Data: This study examined how emotional shifts elicited by virtual environments (VEs) affect individuals' creativity. With the growing use of VEs in educational and interactive settings, understanding their emotional impact on creativity is timely and critical, particularly from a developmental perspective, as emotion regulation and creative potential undergo changes across developmental stages. Studying both adults and children may help identify sensitive periods for fostering creativity through emotional engagement. Adults (N = 106) and children aged seven to nine (N = 121) participated in an online study. Each participant experienced two VEs: a "neutral" control environment and one of two "emotional" environments designed to elicit distinct emotional states. After each VE, participants reported their emotional states and completed a standard creative thinking task. Emotional shifts between the two VEs were analyzed to assess their effects on the subsequent creative thinking task. Results revealed that both adults and children reacted in similar emotional directions to the relevant "emotional" environments. Furthermore, decreases in valence were associated with increases in originality across both age groups. These findings highlight the nuanced, and somewhat counterintuitive role of negative emotional shifts in fostering creative thinking and suggest that such mechanisms may operate similarly in both children and adults. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1500552 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1500552 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/jocb.70093 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 Subjects: – SubjectFull: Emotional Response Type: general – SubjectFull: Creativity Type: general – SubjectFull: Virtual Classrooms Type: general – SubjectFull: Adults Type: general – SubjectFull: Children Type: general – SubjectFull: Creative Development Type: general Titles: – TitleFull: Using Immersive Technology to Understand the Effect of Emotional Shift on Creativity Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Jue Wang – PersonEntity: Name: NameFull: Shiori Sakamoto – PersonEntity: Name: NameFull: Yusuke Moriguchi IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0022-0175 – Type: issn-electronic Value: 2162-6057 Numbering: – Type: volume Value: 60 – Type: issue Value: 1 Titles: – TitleFull: Journal of Creative Behavior Type: main |
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