Micro Self-Directed Learning through the Immersive Virtual Environments to Empower Computational and Creative Thinking
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| Title: | Micro Self-Directed Learning through the Immersive Virtual Environments to Empower Computational and Creative Thinking |
|---|---|
| Language: | English |
| Authors: | Sasinan Kanharin, Kanitta Hinon, Panita Wannapiroon |
| Source: | Higher Education Studies. 2026 16(1):383-394. |
| Availability: | Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: hes@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/hes |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Independent Study, Time Factors (Learning), Electronic Learning, Computer Simulation, Models, Creative Thinking, Computation, Thinking Skills, Instructional Design, Expertise, Virtual Classrooms, Technology Uses in Education, Foreign Countries |
| Geographic Terms: | Thailand |
| ISSN: | 1925-4741 1925-475X |
| Abstract: | This study proposes the Micro Self-Directed Learning through the Immersive Virtual Environments model, designed to strengthen learners' computational and creative thinking--two essential competencies in the 21st century. The model integrates three core components: self-directed learning processes, micro-learning sequences, and immersive virtual environments that enable learners to interact with digital spaces and peers through avatars. The purpose of this research was to develop Micro Self-Directed Learning through the Immersive Virtual Environments model as a conceptual and practical framework for enhancing computational and creative thinking. The model was evaluated by experts from various institutions with professional experience in instructional design and learning system development. The findings reveal that the overall appropriateness of the model is rated at the highest level. The results confirm that the proposed model can serve as a guideline for developing immersive micro self-directed learning systems aimed at strengthening computational and creative thinking among learners. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1505507 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1505507 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Micro Self-Directed Learning through the Immersive Virtual Environments to Empower Computational and Creative Thinking – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Sasinan+Kanharin%22">Sasinan Kanharin</searchLink><br /><searchLink fieldCode="AR" term="%22Kanitta+Hinon%22">Kanitta Hinon</searchLink><br /><searchLink fieldCode="AR" term="%22Panita+Wannapiroon%22">Panita Wannapiroon</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Higher+Education+Studies%22"><i>Higher Education Studies</i></searchLink>. 2026 16(1):383-394. – Name: Avail Label: Availability Group: Avail Data: Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: hes@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/hes – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Independent+Study%22">Independent Study</searchLink><br /><searchLink fieldCode="DE" term="%22Time+Factors+%28Learning%29%22">Time Factors (Learning)</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Thinking%22">Creative Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Computation%22">Computation</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Expertise%22">Expertise</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+Classrooms%22">Virtual Classrooms</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Thailand%22">Thailand</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1925-4741<br />1925-475X – Name: Abstract Label: Abstract Group: Ab Data: This study proposes the Micro Self-Directed Learning through the Immersive Virtual Environments model, designed to strengthen learners' computational and creative thinking--two essential competencies in the 21st century. The model integrates three core components: self-directed learning processes, micro-learning sequences, and immersive virtual environments that enable learners to interact with digital spaces and peers through avatars. The purpose of this research was to develop Micro Self-Directed Learning through the Immersive Virtual Environments model as a conceptual and practical framework for enhancing computational and creative thinking. The model was evaluated by experts from various institutions with professional experience in instructional design and learning system development. The findings reveal that the overall appropriateness of the model is rated at the highest level. The results confirm that the proposed model can serve as a guideline for developing immersive micro self-directed learning systems aimed at strengthening computational and creative thinking among learners. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1505507 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 383 Subjects: – SubjectFull: Independent Study Type: general – SubjectFull: Time Factors (Learning) Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Models Type: general – SubjectFull: Creative Thinking Type: general – SubjectFull: Computation Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: Expertise Type: general – SubjectFull: Virtual Classrooms Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Thailand Type: general Titles: – TitleFull: Micro Self-Directed Learning through the Immersive Virtual Environments to Empower Computational and Creative Thinking Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Sasinan Kanharin – PersonEntity: Name: NameFull: Kanitta Hinon – PersonEntity: Name: NameFull: Panita Wannapiroon IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1925-4741 – Type: issn-electronic Value: 1925-475X Numbering: – Type: volume Value: 16 – Type: issue Value: 1 Titles: – TitleFull: Higher Education Studies Type: main |
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