In Online and Laboratory We Trust: Comparing Trust Game Behavior in Three Environments

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Title: In Online and Laboratory We Trust: Comparing Trust Game Behavior in Three Environments
Language: English
Authors: Hanna Björkstedt (ORCID 0000-0002-4774-6024), Kaisa Herne (ORCID 0000-0001-9616-7670)
Source: Field Methods. 2026 38(2):170-183.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed: Y
Page Count: 14
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Foreign Countries, Higher Education, Environmental Influences, Social Influences, Trust (Psychology), Gamification, Synchronous Communication, Computer Mediated Communication, Proximity, Interpersonal Relationship, Social Distance
Geographic Terms: Finland
DOI: 10.1177/1525822X251377889
ISSN: 1525-822X
1552-3969
Abstract: We compared trust game behavior in three environments: (1) The standard laboratory with physically present participants ("Laboratory"); (2) An online environment with an online meeting before playing the trust game ("Online plus a meeting"); and (3) An online environment without a meeting ("Online without a meeting"). In "Laboratory," participants convened in a classroom and interacted via computers. In "Online plus a meeting," participants could see each other in an online meeting before sessions started. In "Online without a meeting," participants did not see each other during the experiment. The experimental design enables examination of the influence of the environment on choice behavior. Participants in all conditions were recruited through the same pool of subjects. We did not see a statistically significant difference between the treatment conditions regarding trust or trustworthiness. Our results suggest that online experiments will yield similar results with experiments implemented in a laboratory.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1502858
Database: ERIC
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  Data: <searchLink fieldCode="AR" term="%22Hanna+Björkstedt%22">Hanna Björkstedt</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4774-6024">0000-0002-4774-6024</externalLink>)<br /><searchLink fieldCode="AR" term="%22Kaisa+Herne%22">Kaisa Herne</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-9616-7670">0000-0001-9616-7670</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Field+Methods%22"><i>Field Methods</i></searchLink>. 2026 38(2):170-183.
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  Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
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  Data: 10.1177/1525822X251377889
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  Data: We compared trust game behavior in three environments: (1) The standard laboratory with physically present participants ("Laboratory"); (2) An online environment with an online meeting before playing the trust game ("Online plus a meeting"); and (3) An online environment without a meeting ("Online without a meeting"). In "Laboratory," participants convened in a classroom and interacted via computers. In "Online plus a meeting," participants could see each other in an online meeting before sessions started. In "Online without a meeting," participants did not see each other during the experiment. The experimental design enables examination of the influence of the environment on choice behavior. Participants in all conditions were recruited through the same pool of subjects. We did not see a statistically significant difference between the treatment conditions regarding trust or trustworthiness. Our results suggest that online experiments will yield similar results with experiments implemented in a laboratory.
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  Data: 2026
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        Value: 10.1177/1525822X251377889
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      – Text: English
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        PageCount: 14
        StartPage: 170
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        Type: general
      – SubjectFull: Higher Education
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      – SubjectFull: Environmental Influences
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      – SubjectFull: Social Influences
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      – SubjectFull: Trust (Psychology)
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      – SubjectFull: Gamification
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      – SubjectFull: Synchronous Communication
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      – SubjectFull: Computer Mediated Communication
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      – SubjectFull: Proximity
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      – SubjectFull: Interpersonal Relationship
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      – SubjectFull: Social Distance
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      – SubjectFull: Finland
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