STREAM: Integrating Storytelling and Robotics into STEAM Education
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| Title: | STREAM: Integrating Storytelling and Robotics into STEAM Education |
|---|---|
| Language: | English |
| Authors: | Kyungeun Lim (ORCID |
| Source: | International Journal of Art & Design Education. 2026 45(1):221-237. |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | STEM Education, Art Education, Robotics, Technology Uses in Education, Preservice Teachers, Art Expression, Story Telling, Interdisciplinary Approach, Reading, Writing (Composition) |
| DOI: | 10.1111/jade.12611 |
| ISSN: | 1476-8062 1476-8070 |
| Abstract: | In response to the development of AI and robotics and their increased utilisation in our daily lives, this study explores the integration of robotics with art education, particularly focusing on expanding its application to include reading/writing into STEAM education. As higher educators in the same institution from visual art and science disciplines, the authors developed interdisciplinary lessons for K-16 students, including pre-service art teachers. Specifically, the study focused on the use of robotics, especially Sphero BOLT robots, to explore new artistic and educational implementations using a qualitative case study approach. By exploring how the pre-service teachers used these robots, this study suggests how robotics can be utilised to enhance artistic expression, display, appreciation, storytelling and holistic interdisciplinary learning experiences. By extending the current STEAM (Science, Technology, Engineering, Arts and Mathematics) frameworks, this study also informs the innovative concept of STREAM (STEAM + Reading/Writing). |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1502356 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1502356 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: STREAM: Integrating Storytelling and Robotics into STEAM Education – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kyungeun+Lim%22">Kyungeun Lim</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6920-4293">0000-0002-6920-4293</externalLink>)<br /><searchLink fieldCode="AR" term="%22Soon+Goo+Lee%22">Soon Goo Lee</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1541-8587">0000-0002-1541-8587</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Art+%26+Design+Education%22"><i>International Journal of Art & Design Education</i></searchLink>. 2026 45(1):221-237. – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Education%22">Art Education</searchLink><br /><searchLink fieldCode="DE" term="%22Robotics%22">Robotics</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Preservice+Teachers%22">Preservice Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Expression%22">Art Expression</searchLink><br /><searchLink fieldCode="DE" term="%22Story+Telling%22">Story Telling</searchLink><br /><searchLink fieldCode="DE" term="%22Interdisciplinary+Approach%22">Interdisciplinary Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Reading%22">Reading</searchLink><br /><searchLink fieldCode="DE" term="%22Writing+%28Composition%29%22">Writing (Composition)</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jade.12611 – Name: ISSN Label: ISSN Group: ISSN Data: 1476-8062<br />1476-8070 – Name: Abstract Label: Abstract Group: Ab Data: In response to the development of AI and robotics and their increased utilisation in our daily lives, this study explores the integration of robotics with art education, particularly focusing on expanding its application to include reading/writing into STEAM education. As higher educators in the same institution from visual art and science disciplines, the authors developed interdisciplinary lessons for K-16 students, including pre-service art teachers. Specifically, the study focused on the use of robotics, especially Sphero BOLT robots, to explore new artistic and educational implementations using a qualitative case study approach. By exploring how the pre-service teachers used these robots, this study suggests how robotics can be utilised to enhance artistic expression, display, appreciation, storytelling and holistic interdisciplinary learning experiences. By extending the current STEAM (Science, Technology, Engineering, Arts and Mathematics) frameworks, this study also informs the innovative concept of STREAM (STEAM + Reading/Writing). – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1502356 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1502356 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jade.12611 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 221 Subjects: – SubjectFull: STEM Education Type: general – SubjectFull: Art Education Type: general – SubjectFull: Robotics Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Preservice Teachers Type: general – SubjectFull: Art Expression Type: general – SubjectFull: Story Telling Type: general – SubjectFull: Interdisciplinary Approach Type: general – SubjectFull: Reading Type: general – SubjectFull: Writing (Composition) Type: general Titles: – TitleFull: STREAM: Integrating Storytelling and Robotics into STEAM Education Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kyungeun Lim – PersonEntity: Name: NameFull: Soon Goo Lee IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 02 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1476-8062 – Type: issn-electronic Value: 1476-8070 Numbering: – Type: volume Value: 45 – Type: issue Value: 1 Titles: – TitleFull: International Journal of Art & Design Education Type: main |
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