Exploring the Motivational Factors and Learning Outcomes of Virtual Reality Educational Games for Middle School Students: A Unity 3D Case Study
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| Title: | Exploring the Motivational Factors and Learning Outcomes of Virtual Reality Educational Games for Middle School Students: A Unity 3D Case Study |
|---|---|
| Language: | English |
| Authors: | Jun Li (ORCID |
| Source: | Interactive Learning Environments. 2025 33(5):3593-3613. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Junior High Schools Middle Schools Secondary Education |
| Descriptors: | Middle School Students, Computer Simulation, Educational Games, Game Based Learning, Astronomy, Science Education, Learning Motivation, Case Studies, Technological Advancement, Learning Modalities, Sensory Experience, Technology Integration, Computer Uses in Education, Foreign Countries |
| Geographic Terms: | Asia |
| DOI: | 10.1080/10494820.2024.2446536 |
| ISSN: | 1049-4820 1744-5191 |
| Abstract: | This investigation delineates the effects of Virtual Reality (VR) educational games on middle school students' learning outcomes and motivational dynamics within an astronomy context. Utilizing "Physics Lab VR," a case study approach compared the efficacy of VR learning against traditional classroom methods and tablet-based instruction. Quantitative analyses, encompassing pre-test and post-test measures, were complemented by qualitative insights from semi-structured interviews to assess both the cognitive and affective dimensions of learning. Results indicated that VR significantly enhances students' understanding of complex astronomical concepts, as evidenced by superior post-test performance in the VR group. Furthermore, VR educational games markedly improved students' intrinsic motivation by fulfilling psychological needs for autonomy, competence, and relatedness more effectively than conventional teaching methods. Despite the positive outcomes, challenges related to the integration of VR in educational settings, including technological accessibility and curriculum alignment, were identified. The study underscores the potential of VR educational games to transform learning experiences by making abstract concepts accessible and engaging, though it also emphasizes the need for comprehensive strategies to overcome implementation barriers. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1502121 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1502121 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Exploring the Motivational Factors and Learning Outcomes of Virtual Reality Educational Games for Middle School Students: A Unity 3D Case Study – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Jun+Li%22">Jun Li</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0003-4951-8513">0009-0003-4951-8513</externalLink>)<br /><searchLink fieldCode="AR" term="%22Xuan+Zhang%22">Xuan Zhang</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0001-9856-1812">0009-0001-9856-1812</externalLink>)<br /><searchLink fieldCode="AR" term="%22Xiao+Chen+Liu%22">Xiao Chen Liu</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0001-7153-8436">0009-0001-7153-8436</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Interactive+Learning+Environments%22"><i>Interactive Learning Environments</i></searchLink>. 2025 33(5):3593-3613. – Name: Avail Label: Availability Group: Avail Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Astronomy%22">Astronomy</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Case+Studies%22">Case Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+Advancement%22">Technological Advancement</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Modalities%22">Learning Modalities</searchLink><br /><searchLink fieldCode="DE" term="%22Sensory+Experience%22">Sensory Experience</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Asia%22">Asia</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1080/10494820.2024.2446536 – Name: ISSN Label: ISSN Group: ISSN Data: 1049-4820<br />1744-5191 – Name: Abstract Label: Abstract Group: Ab Data: This investigation delineates the effects of Virtual Reality (VR) educational games on middle school students' learning outcomes and motivational dynamics within an astronomy context. Utilizing "Physics Lab VR," a case study approach compared the efficacy of VR learning against traditional classroom methods and tablet-based instruction. Quantitative analyses, encompassing pre-test and post-test measures, were complemented by qualitative insights from semi-structured interviews to assess both the cognitive and affective dimensions of learning. Results indicated that VR significantly enhances students' understanding of complex astronomical concepts, as evidenced by superior post-test performance in the VR group. Furthermore, VR educational games markedly improved students' intrinsic motivation by fulfilling psychological needs for autonomy, competence, and relatedness more effectively than conventional teaching methods. Despite the positive outcomes, challenges related to the integration of VR in educational settings, including technological accessibility and curriculum alignment, were identified. The study underscores the potential of VR educational games to transform learning experiences by making abstract concepts accessible and engaging, though it also emphasizes the need for comprehensive strategies to overcome implementation barriers. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1502121 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1502121 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10494820.2024.2446536 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 StartPage: 3593 Subjects: – SubjectFull: Middle School Students Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Astronomy Type: general – SubjectFull: Science Education Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Case Studies Type: general – SubjectFull: Technological Advancement Type: general – SubjectFull: Learning Modalities Type: general – SubjectFull: Sensory Experience Type: general – SubjectFull: Technology Integration Type: general – SubjectFull: Computer Uses in Education Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Asia Type: general Titles: – TitleFull: Exploring the Motivational Factors and Learning Outcomes of Virtual Reality Educational Games for Middle School Students: A Unity 3D Case Study Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Jun Li – PersonEntity: Name: NameFull: Xuan Zhang – PersonEntity: Name: NameFull: Xiao Chen Liu IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1049-4820 – Type: issn-electronic Value: 1744-5191 Numbering: – Type: volume Value: 33 – Type: issue Value: 5 Titles: – TitleFull: Interactive Learning Environments Type: main |
| ResultId | 1 |