Enhancing STEM and STEAM Education at the Grade Level through Mixed Reality Applications: A Meta-Analytical Study
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| Title: | Enhancing STEM and STEAM Education at the Grade Level through Mixed Reality Applications: A Meta-Analytical Study |
|---|---|
| Language: | English |
| Authors: | Segun Michael Ojetunde (ORCID |
| Source: | Canadian Journal of Science, Mathematics and Technology Education. 2026 26(2). |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research Information Analyses |
| Descriptors: | STEM Education, Art Education, Computer Simulation, Computer Uses in Education, Computer Oriented Programs, Meta Analysis, Instructional Effectiveness |
| DOI: | 10.1007/s42330-026-00456-7 |
| ISSN: | 1492-6156 1942-4051 |
| Abstract: | The advancement of technology has spurred innovation in teaching and learning activities within contemporary education, particularly through the adoption of immersive learning technologies at the grade level. Numerous studies have explored and reviewed the effectiveness of immersive learning technologies (ILT) in science (STEM) education, with various recommendations suggesting that these technologies could also be applied in arts (STEAM) education. However, there is a notable lack of comprehensive reviews on the use of ILT in STEAM and corresponding meta-analyses for STEM education. This review presents a systematic review (SR) and meta-analysis (MA) of the effectiveness of mixed reality (MR) applications for STEM and STEAM learning at the grade level. Following the Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA) guidelines, a search was conducted across three databases, ultimately identifying articles that met the established inclusion criteria. The data extracted for the SR were analyzed using descriptive statistics, while the R statistical program was employed for the MA. The results indicate that the application of MR significantly enhances grade-level learners' understanding, interest, attention, achievement, engagement, and skills. Furthermore, the USA has effectively utilized MR applications to advance STEM education at the grade level more than other countries in this regard. Consequently, it was recommended that educational stakeholders embrace the opportunities presented by MR applications in both STEM and STEAM education, and adequately prepare teachers to respond to these advancements. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1506296 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1506296 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Enhancing STEM and STEAM Education at the Grade Level through Mixed Reality Applications: A Meta-Analytical Study – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Segun+Michael+Ojetunde%22">Segun Michael Ojetunde</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-2333-8632">0000-0002-2333-8632</externalLink>)<br /><searchLink fieldCode="AR" term="%22Umesh+Ramnarain%22">Umesh Ramnarain</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Canadian+Journal+of+Science%2C+Mathematics+and+Technology+Education%22"><i>Canadian Journal of Science, Mathematics and Technology Education</i></searchLink>. 2026 26(2). – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Information Analyses – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Education%22">Art Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Oriented+Programs%22">Computer Oriented Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Meta+Analysis%22">Meta Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s42330-026-00456-7 – Name: ISSN Label: ISSN Group: ISSN Data: 1492-6156<br />1942-4051 – Name: Abstract Label: Abstract Group: Ab Data: The advancement of technology has spurred innovation in teaching and learning activities within contemporary education, particularly through the adoption of immersive learning technologies at the grade level. Numerous studies have explored and reviewed the effectiveness of immersive learning technologies (ILT) in science (STEM) education, with various recommendations suggesting that these technologies could also be applied in arts (STEAM) education. However, there is a notable lack of comprehensive reviews on the use of ILT in STEAM and corresponding meta-analyses for STEM education. This review presents a systematic review (SR) and meta-analysis (MA) of the effectiveness of mixed reality (MR) applications for STEM and STEAM learning at the grade level. Following the Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA) guidelines, a search was conducted across three databases, ultimately identifying articles that met the established inclusion criteria. The data extracted for the SR were analyzed using descriptive statistics, while the R statistical program was employed for the MA. The results indicate that the application of MR significantly enhances grade-level learners' understanding, interest, attention, achievement, engagement, and skills. Furthermore, the USA has effectively utilized MR applications to advance STEM education at the grade level more than other countries in this regard. Consequently, it was recommended that educational stakeholders embrace the opportunities presented by MR applications in both STEM and STEAM education, and adequately prepare teachers to respond to these advancements. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1506296 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1506296 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s42330-026-00456-7 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 Subjects: – SubjectFull: STEM Education Type: general – SubjectFull: Art Education Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Computer Uses in Education Type: general – SubjectFull: Computer Oriented Programs Type: general – SubjectFull: Meta Analysis Type: general – SubjectFull: Instructional Effectiveness Type: general Titles: – TitleFull: Enhancing STEM and STEAM Education at the Grade Level through Mixed Reality Applications: A Meta-Analytical Study Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Segun Michael Ojetunde – PersonEntity: Name: NameFull: Umesh Ramnarain IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1492-6156 – Type: issn-electronic Value: 1942-4051 Numbering: – Type: volume Value: 26 – Type: issue Value: 2 Titles: – TitleFull: Canadian Journal of Science, Mathematics and Technology Education Type: main |
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