From Innovation to Integration: Classroom Strategies for Using VR with Students on the Autism Spectrum
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| Title: | From Innovation to Integration: Classroom Strategies for Using VR with Students on the Autism Spectrum |
|---|---|
| Language: | English |
| Authors: | Karina Wagner (ORCID |
| Source: | Journal of Special Education Technology. 2026 41(2):293-300. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 8 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Computer Simulation, Students with Disabilities, Autism Spectrum Disorders, Special Education, Program Effectiveness, Interaction, Executive Function, Daily Living Skills, Safety, Ethics, Barriers, Perceptual Impairments, Sensory Experience, Student Needs, Teacher Role |
| DOI: | 10.1177/01626434251387307 |
| ISSN: | 0162-6434 2381-3121 |
| Abstract: | Virtual reality (VR) is an emerging tool in special education that enables immersive, individualized, and engaging learning experiences for students with autism spectrum disorder (ASD). This article explores the benefits, challenges, and practical implementation of VR in classroom settings to support social interaction, executive functioning, sensory regulation, and life skills. It outlines a comparison of commercially available VR headsets, sensory accommodations for students with ASD, and strategies for customizing VR content aligned with individualized education program (IEP) goals. Additionally, the paper highlights recommended applications, addresses safety and ethical considerations, and discusses accessibility features critical for inclusive VR integration. While VR offers exciting possibilities, challenges such as high costs, limited teacher training, and infrastructure demands remain. Potential solutions include collaborative partnerships, professional development, and scalable models that enhance long-term implementation. As VR continues to evolve, it holds promise as a transformative tool for promoting engagement, autonomy, and growth among students with disabilities. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1501628 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1501628 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: From Innovation to Integration: Classroom Strategies for Using VR with Students on the Autism Spectrum – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Karina+Wagner%22">Karina Wagner</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0006-3371-8010">0009-0006-3371-8010</externalLink>)<br /><searchLink fieldCode="AR" term="%22Lianna+Olsen%22">Lianna Olsen</searchLink><br /><searchLink fieldCode="AR" term="%22Ryan+Kellems%22">Ryan Kellems</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7091-4487">0000-0002-7091-4487</externalLink>)<br /><searchLink fieldCode="AR" term="%22Megan+Sorensen%22">Megan Sorensen</searchLink><br /><searchLink fieldCode="AR" term="%22Alyssa+Lowder%22">Alyssa Lowder</searchLink><br /><searchLink fieldCode="AR" term="%22Kendall+Roberts%22">Kendall Roberts</searchLink><br /><searchLink fieldCode="AR" term="%22Cade+Charlton%22">Cade Charlton</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4617-827X">0000-0003-4617-827X</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Special+Education+Technology%22"><i>Journal of Special Education Technology</i></searchLink>. 2026 41(2):293-300. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 8 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Students+with+Disabilities%22">Students with Disabilities</searchLink><br /><searchLink fieldCode="DE" term="%22Autism+Spectrum+Disorders%22">Autism Spectrum Disorders</searchLink><br /><searchLink fieldCode="DE" term="%22Special+Education%22">Special Education</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Executive+Function%22">Executive Function</searchLink><br /><searchLink fieldCode="DE" term="%22Daily+Living+Skills%22">Daily Living Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Safety%22">Safety</searchLink><br /><searchLink fieldCode="DE" term="%22Ethics%22">Ethics</searchLink><br /><searchLink fieldCode="DE" term="%22Barriers%22">Barriers</searchLink><br /><searchLink fieldCode="DE" term="%22Perceptual+Impairments%22">Perceptual Impairments</searchLink><br /><searchLink fieldCode="DE" term="%22Sensory+Experience%22">Sensory Experience</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Needs%22">Student Needs</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Role%22">Teacher Role</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/01626434251387307 – Name: ISSN Label: ISSN Group: ISSN Data: 0162-6434<br />2381-3121 – Name: Abstract Label: Abstract Group: Ab Data: Virtual reality (VR) is an emerging tool in special education that enables immersive, individualized, and engaging learning experiences for students with autism spectrum disorder (ASD). This article explores the benefits, challenges, and practical implementation of VR in classroom settings to support social interaction, executive functioning, sensory regulation, and life skills. It outlines a comparison of commercially available VR headsets, sensory accommodations for students with ASD, and strategies for customizing VR content aligned with individualized education program (IEP) goals. Additionally, the paper highlights recommended applications, addresses safety and ethical considerations, and discusses accessibility features critical for inclusive VR integration. While VR offers exciting possibilities, challenges such as high costs, limited teacher training, and infrastructure demands remain. Potential solutions include collaborative partnerships, professional development, and scalable models that enhance long-term implementation. As VR continues to evolve, it holds promise as a transformative tool for promoting engagement, autonomy, and growth among students with disabilities. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1501628 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1501628 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/01626434251387307 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 8 StartPage: 293 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Students with Disabilities Type: general – SubjectFull: Autism Spectrum Disorders Type: general – SubjectFull: Special Education Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Interaction Type: general – SubjectFull: Executive Function Type: general – SubjectFull: Daily Living Skills Type: general – SubjectFull: Safety Type: general – SubjectFull: Ethics Type: general – SubjectFull: Barriers Type: general – SubjectFull: Perceptual Impairments Type: general – SubjectFull: Sensory Experience Type: general – SubjectFull: Student Needs Type: general – SubjectFull: Teacher Role Type: general Titles: – TitleFull: From Innovation to Integration: Classroom Strategies for Using VR with Students on the Autism Spectrum Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Karina Wagner – PersonEntity: Name: NameFull: Lianna Olsen – PersonEntity: Name: NameFull: Ryan Kellems – PersonEntity: Name: NameFull: Megan Sorensen – PersonEntity: Name: NameFull: Alyssa Lowder – PersonEntity: Name: NameFull: Kendall Roberts – PersonEntity: Name: NameFull: Cade Charlton IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0162-6434 – Type: issn-electronic Value: 2381-3121 Numbering: – Type: volume Value: 41 – Type: issue Value: 2 Titles: – TitleFull: Journal of Special Education Technology Type: main |
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