Instructional Modules Integrated with a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity
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| Title: | Instructional Modules Integrated with a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity |
|---|---|
| Language: | English |
| Authors: | Meng-Tzu Cheng (ORCID |
| Source: | Journal of Research in Science Teaching. 2026 63(4-5):470-491. |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 22 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | High Schools Secondary Education Grade 11 |
| Descriptors: | High School Students, Secondary School Science, Science Education, Science Instruction, Teaching Methods, Educational Games, Learning Modules, Game Based Learning, Grade 11, Entomology, Science Process Skills, Self Concept |
| DOI: | 10.1002/tea.70046 |
| ISSN: | 0022-4308 1098-2736 |
| Abstract: | Recent educational reforms emphasize that science learning should offer students a practice-oriented, authentic experience that reflects how scientists investigate the natural world. Game-based learning has been recognized as a way to transform inquiry practices by making it engaging, interactive, and relevant to students' lives, though its value ultimately depends on the extent to which learning transfers beyond gameplay. In line with this, we designed an integrated virtual-physical scientific practice approach, realized through instructional modules anchored in a mobile learning game (Anter) and extended into classroom and field investigations. This approach situates students in the practices of scientists within a virtual environment while deliberately connecting those practices to real-world contexts. A quasi-experimental, two-group pretest-posttest research design was conducted among 58 eleventh-grade students (aged 16-17) from two classes, with one assigned to the experimental group (N = 30) and the other to the control group (N = 28). Results showed that the integrated approach benefited students' understanding of ants and their skills related to investigating ants more than modules without the game. Moreover, it alleviated disparities across initial proficiency levels by allowing all students to actively engage in various aspects of scientific practices and develop their science identity. Notably, students with lower initial proficiency reported greater gains in science identity than their counterparts in the control group. These findings underscore the effectiveness of the integrated virtual-physical scientific practice approach, particularly for those who may feel disengaged or alienated from science education. Further implications are discussed. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1504289 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1504289 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Instructional Modules Integrated with a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Meng-Tzu+Cheng%22">Meng-Tzu Cheng</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1237-2955">0000-0003-1237-2955</externalLink>)<br /><searchLink fieldCode="AR" term="%22Fu-Chung+Cheng%22">Fu-Chung Cheng</searchLink><br /><searchLink fieldCode="AR" term="%22Chang-Ching+Tien%22">Chang-Ching Tien</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Research+in+Science+Teaching%22"><i>Journal of Research in Science Teaching</i></searchLink>. 2026 63(4-5):470-491. – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 22 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+11%22">Grade 11</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22High+School+Students%22">High School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Science%22">Secondary School Science</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Modules%22">Learning Modules</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+11%22">Grade 11</searchLink><br /><searchLink fieldCode="DE" term="%22Entomology%22">Entomology</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Process+Skills%22">Science Process Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Concept%22">Self Concept</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1002/tea.70046 – Name: ISSN Label: ISSN Group: ISSN Data: 0022-4308<br />1098-2736 – Name: Abstract Label: Abstract Group: Ab Data: Recent educational reforms emphasize that science learning should offer students a practice-oriented, authentic experience that reflects how scientists investigate the natural world. Game-based learning has been recognized as a way to transform inquiry practices by making it engaging, interactive, and relevant to students' lives, though its value ultimately depends on the extent to which learning transfers beyond gameplay. In line with this, we designed an integrated virtual-physical scientific practice approach, realized through instructional modules anchored in a mobile learning game (Anter) and extended into classroom and field investigations. This approach situates students in the practices of scientists within a virtual environment while deliberately connecting those practices to real-world contexts. A quasi-experimental, two-group pretest-posttest research design was conducted among 58 eleventh-grade students (aged 16-17) from two classes, with one assigned to the experimental group (N = 30) and the other to the control group (N = 28). Results showed that the integrated approach benefited students' understanding of ants and their skills related to investigating ants more than modules without the game. Moreover, it alleviated disparities across initial proficiency levels by allowing all students to actively engage in various aspects of scientific practices and develop their science identity. Notably, students with lower initial proficiency reported greater gains in science identity than their counterparts in the control group. These findings underscore the effectiveness of the integrated virtual-physical scientific practice approach, particularly for those who may feel disengaged or alienated from science education. Further implications are discussed. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1504289 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1504289 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/tea.70046 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 22 StartPage: 470 Subjects: – SubjectFull: High School Students Type: general – SubjectFull: Secondary School Science Type: general – SubjectFull: Science Education Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Learning Modules Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Grade 11 Type: general – SubjectFull: Entomology Type: general – SubjectFull: Science Process Skills Type: general – SubjectFull: Self Concept Type: general Titles: – TitleFull: Instructional Modules Integrated with a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Meng-Tzu Cheng – PersonEntity: Name: NameFull: Fu-Chung Cheng – PersonEntity: Name: NameFull: Chang-Ching Tien IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0022-4308 – Type: issn-electronic Value: 1098-2736 Numbering: – Type: volume Value: 63 – Type: issue Value: 4-5 Titles: – TitleFull: Journal of Research in Science Teaching Type: main |
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